

two & a half gamers
Lancaric.me
This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
Episodes
Mentioned books

Mar 16, 2026 • 34min
🐻 SAVED $1.6 mil UA BUDGET! How Super Bear Adventure became a MASSIVE ad revenue game with 0 spent
How Super Bear Adventure Became a Massive Ad Revenue MachineIn this episode of Two and a Half Gamers, Matej, Jakub and Felix break down one of the most surprising mobile success stories right now.Super Bear Adventure looks like a nostalgic low-budget console platformer.But behind the simple visuals hides a huge scale business driven by ads, social features and organic traffic.The game reached millions of daily active users, especially in Tier-2 and Tier-3 markets like Indonesia, Brazil and Russia.Instead of relying on paid UA, growth seems to be fueled by YouTube content, multiplayer updates and strong exploration gameplay loops.The hosts analyze the monetization design, rewarded revive mechanics, cosmetic economy and why this game could be earning tens of millions per year despite 0 marketing spend.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChaptersSome studios spend millions on UA, build Hollywood trailers, hire growth ninjas…and still pray for scale.Then this cozy little bear shows up.Looks like it escaped from a 1999 console game.Movement is clunky.UI feels like it was built during a power cut.And it’s casually pulling millions of players and huge ad revenue.No massive marketing push.No creative testing war room.No Meta rep screaming about ROAS.Just exploration.Multiplayer vibes.And rewarded revives printing money.Meanwhile somewhere a product team is debatingwhether the grass shader feels premium enough for soft launch.The lesson?Players don’t scale because your game is beautiful.They scale because your game is fun, sticky and everywhere.This bear didn’t need better graphics.It needed session length.And honestly…that’s the most mobile gaming story ever.---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me

Mar 13, 2026 • 10min
🚨📢BREAKING NEWS: 15% Google play fees, EA layoffs, Microsoft saving face 🤯
This week’s biggest industry stories come straight from GDC announcements, platform changes and new market predictions.Here’s what we cover:🎮 Google reveals more details about reduced Play Store fees💸 Fortnite increases V-Bucks pricing ahead of the new season🤖 Google Genie world models disappoint investors📉 Gaming stocks react to AI hype cooling down📊 Newzoo predicts PC will overtake console revenue by 2028🎰 Loot box regulation tightening in Europe🎮 Xbox reveals early next-gen console plans📦 NCsoft expands into casual games with new acquisitions🧠 Unity AI announcements raise more questions than answersThe industry keeps shifting — and platforms are still fighting for control.Get our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 GDC Week & Major Headlines00:25 Google Play Fee Changes Explained01:30 New 15% Commission Programs02:20 EA Layoffs vs Battlefield Revenue03:10 Google Genie AI Reality Check04:20 Scopely Hits $15B Lifetime Revenue05:00 AI NPC Research Insights05:40 PC Revenue Prediction vs Console06:30 Fortnite V-Bucks Price Increase07:10 Loot Box Age Rating Changes07:50 Xbox Next-Gen Console Details08:20 Valve Loot Box Lawsuit Response08:50 NCsoft Casual Expansion Strategy09:20 Unity AI Announcements Breakdown09:50 Final Thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 12, 2026 • 31min
Steam Scanner: Steam hits mobile studios are watching
In this episode of Two and a Half Gamers, we run Steam Scanner to look at the latest PC games that are quietly exploding in revenue.Why does this matter for mobile?Because some of the biggest mobile hits originally came from PC trends first. Studios that watch Steam early often get a 12–24 month head start on mechanics that later dominate mobile charts.We break down several surprising titles, including Escape From Duckoff, which generated nearly $70M, and discuss why quirky concepts, niche genres, and experimental mechanics on Steam often become the next big opportunity for mobile studios.If you want to know what mobile games might look like in 1–2 years, Steam is still one of the best places to look.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 A $70M Steam Surprise01:05 Intro – The Steam Scanner02:05 Why Steam Trends Matter For Mobile04:15 Escape From Darkhoff Breakdown07:10 Why Weird Steam Games Win10:20 Steam Mechanics Mobile Studios Should Watch14:05 The Next Wave Of Mobile Inspiration18:20 Genre Experiments Working On Steam22:30 What Mobile Studios Usually Miss26:10 Which Games Could Actually Port To Mobile30:15 Final Thoughts & Biggest Opportunities---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 11, 2026 • 41min
📈🤌 Why studios now spend 40% on Rewarded UA?
