

Wookash Podcast
Łukasz Ściga
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Episodes
Mentioned books

May 9, 2026 • 2h 8min
Can this C code survive Anton’s review?
Reviewed game repository: https://github.com/yudkowsky/cereusAnton MikhailovX: https://x.com/antovskyAnton’s Calculator - Naut: https://antovsky.itch.io/nautWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

May 2, 2026 • 1h 58min
Sean Barrett | Making a game in Visual Studio from 1997
Sean BarrettWebsite:https://nothings.org/Thief engine post: https://nothings.org/gamedev/thief_rendering.htmlGithub: https://github.com/nothingsBluesky: https://bsky.app/profile/nothings.bsky.socialX: https://x.com/nothingsYoutube: https://www.youtube.com/user/silverspaceship/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 25, 2026 • 2h 36min
Sebastian Aaltonen on rendering
Sebastian Aaltonen, graphics engineer and game developer known for virtual texturing, Claybook, and engine-level rendering, dives into rendering tech and tooling. He traces virtual texturing, decal-based terrain, GPU-driven rendering, and distance-field lighting. He recounts indie studio realities, Unity work on DOTS rendering, API design ideas, and AI-assisted creator tooling.

Apr 22, 2026 • 48min
Valentin Ignatev on Jai, Macros, and Metaprogramming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 18, 2026 • 1h 29min
The Moment Programming Clicked | Fabien Giesen
Link to the first part of the discussion: Compression Isn’t Just About Size | Fabian GiesenFabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 16, 2026 • 37min
Valentin Ignatev | AI, jai, and the Future of Programming
Valentin IgnatevX: https://x.com/valigoYouTube: https://www.youtube.com/@valigotechGitHub: https://github.com/valignatevTwitch: https://www.twitch.tv/valigoWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 11, 2026 • 1h 50min
Compression Flavours | Fabian Giesen
Fabien GiesenX: https://x.com/rygorous?lang=enThe Ryg Blog: https://fgiesen.wordpress.com/GitHub: https://github.com/rygorousYouTube: https://www.youtube.com/channel/UCcRaa0AcYX32c0m8wJJHNWg/videosWookash PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://x.com/wookash_podcast

Apr 4, 2026 • 1h 51min
GPU Texture Compression Explained
Ignacio Castaño, graphics engineer and creator of Spark, specializes in GPU texture compression and tools. He traces his path from early DIY coding to NVIDIA and indie engine work. The conversation covers how block-based formats like ASTC work, making ASTC encoding feasible on GPUs, Spark and Spark.js for real-time compression, performance trade-offs, real-world uses, and the business of shipping graphics tools.

Apr 2, 2026 • 2h 36min
We Reviewed My First Game Code
Anton Mikhailov, an indie game developer and programmer behind Stellar Asylum, chats about the game’s 2015 local-multiplayer roots and one-button circular movement design. They explore character specials, balance and animation polish. The conversation also digs into Unity implementation, editor workflow, modularity tradeoffs, and ideas for a modern remake.

Mar 28, 2026 • 2h 4min
Mark Healey | From LittleBigPlanet to Dreams
Mark Healey, veteran game developer and Media Molecule co-founder known for LittleBigPlanet, Dreams and Black & White. He recounts his Commodore 64 roots, prototype-driven studio culture, and the leap from Ragdoll Kung Fu to pitching playable demos. Conversations cover evolving UGC platforms, Dreams’ ambitions and limits, AI and handmade creativity, and his return to hands-on indie and art-directing Masters of Albion.


