Rustacean Station

Rustacean Station
undefined
Jan 13, 2023 • 52min

Rust Nation with Ernest Kissiedu

Allen Wyma talks with Ernest Kissiedu, organizer of Rust Nation, a Rust-focused conference geared towards Rust beginners and the Rust-curious. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:00] - Introduction [@3:21] - Rust Nation’s purpose and goal [@5:14] - Ernest’s background and being the community lead of Rust London Community [@13:29] - Rust communities all around the world [@16:14] - Possible guests and speakers at the Rust conference. [@22:39] - Why you should attend the Rust conference regardless of how experienced you are with Rust [@26:44] - Choosing and narrowing down the list of speakers for the conference [@31:55] - How the Rust conference will be different from other conferences [@35:29] - How to join the Rust London Community Meetup group [@42:20] - Get 15% off on Rust conference ticket price use promo code RUSTACEAN-STATION [@50:31] - How to reach out to Ernest [@51:27] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
4 snips
Jan 8, 2023 • 54min

Fermyon with Matt Butcher

Allen Wyma talks with Matt Butcher, CEO of Fermyon, who is working on Fermyon Cloud, a platform to deploy and host WebAssembly applications, with a prime focus on hosting Spin applications written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:00] - Introduction [@2:13] - A deeper dive into the Cloud and its impact [@9:39] - Matt’s work experience on HP and HP Cloud. [@13:40] - Kubernetes [@20:07] - WebAssembly [@30:27] - Krustlet [@36:21] - Edge Computing [@41:05] - Fermyon Cloud [@50:48] - Where to learn more about Fermyon Cloud [@52:58] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Dec 16, 2022 • 56min

C2Rust with Stephen Crane

Allen Wyma talks with Stephen Crane, CTO of Immunant, who is working on C2Rust, a library that transpiles C99-compliant C code into unsafe Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - C2Rust Introduction [@01:50] - How C2Rust works and its goal as a transpiler [@05:49] - Transpilers vs compilers [@12:30] - Unstructured control flow vs structured control flow [@16:32] - The process of transforming C to Rust projects [@19:15] - Parsing C code correctly [@22:13] - The importance of compiler flags on interpreting C Code [@28:45] - C++ vs C [@38:50] - When you should you look at using C2Rust [@45:04] - The best way to run your tests in Rust [@48:15] - Projects that are currently using C2Rust [@50:29] - Improving the usability and safety of the output of rust code [@53:55] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Dec 9, 2022 • 43min

Kernel Density Estimation with Seaton Ullberg

Allen Wyma talks with Seaton Ullberg, developer of kernel-density-estimation, a Rust library that computes kernel density estimations. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@0:00] - Introduction [@0:55] - Crate overview and how it works [@17:49] - Kernel Density Estimation vs other competing algorithms [@24:05] - Application uses of Kernel Density Estimation [@33:38] - Why write this library [@35:03] - Why use Rust when re-writing this library [@40:26] - Seaton using f64 as a feature [@42:20] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Dec 2, 2022 • 1h 11min

Presser with Gray Olson

Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - Gray’s background and introduction [@04:18] - Gray’s art and graphic designing work for Embark Studio [@08:40] - Ray tracing and fractals [@13:44] - The most expensive process in a video game [@16:48] - Vector graphics are so hard on the GPU [@18:57] - What makes triangles very useful in drawing and designing [@22:41] - Matrix math as a fundamental building block of computer graphics [@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary [@36:31] - LLVM’s “No Uninitialized Memory” attribute. [@39:06] - Rust’s virtual machine [@40:52] - Allocating memory for data [@49:34] - Safety invariants and validity invariants in the Rust ecosystem [@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust [@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in [@1:07:27] - Embark Studio’s Rust game projects [@1:09:08] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 25, 2022 • 1h 17min

Leptos with Greg Johnston

Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:00] - Introduction of Greg [@02:12] - Programming languages has Greg worked with [@05:14] - Greg’s other passions besides programming [@10:59] - How Elm has set the agenda for a lot of Javascript front-end frameworks [@13:25] - Elm vs Rust in terms of error handling [@18:16] - What is Leptos and why Greg created it [@33:44] - Pros of using Leptos [@38:19] - Leptos’ Server Side Rendering feature [@45:44] - Leptos’ build tool limitations [@51:40] - Leptos’ ability to interact with other languages [@59:25] - Greg’s work and projects using JavaScript [@1:00:45] - Greg’s Flutter experience [@1:04:21] - Greg’s Ionic experience [@1:08:28] - HTML [@1:12:46] - Leptos’ version [@1:14:14] - Leptos’ production readiness [@1:16:23] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 20, 2022 • 22min

Kanal with Khashayar Fereidani

Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction [@03:10] - Where did the idea of creating Kanal come from? [@04:10] - Go vs Rust performance [@06:32] - How Kanal works with synchronous Rust [@07:40] - When did work on Kanal get started [@11:08] - What’s left to get done for Kanal to be production ready [@13:48] - Feedback so far for Kanal [@15:54] - Async frameworks that work with Kanal [@16:59] - Kinds of problems that are solved with channels [@19:11] - Channels can help in learning Rust [@19:48] - What’s next for Kanal [@20:49] - Parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 11, 2022 • 1h 5min

cargo-auditable with Sergey Davidoff

Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Introduction to cargo-auditable [@07:51] - Guarantees that cargo-auditable provides [@17:33] - Trivy and other crates that are in cargo-auditable [@19:47] - cargo-auditable vs cargo audit [@21:09] - Sergey’s programming background [@34:49] - Vulnerabilities Sergey was able to encounter and reported to RustSec [@39:47] - Feedbacks and reactions from library owners that were found to have issues [@48:52] - How does Sergey handle problems and issues he encounters? [@56:48] - Sergey’s tips and advice to those who want to improve security on their projects [@59:36] - Parting thoughts and shoutouts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Nov 4, 2022 • 42min

Pants with Eric Arellano and Stu Hood

Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:10] - Pants’ Introduction [@01:26] - Different languages used in building Pants [@03:25] - Pants versions [@06:00] - Pants’ history and why it started [@11:09] - What is a Monorepo and why you would want to use it [@13:48] - Polyrepo vs Monorepo [@19:04] - What makes Pants unique [@21:03] - Why Pants needed to rewrite some parts from Python to Rust and other languages [@22:31] - Why Pants chose Rust [@25:46] - Pants 1 vs Pants 2 [@27:12] - Challenges integrating Python and Rust [@29:03] - How Eric and Stu figured out which parts should be written in Python and which should be in Rust [@32:27] - Future plans and what’s next for Pants? [@36:15] - Shoutouts and parting thoughts Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
undefined
Oct 7, 2022 • 45min

Veloren with Forest Anderson

Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: hello@rustacean-station.org Timestamps [@00:11] - Introduction [@03:31] - The Rust Game Dev Team [@07:31] - The size of the community for Rust game development [@10:48] - The complexity of game development [@12:43] - How Veloren was created [@18:30] - What is Veloren [@22:52] - The kinds of games that can be developed in Veloren [@25:36] - The advantage of using Rust in game development [@31:51] - Game development experience in Linux vs Windows [@34:46] - Gaming community for Linux [@37:40] - System Requirement for running Veloren [@42:17] - Parting thoughts [@43:54] - Where to reach out and how to get involved with Veloren and in the Rust Game Dev community Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app