Rewarded user acquisition and offer walls are suddenly becoming a major part of mobile game UA strategy.In this episode of Two and a Half Gamers, Matej and Felix talk with Max from MAF about how rewarded UA evolved from a questionable growth hack into a legitimate acquisition channel.Studios are now allocating 30–40% of their UA budgets to rewarded channels, and some games are scaling them even more aggressively.The conversation covers ROI timelines, retention dynamics, monetization setups, genre fit, and how rewarded playtime models are changing the economics of offer walls.If you’re running UA in 2026, ignoring rewarded UA might be a very expensive mistake. 🧠 Key Takeaways• Rewarded UA budgets now reach 30–40% of total spend• Playtime rewards outperform install rewards• Rewarded channels can reach break-even 2–3x faster than traditional UA• Strategy, merge and social casino games scale best• Offer walls can add 5–15% monetization uplift inside games• Playtime rewards help build player habits over 60–90 days• Offer walls are shifting from monetization tools to loyalty and engagement systems---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Felix Braberg, Matej LancaricSpecial guest: Massimo Carolihttps://www.linkedin.com/in/massimocaroli/https://maf.ad/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Rewarded UA Strategy Question01:18 Podcast Intro01:50 Max From MAF Introduction03:20 What Rewarded UA Actually Is04:00 Why Studios Are Investing In It05:20 Privacy Changes And UA Diversification06:40 Economic Trends In Rewarded Apps07:46 Why Offer Walls Had A Bad Reputation09:05 The Shift To Playtime Rewards10:00 Monetization And Game Economy Challenges11:00 Airline Loyalty Case Study13:00 Rewarded Playtime On iOS15:00 Why Playtime Rewards Work Better16:00 ROI Comparison vs Traditional UA18:00 Building Player Habits19:30 Monetization Setup For Rewarded UA21:00 Best Genres For Offer Walls23:00 Games That Should Avoid Offer Walls24:30 Offer Wall Monetization Benchmarks26:00 When Studios Should Implement Offer Walls28:00 Case Study: TapNation ROI Results30:00 How To Launch Rewarded UA32:00 Scaling Across Multiple Offer Wall Networks34:00 LiveOps Events & Super Bowl Tournament36:30 Future Of Offer Walls & Loyalty Systems39:30 DSPs And Offer Wall Aggregation---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 9, 2026 • 36min
Cell Survivor Review: When UA creative meets hardcore spend depth!
The Mobile Game That Makes Money… But nobody understands why. Well, we kinda do. In this episode of Two and a Half Gamers, we dive into one of the strangest successful mobile games they’ve seen recently: Cell Survivor.The game looks confusing, the onboarding is painful, and the design feels chaotic. Yet somehow it’s making serious money, especially in Asian markets.So the team breaks down what’s actually happening under the hood.They discuss the game’s unusual progression systems, monetization design, Asian-first market strategy, and how games like this manage to scale despite confusing UX and questionable gameplay clarity.Sometimes mobile gaming success is not about polish.It’s about understanding the right audience and scaling the right mechanics.Get our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Chinese Humor & First Impressions01:13 Intro – What Is Cell Survivor?02:00 Why This Game Is Making Money04:10 First Gameplay Reactions06:40 Painful Onboarding Experience09:20 The Idle Reward System12:10 Asian Market Design Philosophy15:20 Why UX Doesn’t Matter Here18:30 Monetization Structure21:40 Why This Works In Asia24:30 Western Audience vs Asian Players27:00 UA Strategy Discussion30:10 Dragon-Style Creative Strategy33:10 Rush Royale Comparison35:40 Final Thoughts---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 6, 2026 • 10min
🚨📢 BREAKING NEWS: Fortnite Returns, AI Wars Begin, Netflix Backs Out
Three huge stories this week are reshaping the mobile and tech landscape.First, Epic and Google finally settled their long legal battle, meaning Fortnite is returning to Google Play. Even more importantly, Google is cutting store fees and allowing developers to use alternative payment providers.Second, the AI race just took a strange turn. Claude briefly overtook ChatGPT in US App Store downloads after OpenAI announced a deal with the US Department of Defense.And finally, Netflix walks away from the $82B Warner Bros. Discovery deal, leaving Paramount and Skydance to potentially reshape the future of some of the biggest entertainment IPs.This week shows one thing clearly:the platform economy is shifting.Get our MERCH NOW: 25gamers.com/shop-----------------------------------------------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricPodcast: Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 5, 2026 • 40min
How Malpa Games scaled “Boring” puzzle games to millions!
What if you built a puzzle game in the most crowded genre on earth……and scaled it to 5M downloads per month?In this episode, we sit down with Vlad from Malpa Games and Ritzki from PVX Partners to unpack:Why Malpa focused on production before ideas90%+ ad revenue strategyWhy is ad tolerance in puzzles insanely highHow Cardscapes grew 200% month over monthWhy AppLovin ROAS campaigns are the scaling engineHow UA cohort financing unlocked aggressive growthThe truth about incentivized traffic in ad-heavy gamesWhy retention beats everything in ad monetized scalingThis is not a flashy hybrid casual story.This is disciplined production, AB testing, and pure operational excellence.🔥 Key TakeawaysProduction is more than a “Brilliant Idea”1% retention lift = huge winScale increases ad marginsIncent traffic works if you tune your gameCohort financing removes cashflow ceilingAppLovin ROAS = main growth engineEvergreen puzzles can still explodeGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guests: Uladzimir Tsimashkou & Ridzki Syahputerahttps://www.linkedin.com/in/ridzkisyahputera/[Malpa Games Website] https://malpagames.com/[Uladzimir Tsimashkou] https://www.linkedin.com/in/tsimox/[Malpa Games LD] https://www.linkedin.com/company/malpagames/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – Why Cardscapes Is Exploding02:00 – Malpa’s 10-Year Production Philosophy06:00 – 90%+ Ad Monetization Strategy10:00 – Why Puzzle Ad Tolerance Is So High14:00 – Scaling with AppLovin ROAS18:00 – Why Facebook Doesn’t Work Here21:00 – Incentivized Traffic & Ad Tuning26:00 – Cohort Financing with PVX Partners30:00 – Why Scale Increases Ad Margins34:00 – Retention vs Monetization Tradeoffs38:00 – Final Lessons for Founders---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 4, 2026 • 41min
D2C Trends: Apple bringing back fees & Why is that a good thing!
