

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

Jan 25, 2025 • 2h 5min
Ryan Ike breaks down music and sound design for games!
Join Ryan Ike and me talking about music and sound design in games!
Ryan was my 2024 top listened to artist on Spotify. I can't get the Where The Water Tastes Like Wine out of my head. I think it's brilliant! This discussion is both about the soundtracks in particular as well as about making music for games - Ryan explains this to me as a non-musical person. A great starter for everybody interested!
Website: https://www.ryanike.com/
Where the Water Tastes Like Wine - Spotify: https://open.spotify.com/album/0kHPkH7nOqeLbRjcg0AHhW?si=be--5BEwSE25A-1YRFNOUQ
Ryan Ike - Spotify: https://open.spotify.com/artist/25WFJNbldvTxvd3enTT8rb
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Jan 18, 2025 • 3h 4min
Jonathan Blow on his programming language jai and upcoming game(s)!
Jonathan Blow, the innovative mind behind Braid and The Witness, dives into his new programming language, Jai. He details the complexities of its macro system and how it aims to improve programmer joy. Jonathan shares his insights on the transition from closed to open-source development, and the challenges of game design, particularly in a virtual reality context. He reflects on indie game culture and the impact of online criticism on creators, emphasizing the importance of fostering positive experiences in gaming.

Jan 11, 2025 • 2h 47min
Debuggers and programming from scratch with Ryan Fleury!
Ryan Fleury, a software engineer at Epic Games known for his work on RAD Debugger, dives into the intricate world of debugging. He shares his journey from early programming experiences with QBasic to tackling complex issues in game development. The discussion also covers the importance of open-source contributions, advancements in debugging tools, and innovative procedural crafting systems in games. Ryan emphasizes the significance of inspiration in software development and the role of community engagement through blogging and social media.

Dec 19, 2024 • 1h 29min
Odin creator Ginger Bill on his programming language and state of software!
Bill Hall, aka Ginger Bill, is the creator of the Odin programming language and an ex-physicist at JangaFX. He shares the origins of Odin as a user-friendly C alternative, emphasizing its pragmatic design and built-in safety features. Bill dives into Odin's unique data types, the importance of allocator strategies, and its growing adoption in the industry. He expresses concern over modern software’s decline in quality and discusses how his physics background influences his programming philosophy. Plus, he offers advice for aspiring language developers!

Nov 30, 2024 • 1h 36min
When your game engine is Adventure Game Studio | James Spanos
Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us!
See a discussion with James' colleague - Mark: • Narrative, dialog and design of Adven...
WISHLIST Fallen Gods!: https://store.steampowered.com/app/16...
Primordia: https://store.steampowered.com/app/22...
Strangeland: https://store.steampowered.com/app/13...
Website: http://www.wormwoodstudios.com/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/sh...
Spotify: https://open.spotify.com/show/7tExkDJ...
Apple Podcasts: https://podcasts.apple.com/us/podcast...
Youtube: / @gameengineeringpodcast
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Nov 23, 2024 • 1h 54min
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Hi everyone! In this episode I'm joined by Mark Yohalem from Wormwood Studios. He's lawyer by day, and game writer & designer by night. He worked for multiple titles over the years, in the adventure game genre as well as RPG. We focus on his two original narratives: world-renowned Primordia and Strangeland.
WISHLIST Fallen Gods!: https://store.steampowered.com/app/16...
Primordia: https://store.steampowered.com/app/22...
Strangeland: https://store.steampowered.com/app/13...
Website: http://www.wormwoodstudios.com/
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/sh...
Spotify: https://open.spotify.com/show/7tExkDJ...
Apple Podcasts: https://podcasts.apple.com/us/podcast...
Youtube: / @gameengineeringpodcast
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

Oct 26, 2024 • 1h 16min
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Sina Yeganeh, the creator of the Imposter Kings, joins me to discuss his game! I love it, it's super short rounds of strategy, chess-like thinking and tension! Check out his Kickstarter campaign for the expansion!SUPPORT THE GAME VIA KICKSTARTER!https://www.kickstarter.com/projects/sinbu/the-imposter-kings-fragments-of-nersettiWebsite: https://theimposterkings.com/The Art: https://hirshon.net/ Michael HirshonDiscord: https://discord.gg/D5ghyZ9Buy the physical version: https://www.minmaxgames.com/products/imposter-kings-the-nersetti-archives-imposter-gamesYoutube: https://www.youtube.com/channel/UCMOwSFIPl16CvFlptV4Xsjw (tutorials, trailers)Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Sep 28, 2024 • 59min
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us!
Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/
https://mojikenstudio.com/
@MojikenStudioID
https://www.togeproductions.com/ (publisher)
Game Engineering Podcast
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_

9 snips
Sep 21, 2024 • 2h 17min
Casey Muratori on his work experience
In this engaging discussion, Casey Muratori, a renowned programmer and educator behind the Handmade Heroes series, dives into his journey from the tech limitations of the 80s to modern-day gaming innovations. He critiques traditional object-oriented programming, advocating for procedural techniques that enhance flexibility and efficiency. Casey also emphasizes the need to rethink math education, illustrating its disconnect from real-world programming. Listeners will gain insights into the evolution of video codecs and the impact of customer feedback on game development.

Sep 14, 2024 • 1h 1min
The first game to use blockchain right? | Design of Providence
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on blockchain! Hans walks me through his design philosophy and we discuss everything there is to Providence! Come join us!
Providence Website: https://playprovidence.io/
Join the booming 12k discord! https://discord.com/invite/9mxcWFfzXh
Game Engineering Podcast:
Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga
Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
X: https://x.com/g_engineering_


