Wookash Podcast

Łukasz Ściga
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May 9, 2026 • 2h 8min

Can this C code survive Anton’s review?

Reviewed game repository: https://github.com/yudkowsky/cereusAnton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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May 2, 2026 • 1h 58min

Sean Barrett | Making a game in Visual Studio from 1997

Sean BarrettWebsite:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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Apr 25, 2026 • 2h 36min

Sebastian Aaltonen on rendering

Sebastian Aaltonen, graphics engineer and game developer known for virtual texturing, Claybook, and engine-level rendering, dives into rendering tech and tooling. He traces virtual texturing, decal-based terrain, GPU-driven rendering, and distance-field lighting. He recounts indie studio realities, Unity work on DOTS rendering, API design ideas, and AI-assisted creator tooling.
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Apr 22, 2026 • 48min

Valentin Ignatev on Jai, Macros, and Metaprogramming

Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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Apr 18, 2026 • 1h 29min

The Moment Programming Clicked | Fabien Giesen

Link to the first part of the discussion: Compression Isn’t Just About Size | Fabian GiesenFabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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Apr 16, 2026 • 37min

Valentin Ignatev | AI, jai, and the Future of Programming

Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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Apr 11, 2026 • 1h 50min

Compression Flavours | Fabian Giesen

Fabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast
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Apr 4, 2026 • 1h 51min

GPU Texture Compression Explained

Ignacio Castaño, graphics engineer and creator of Spark, specializes in GPU texture compression and tools. He traces his path from early DIY coding to NVIDIA and indie engine work. The conversation covers how block-based formats like ASTC work, making ASTC encoding feasible on GPUs, Spark and Spark.js for real-time compression, performance trade-offs, real-world uses, and the business of shipping graphics tools.
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Apr 2, 2026 • 2h 36min

We Reviewed My First Game Code

Anton Mikhailov, an indie game developer and programmer behind Stellar Asylum, chats about the game’s 2015 local-multiplayer roots and one-button circular movement design. They explore character specials, balance and animation polish. The conversation also digs into Unity implementation, editor workflow, modularity tradeoffs, and ideas for a modern remake.
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Mar 28, 2026 • 2h 4min

Mark Healey | From LittleBigPlanet to Dreams

Mark Healey, veteran game developer and Media Molecule co-founder known for LittleBigPlanet, Dreams and Black & White. He recounts his Commodore 64 roots, prototype-driven studio culture, and the leap from Ragdoll Kung Fu to pitching playable demos. Conversations cover evolving UGC platforms, Dreams’ ambitions and limits, AI and handmade creativity, and his return to hands-on indie and art-directing Masters of Albion.

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