D2C Trends 2026: Steering is still allowed in the US. No fees (for now). But that window is closing. In this episode, we sit down with Chip Thurston from FastSpring to break down:The current state of D2C in the USJapan’s 15–20% platform feesBrazil joining the partyApple’s 7-day attribution windowGoogle’s 24-hour windowWhy this might actually increase D2C adoptionHow to treat web shops like e-commerce brandsWhy hybrid monetization is the real playThis isn’t theory.This is how publishers are thinking about 2026.🧠 Key TakeawaysThe no-fee US window won’t last foreverJapan and Brazil are the blueprintPlatform fees don’t kill D2C — they mature itTreat web shop CAC like paid UAMid-core and social casino win differentlyEmail + community = long-term marginGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guest: Chip Thurstonhttps://www.linkedin.com/in/thurstonchip/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – The D2C Jet Fuel Moment02:30 – The US No-Fee Steering Window05:00 – Japan’s 15–20% Platform Fees08:00 – The 24h vs 7-Day Attribution Problem11:00 – Web Shop as Customer Acquisition Cost14:00 – Segmenting Payers Smartly18:00 – Why Hybrid Monetization Wins22:00 – Mid-Core vs Social Casino D2C26:00 – When Should You Launch a Web Shop?30:00 – Brazil & Global Regulation Trends34:00 – The Future of Direct-to-Consumer---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Mar 2, 2026 • 1h 1min
Mobile Gaming OG Akin Babayigit: The real truth about mobile gaming success
This episode is special. We sit down with Akin Babayigit — early Facebook gaming, Audience Network launch team, King, co-founder of Tripledot, investor at Arcadia — to talk about what actually builds winning game studios.We go deep into:Why Pixelflow explodedWhy Match Villains keeps growingWhy China, Turkey & Vietnam are aheadWhy copying doesn’t kill winnersWhy are ads misunderstood?Why execution beats everythingAnd why is there no such thing as an “end game” in your careerThis is not surface-level advice. This is 15+ years of pattern recognition distilled into one conversation.🧠 Key TakeawaysExecution beats ideas (but intuition is back)If you know you have something, scale aggressivelyAds are not the enemy. Poor integration is.Turkey’s gaming ecosystem is structurally advantagedChina wins because of patience + scaleMatch-3 is not dead — the bar is just brutalLong-term greedy beats short-term greedyThere is no finish line in building--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricSpecial guest: Akin Babayigithttps://www.linkedin.com/in/akinbabayigit/Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAChapters00:00 – Why This Episode Is Special02:10 – Akin’s Background (Facebook → King → Tripledot → Arcadia)06:00 – The Birth of Audience Network10:00 – Ads: The Most Misunderstood Revenue Stream16:00 – Hybrid Monetization & CPM Decay20:00 – Pixelflow’s Explosive Growth27:00 – Copycats, China & Scaling Fast34:00 – Why Match Villains Keep Growing40:00 – Turkish Gaming Incentives Explained48:00 – China’s Work Ethic & Competitive Edge55:00 – Career Philosophy: There Is No End Game---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

Feb 27, 2026 • 5min
🚨📢 Block blast for SALE? Sensor Tower drops Bombshell Report, 4X growth
Mobile revenue barely grew in 2025. Downloads fell on both app stores. Meanwhile 200,000+ new games launched across iOS and Google Play. The market is saturated and attention is fragmented.The only category that keeps expanding across downloads, revenue and time spent? Strategy. Especially 4X. Deep systems, high LTV, long retention curves. That’s where scale still exists.The lesson is simple. You can launch another puzzle game. You can chase trends. Or you can build depth and monetization power. In 2026, monetization design and category selection matter more than ever.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 – Strategy Is Still Expanding (Hello Kingshot)00:30 – Fresh Game Launches This Week01:15 – Tencent x Blockblast Talks01:55 – ByteDance Selling Moonton?02:20 – Sensor Tower State of Gaming 202603:05 – 55K Games Launched… Downloads Falling03:30 – Rainbow Six Mobile Goes Global03:50 – Agatha Christie & Survivor Partnerships04:10 – Playtika Earnings Breakdown---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai


