The Vintage RPG Podcast

Vintage RPG
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Oct 18, 2021 • 24min

Impossible Landscapes

Have you seen the Yellow Sign? We sure have. This week on the Vintage RPG Podcast, we tackle the massive new Delta Green campaign Impossible Landscapes (2021). It instantly takes its places as one of the definitive RPG takes on Robert W. Chambers' infamous King in Yellow, delivering an unprecedented, mind-bending experience — and that's just reading the book. Playing the campaign is likely something the folks at your table will never forget. A solid gold modern classic. Stu doesn't generally care about spoilers but in this case tried to minimize discussing them. Still, if you're planning on playing this, or think you might down the line, maybe be ready to stick your fingers in your ears while listening. We've also got a new Indie Elevator Pitch! Sadia Bies and Banana Chan pop on to chat about their anthology of live action horror RPGs that tackle themes of suburbia, food and consumption. Coming to Kickstarter soon!
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Oct 11, 2021 • 18min

Kult

This week on the Vintage RPG Podcast, we have such sights to show you. Wait, no, wrong horror franchise. But pretty close — we're talking about Kult, the mature existential urban horror RPG imported from Sweden by Terry Amthor and Metropolis Ltd. The designers clearly had Clive Barker on their minds. We honestly barely scratch the surface, though, talking more about the edginess of the 90s, the trend of investigating secret histories in RPGs and all that pre-millennial tension that was in the air. We'll be taking another, closer look at Kult down the line for sure.
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Oct 4, 2021 • 26min

Amanda Lee Franck Interview

We're excited to have game designer and artist Amanda Lee Franck back on the Vintage RPG Podcast this week! Amanda's got a big old pile of exciting projects to chat about, from a zine about vacationing vampires (Vampire Cruise!) to another about exploring a mysterious domed habitat (Mouth Brood!). And that's just the start!
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Sep 27, 2021 • 18min

The Dungeon Alphabet

This week on the Vintage RPG Podcast, we're taking a look at Goodman Games' series of alphabet sourcebooks: The Dungeon Alphabet, The Monster Alphabet and The Cthulhu Alphabet. These are system agnostic design tools, full to brimming with random tables and amazing art, all aimed at helping you stoke your imagination to make cool things for your players. A must for every GM's shelf.
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Sep 20, 2021 • 24min

Alien

Space is a place that wants to kill us, be it with the vacuum, the cold, the hostile exo-environments, the hubris of humanity or a good old fashioned xenomorph. That's right, this week on the Vintage RPG Podcast, we take a look at the Alien RPG. The latest permutation of Free League's Year Zero Engine is refined to be even deadlier. It boasts frameworks for both traditional campaign play and more directed cinematic play. There's a pretty excellent stress and panic system. It all comes together as a pretty excellent survival horror/sci-fi RPG!
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Sep 13, 2021 • 21min

Black Magic

"Double, double toil and trouble; Fire burn and caldron bubble!" This week, we're doing a bit of black magic and calling up demons. Specifically the demons in the Ars Goetia, the 72 kings, dukes, presidents and barons of Hell. We run down the history of this notorious book of demonology, its unlikely origins and its connections to pop culture and roleplaying games.
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Sep 6, 2021 • 28min

Horror on the Orient Express Post-Mortem

Choo-choo! Stu recently wrapped up running the Call of Cthulhu campaign Horror on the Orient Express after about a year and a quarter of weekly sessions. A momentous occasion! This week on the Vintage RPG Podcast, we thought it would be cool to chat about it. Who survived? What was left of them? Just how on rails was it? Were the flashback scenarios as good as advertised? We discuss, and manage to do it relatively spoiler free. We also check in with Tony Vasinda from Plus One Exp about Down We Go, a new game currently crowdfunding on Gamefound.
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Aug 30, 2021 • 27min

Thousand Year Old Vampire

They say forever is a long, long time and, if Thousand Year Old Vampire is an indication, forever sure does suck. Is that a pun? That might be a pun. Sorry. Anyway, this week on the Vintage RPG Podcast, we take a look at Tim Hutchings' solo journaling game about memory, tragedy and confronting things you'd rather ignore. It is maybe the most intense solo games ever published. Also, Drew Cochran gives us the Indie Elevator Pitch for his forthcoming RPG, Epic of Dreams!
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Aug 23, 2021 • 34min

Erol Otus Interview

This week on the Vintage RPG Podcast, we talk to legendary RPG artist Erol Otus! What more can I say?
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Aug 16, 2021 • 21min

Cities

"I will find a city, find myself a city to live in." That's the chorus of the Talking Heads song "Cities," and it kind of speaks to how RPG designers approached city design in the early days of the hobby. This week on the Vintage RPG Podcast, we're talking about Midkemia Press and their signature approach to cities, called, appropriately, Cities! They were interested in finding ways to create the bustle of city streets and do so largely through piles of random tables — the method was so compelling that Chaosium hired Midkemia to put together a similar system to form up the heart of the Thieves' World box set!

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