

Hanselminutes with Scott Hanselman
Scott Hanselman
Hanselminutes is Fresh Air for Developers. A weekly commute-time podcast that promotes fresh technology and fresh voices. Talk and Tech for Developers, Life-long Learners, and Technologists.
Episodes
Mentioned books

Apr 1, 2016 • 34min
March Is For Makers: Arduinos, JavaScript, and Johnny-Five with Lyza Danger Gardner
Scott sits down and talks with Lyza Gardner, CTO of Cloud Four and long-time web expert, about her recent explorations into hardware using the Johnny-Five Framework. You can control Arduinos and other devices and make robots with brains written with Node.js and JavaScript! Is this the framework we've been waiting for?

Mar 25, 2016 • 34min
March Is For Makers: Modulo and Modular Electronics with Erin Tomson
Erin Tomson left Pixar after 13 years to pursue something totally new! Her hardware startup called "Modulo" brings plug and play flexibility to the world of microcontrollers like Arduino and Particle. How did she get started and make the move from 3D software to modular hardware?

Mar 18, 2016 • 31min
March Is For Makers: Arrow.com Electrical Engineer Laura Hughes
This week Scott talks to to electrical engineer Laura Hughes from Arrow.com. Laura specializes in lighting and power supply design and can solve pretty much any problem with an LED. Laura schools Scott on a number of electrical issues and they come up with an epic new project idea!

Mar 11, 2016 • 34min
March Is For Makers: Arduinos and Useless Robots with Simone Giertz
Simone Giertz is a Maker, a robotics enthusiast and surprisingly (her words!) a non-engineer. She's become somewhat of an expert in sh*tty robots and we love her for it. Also, she happens to be Swedish but sounds totally American just to confuse us. Scott talks about how she gets her inspiration and how she got started!

Mar 4, 2016 • 34min
March Is For Makers: Taking Stuff Apart with Captain Brent Chapman
Captain Brent Chapman has a BS from the West Point, an MS in Information Security from Carnegie Mellon, and has been tearing electronics apart since he was four. Today, Cpt Chapman works for the Defense Innovation Unit Experimental (DIUx) at Moffett Field and puts those skills to work. In his spare time, he tinkers, creates, and helps others do the same.

Feb 26, 2016 • 33min
Ambitious UX and Ambitious Apps with Ember and Lauren Tan
Scott talks to Lauren Tan, a Senior Developer at Dockyard, about her excitement with the Ember Framework. Her talk on "Ambitious UX for Ambitious Apps" covers new techniques like Reactive UX that are made easy with the Ember.js framework.

Feb 19, 2016 • 42min
Exploring the Creative Process with Comic Creator and Musician Afua Richardson
Afua Richardson joins Scott for this creative episode. Afua is a comic artist who has worked for Marvel, Image Comics, Top Cow, and many more. Her work on "Genius" was nominated for a Glyph Award. She's also a singer/songwriter and an accomplished musician. Afua and Scott explore how comics are made, who owns them, and how creators can express themselves in the digital age.

Feb 12, 2016 • 34min
The Open Artificial Pancreas System (OpenAPS) project with Dana M. Lewis
Scott sits with fellow Type 1 Diabetic Dana M. Lewis about the Open Artificial Pancreas System that she and her husband Scott Leibrand created. As other commercial entities race to "close the loop" for diabetics, how did two regular folks control diabetes with off-the-shelf parts? Dana demystifies the technology behind this software-managed diabetes solution.

Feb 5, 2016 • 32min
Scaling The Walking Dead: No Man's Land with Next Games' Kalle Hiitola
What's it like building and scaling a mobile game to millions of users and billions of transactions? Does the cloud really allow you to "not worry about scaling" and just focus on the game? We'll hear from Kalle Hiitola, the CTO of Next Games, about their experience scaling The Walking Dead, an app that got over a million downloads in its launch weekend!

Jan 29, 2016 • 34min
Getting started making Video Games with Kris Rothe
Scott talks to Kris Rothe about the best way to get started making your own video games! How technical do you need to be? Should you start with Unity, GameMaker, or something else? We'll hear about all this and more from an experience game creator!


