Game Maker's Notebook

Academy of Interactive Arts & Sciences
undefined
Jul 21, 2025 • 1h 44min

How Two Studios Brought LEGO Horizon Adventures to Life

Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting complex game mechanics for younger players; playtesting with children and applying player telemetry to improve the game; and how they translated the characters, world, and art to the LEGO® aesthetic. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
Jul 14, 2025 • 1h 31min

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic. Episode Host: Adam Orth Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
Jul 7, 2025 • 1h 16min

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Lorien Testard, a talented composer known for his vocal writing, discusses his work on Sandfall Interactive's RPG, Clair Obscur: Expedition 33. He shares insights from his journey into music, blending jazz and classical influences. Lorien reveals how he collaborated with vocalist Alice Duport-Percier to create a unique and cohesive soundtrack. He also dives into the challenges of composing character themes and how he balanced diverse sounds to maintain unity. Excitingly, he hints at future projects, including a possible conceptual album!
undefined
Jun 30, 2025 • 2h 7min

Exploring Wartales with Shiro Games' CEO Nicolas Cannasse

Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wartales; DLC as a platform for indie success; how to blend genres to create fresh experiences; and the importance of government advocacy for the health of the games industry. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
9 snips
Jun 23, 2025 • 1h 34min

XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them. This episode is sponsored by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
8 snips
Jun 16, 2025 • 1h 35min

How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

Jennifer Svedberg-Yen, lead writer at Sandfall Interactive, transitioned from finance to game development, crafting the narrative for Clair Obscur: Expedition 33. She shares how the game's story evolved through collaborative efforts during the pandemic, blending personal experiences and literary inspirations. Svedberg-Yen discusses the complexities of character development, balancing player choices with meaningful interactions. They also explore the unique character design, including humorous motifs, and the moral dilemmas presented in the game's endings, allowing for personal player interpretation.
undefined
Jun 9, 2025 • 1h 53min

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Prokop Jirsa, Lead Designer at Warhorse Studios, discusses the fascinating world of Kingdom Come: Deliverance II. He highlights the importance of historical accuracy and the emotional connections players forge through their choices. The conversation explores unique games mechanics like Savior Schnapps and new features such as horseback archery, emphasizing how Czech culture profoundly influences the game’s narrative. Jirsa also reflects on evolving design philosophies, fostering player engagement through moral complexity and immersive storytelling.
undefined
Jun 2, 2025 • 1h 17min

Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee

Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight. Together they discuss how they began their careers in writing and what led them to Compulsion Games; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main character and their emotional progression throughout the story; and how the game handles difficult subjects like trauma, loss, and powerlessness. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
May 26, 2025 • 59min

Expedition 33 with Maelle Actor Jennifer English

Alexa Ray Corriea chats with actor Jennifer English, best known for her iconic roles in games like Elden Ring, Baldur's Gate III, and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33. Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33; working with the development team and which practices she finds helpful in the booth; embodying a character and viewing the world through their eyes; the complex emotions actors feel when portraying difficult scenes; and what kinds of roles she hopes to play in the future. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
undefined
16 snips
May 19, 2025 • 1h 60min

Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros

Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board games had on the game's design. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app