

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

May 3, 2025 • 2h 28min
Painting with Math | Inigo Quilez
Inigo Quilez, a creative coder known for his work at Pixar, Oculus, and Adobe, shares his journey in the world of 3D graphics. He discusses innovative coding techniques that challenge traditional design tools and the importance of algorithmic skills. Quilez delves into his well-known projects like Shadertoy and Quill, revealing how they empower artists. He also reflects on the balance between artistry and technical prowess in VR filmmaking, and how simple math can lead to stunning visuals.

Apr 26, 2025 • 1h 34min
Why D Programming Language? | Lewis Nicolle
What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched?In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for over four years.Lewis’ website: http://lewisnicolle.com/X: https://x.com/hydrozoagamesThe Art of Reflection: https://store.steampowered.com/app/2290770/The_Art_of_Reflection/Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 19, 2025 • 1h 17min
Design Meets Performance | Vjekoslav Krajačić
In this engaging conversation, Vjekoslav Krajačić, the developer behind File Pilot, shares his experience creating a fast and minimalist file explorer for Windows based on C. He discusses shifting away from traditional OOP to optimize performance and user experience. The evolution from high school programming to game development highlights his entrepreneurial journey. He dives into the complexities of file indexing and innovative UI designs, all while emphasizing the importance of curiosity in software development. Future enhancements for File Pilot are also on the horizon.

Apr 12, 2025 • 1h 40min
Highly anticipated Mewgenics! | Tyler Glaiel
This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics. Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git!Tyler’s Website: https://www.glaielgames.com/Blog: https://blog.tylerglaiel.com/X: https://x.com/TylerGlaielWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 5, 2025 • 1h 35min
If you're serious about programming, listen to Stewart Lynch!
Hear the story of Stewart Lynch — the solo developer behind 10x Editor, a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more!10x Editor Website: https://10xeditor.com/Mastodon: https://mastodon.gamedev.place/@stewartlynch8X: https://x.com/stewartlynch8Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Mar 29, 2025 • 1h 56min
How realtime physics engines are made with Dennis Gustafsson!
Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot by listening to this one!Website: https://voxagon.se/X: https://x.com/voxagonlabsTeardown: https://teardowngame.com/SEE THE RECENT ANNOUNCEMENT: https://www.youtube.com/watch?v=nbYp5BarruI !! :)Wookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Mar 22, 2025 • 1h 43min
Aras Pranckevičius on Unity Engine internals and company!
Aras Pranckevičius, the first non-founder employee at Unity Technologies and current contributor to Blender, shares his journey in game development. He discusses Unity's transition from a startup to a corporate powerhouse and the challenges of scaling engineering teams. Aras dives into technical intricacies like DOTS and rendering pipelines, while also touching on his recent work optimizing Blender’s video editor. His insights into the evolving landscape of game engines and advice for aspiring programmers make for an engaging listen.

Mar 15, 2025 • 1h 50min
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incredible pleasure to talk to him! We talk about game design, mentorship trip to US and working with Chris Hecker and Jonathan Blow, Storyteller, Dragonsweeper, and more!Storyteller: https://store.steampowered.com/app/1624540/Storyteller/Dragonsweeper (free & online): https://danielben.itch.io/dragonsweeperI Wish I Were A Moon (free & online): https://danielben.itch.io/i-wish-i-were-the-moonFidel Dungeon Rescue: https://danielben.itch.io/fidel-dungeon-rescueGame Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Mar 9, 2025 • 1h 17min
The lesson in puzzle game design with Matt VanDevander!
I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt!The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https://x.com/mvandevanderTaiji on Steam: https://store.steampowered.com/app/1141580/Taiji/Switch: https://www.nintendo.com/de-ch/Spiele/Nintendo-Switch-Download-Software/Taiji-2745747.htmlTaiji website: https://taiji-game.com/Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/g_engineering_

Mar 8, 2025 • 1h 38min
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
Hi! I'm joined by @tedbendixson for the second time now on this channel!I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast


