A Trip Down Memory Card Lane

David Kassin and Robert Kassin
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Feb 29, 2024 • 59min

Ep.183 – Based on a Book: When Telarium Brought Classic Authors Into the Digital Age

In 1984, Spinnaker Software launched Telarium Corporation, a bold experiment in turning literature into interactive fiction. In this episode, we explore how Spinnaker, known for children’s educational titles, expanded into adult storytelling with the so-called 'bookware' era. We trace the company’s roots in Windham Classics and its collaborations with authors like Michael Crichton, Ray Bradbury, and Arthur C. Clarke, who helped adapt their novels into games such as Amazon, Fahrenheit 451, and Rendezvous with Rama. Our conversation dives into the creative process behind these adaptations, the emergence of narrative-driven design, and the brief but fascinating life of Telarium before the rise of productivity software closed the chapter. Join us as we turn the page on literature-inspired gaming on today’s trip down Memory Card Lane.Read transcript
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Feb 22, 2024 • 1h 2min

Ep.182 – It’s Dangerous to Go Alone: Exploring the Origins of The Legend of Zelda

In 1986, Nintendo released The Legend of Zelda, an open-world adventure that changed gaming forever. Our conversation explores how Shigeru Miyamoto and Takashi Tezuka developed the game alongside Super Mario Bros. under Nintendo’s R&D4 division. We trace its origins as a Famicom Disk System experiment, complete with rewritable saves and a dungeon-sharing concept, before it grew into the sprawling world of Hyrule. We revisit Miyamoto’s childhood inspirations, the creation of Link and Zelda, and the team’s fears about non-linear gameplay. We also highlight the cultural impact of its gold cartridge, save system, and ambitious sequel, Zelda II: The Adventure of Link. Join us as we light torches, uncover secrets, and celebrate the birth of a legend on today’s trip down Memory Card Lane.Read transcript
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Feb 15, 2024 • 54min

Ep.181 – The Ages Beyond Myst: The Long Journey of Myst Online

In 2003, Cyan Worlds released Uru: Ages Beyond Myst, an ambitious attempt to take the Myst universe online. In this episode, we explore how Rand and Robyn Miller’s studio tried to evolve their beloved puzzle series into a shared, persistent world. We follow the long development from the DIRT and MUDPIE prototypes to the eventual launch of Myst Online: Uru Live, its turbulent cancellations, and its fan-driven resurrection. Our discussion covers Ubisoft’s withdrawal, GameTap’s revival, and the community that refused to let the project die. We also look at Cyan’s later resurgence through Kickstarter and modern remakes. Join us as we explore the Ages, uncover fan passion, and rediscover Myst’s enduring spirit on today’s trip down Memory Card Lane.Read transcript
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Feb 8, 2024 • 1h 3min

Ep.180 – It's A Riot: A Tactical Trip Through the History of Vagrant Story

In 2000, Square released Vagrant Story, an ambitious PlayStation RPG that blurred the line between cinema and gameplay. In this episode, we follow Yasumi Matsuno’s creative journey—from the political intrigue of Ogre Battle and Tactics Ogre to his arrival at Square, where he built the world of Ivalice through Final Fantasy Tactics and beyond. We explore how his fascination with power, truth, and perception shaped Vagrant Story’s fragmented narrative, intricate combat system, and moody art direction. Our discussion traces the team’s technical innovations, their meticulous 3D modeling of French-inspired ruins, and the game’s critical acclaim despite modest sales. Join us as we explore Matsuno’s rise, burnout, and legacy in shaping tactical and narrative RPGs on today’s trip down Memory Card Lane.Read transcript
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Feb 1, 2024 • 1h 15min

Ep.179 – Here Comes An Avalanche: When Square Took a Risk on Final Fantasy VII and Changed Gaming Forever

In 1997, Square released Final Fantasy VII, the PlayStation RPG that transformed gaming forever. In this episode, we explore how Hironobu Sakaguchi, Yoshinori Kitase, and Tetsuya Nomura evolved the series from its 2D roots into a cinematic 3D masterpiece. We trace Square’s break from Nintendo, their bold move to Sony’s CD-based platform, and the revolutionary tools and storytelling that brought Cloud, Sephiroth, and Midgar to life. Our discussion dives into the game’s technical innovation, its emotional depth—especially the loss of Aerith—and its massive impact on both players and the RPG genre. Join us as we enter the Lifestream, battle Shinra, and uncover how Final Fantasy VII became one of the most influential games of all time on today’s trip down Memory Card Lane.Read transcript
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Jan 25, 2024 • 54min

Ep.178 – Defending the Arcade: How Eugene Jarvis Made Defender

In 1981, Williams Electronics released Defender, a side-scrolling shooter that redefined arcade action and cemented Eugene Jarvis’s legacy. Our conversation explores how Jarvis, a pinball programmer turned video game pioneer, drew on his experience at Atari and Williams to craft one of the fastest, most demanding games of the Golden Age. We trace its evolution from prototypes inspired by Space Invaders and Asteroids to the creation of Defender’s scrolling world, radar display, and relentless alien swarms. We also discuss the high-pressure lead-up to its AMOA trade show debut, its slow but explosive rise in arcades, and how it became one of 1981’s top earners. Finally, we explore Jarvis’s later work with Vid Kidz and Raw Thrills. Join us as we scroll, shoot, and save humanity one pixel at a time on today’s trip down Memory Card Lane.Read transcript
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Jan 18, 2024 • 59min

Ep.177 – The Great Underground Empire: The History of Zork and the Rise and Fall of Infocom

In 1977, four MIT programmers created Zork, a text adventure that transformed how players explored digital worlds. Our conversation descends into the Great Underground Empire to uncover how Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling turned inspiration from Colossal Cave Adventure into Infocom’s defining masterpiece. We trace Zork’s mainframe origins, its clever parser design, and how the team’s collaboration helped spark the rise of interactive fiction. We also follow Infocom’s success in the early 1980s, their ill-fated business pivot with Cornerstone, and their eventual acquisition by Activision. Finally, we explore the creators’ later projects, from Return to Zork to Eidetic, the future developer of Syphon Filter. Join us as we open the mailbox and explore the Great Underground Empire on today’s trip down Memory Card Lane.Read transcript
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Jan 11, 2024 • 59min

Ep.176 – With Great Power: Swinging Through the History of Spider-Man

In 1982, Parker Brothers released Spider-Man for the Atari 2600, marking the first-ever Marvel video game. In this episode, we swing through the origins of your friendly neighborhood Spider-Man—from Stan Lee and Steve Ditko’s comic book creation in the 1960s to the wall-crawler’s debut in gaming. We explore how engineer Laura Nikolich designed the vertical-climbing Atari adventure that pitted Spider-Man against the Green Goblin, as well as Parker Brothers’ surprising path from Monopoly to Marvel. Our conversation highlights the evolution of Spider-Man games—from text adventures and arcade beat ’em ups to Neversoft’s 3D breakthroughs and Insomniac’s modern masterpieces. Join us as we sling webs, defuse bombs, and trace Spider-Man’s digital journey on today’s trip down Memory Card Lane.Read transcript
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Jan 4, 2024 • 54min

Ep.175 – Snakes and Patterns: Connecting the Dots of the Snake Genre

In 1998, Nokia released Snake on the 6110 mobile phone, introducing millions to gaming on the go. In this episode, we trace the history of the Nokia Corporation—from its 19th-century pulp mill origins to its dominance in the mobile phone market—and explore how a Finnish engineer, Taneli Armanto, adapted a decades-old arcade concept into a handheld obsession. We revisit the roots of the Snake genre, from Gremlin’s Blockade and Atari’s Surround to Apple II’s Snake Byte, and examine how Armanto’s version became the first mobile game phenomenon. Our conversation covers Nokia’s evolution through the 2000s, from the N-Gage to the 3310 revival, and how one simple game helped pave the way for mobile gaming as we know it. Join us as we dial back the years, link up via infrared, and chase our tails through Snake on today’s trip down Memory Card Lane.Read transcript
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Dec 28, 2023 • 31min

Ep.174 – 2023 - Year in Review

Today, we take a look back at our podcast episodes in 2023 by remembering some of the stories we've covered and talking about some of the great things we've learned this year. We also take a look forward and give you a sneak peak at the upcoming year of video game history lessons. Join us for a short episode - a short trip down Memory Card Lane.

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