Kodsnack in English

Kristoffer, Fredrik, Tobias
undefined
Sep 12, 2023 • 1h 37min

Kodsnack 542 - The whole software is in your hand, with Daniel Eke

Fredrik chats with Daniel Eke about creative visual coding, learning through side projects, and a lot more. The discussion revolves around Daniel’s apps: the visualizer Ferromagnetic, polygon drawing tool Handstract, and photo polygonizer Centroid. Code lets you create art which is interactive and immersive in a way many other art forms can’t. Develop your side projects so that you save time - re-use code, structure it in ways which make things easy and fast for you. Focus on hard problems rather than getting all caught up in low-hanging fruit and simple feature requests. Learn the systems you are using, look at others to learn more tricks. Try stuff out, and don’t worry too much about the tools. Build it inside something you already have. Or, use Apple’s Shortcuts - that might be much easier than setting up some service to run a script. The magic of programming is that you can create something valuable by thinking through problems and expressing the solution in code. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Daniel Winamp Ferromagnetic Daniel’s blog Sine function Code for Winamp visualizers Lots of Winamp visualizers Daniel Ek - founder of Spotify, loser of the surname game Handstract Centroid Kaleidosync Spotiffy’s audio analysis API Replaykit Mapbox VLC Blog post by Daniel about getting started with creative coding Static objects Metal shaders Scenekit Opengl Crashlytics Firebase Gradle Daniel’s home dashboard application WWDC presentations from 2023 - previous years are also available Flappy bird Singleton Shortcuts Mapbox unboxed: location technology - video with Daniel - among others - talking about measuring rendering performance of Mapbox maps Titles Your hand as a polygon Vector graphic finger painting The best thing is to listen to slow songs Start with a desktop application Use the whole capability of the phone All the secondary things The whole software is in your hand I like creating art more than playing games Value out of nothing A totally even distribution
undefined
Aug 1, 2023 • 49min

Kodsnack 536 - I choose computer science, with Michele Riva

Recorded at the Øredev 2022 developer conference, Fredrik chats with Michele Riva about writing a full-text search engine, maintaining 8% of all Node modules, going to one conference per week, refactoring, the value of a good algorithm, and a lot more. Michele highly recommends writing a full-text search engine. He created Lyra - later renamed Orama, and encourages writing your own in order to demystify subjects. Since the podcast was recorded, Michele has left his then employer Nearform and founded Oramasearch to focus on the search engine full time. We also discuss working for product companies versus consulting, versus open source. It’s more about differences between companies than anything else. Open source teaches you deal with more and more different people. Writing code is never just writing code. Should we worry about taking on too many dependencies? Michele is in favour of not fearing dependencies, but ensuring you understand how things important parts for your application work. Writing books is never convenient, but it can open many doors. When it comes to learning, there are areas where a whole level of tutorials are missing - where there is only really surface-level tutorial and perhaps deep papers, but nothing in between. Michele works quite a bit on bridging such gaps through his presentations. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Michele Michele’s Øredev 2023 presentations Nearform TC39 - the committee which evolves Javascript as a language Matteo Collina - worked at Nearform, works with the Node technical steering committee Lyra - the full-text search engine - has been renamed Orama Lucene Solr Elasticsearch Radix tree Prefix tree Inverted index Thoughtworks McKinsey Daniel Stenberg Curl Deno Express Fastify Turbopack Turborepo from Vercel Vercel Fast queue Refactoring Michele’s refactoring talk Real-world Next.js - Michele’s book Next.js Multitenancy Create React app Nuxt Vue Sveltekit TF-IDF - “term frequency–inverse document frequency” Cosine similarity Michele’s talk on building Lyra Explaining distributed systems like I’m five Are all programming languages in English? 4th dimension Prolog Velato - programming language using MIDI files as source code Titles For foreign people, it’s Mitch That kind of maintenance A very particular company A culture around open source software Now part of the 8% Nothing more than a radix tree One simple and common API Multiple ways of doing consultancy What you’re doing is hidden You can’t expect to change people A problem we definitely created ourselves Math or magic Writing books is never convenient Good for 90% of the use cases (When I can choose,) I choose computer science
undefined
Jul 25, 2023 • 39min

Kodsnack 535 - Let's make something number one, with Cliff Hazell

Recorded at the Øredev 2022 developer conference, Fredrik chats with Cliff Hazell about connecting the whole organization as it grows, priorities, and more. Don’t just sit around in your room and think about horses. Talking across silos and departments, all without overloading everyone with meetings? Learn to surf rather than trying to control the ocean. Make good changes and enable flexibility without making process out of everything. Just making something top priority and finishing it can get you so much more done, rather than trying to make everything number one, or think forever about which thing to prioritize. How is something we are doing actually moving us toward our goals? Wrapping up by discussing combining doing good work with taking responsibility for our impact on the team, the company, and the world. It’s not that you either can do good or make money. Finally, related to one of Øredev’s keynotes , Fredrik admits his annoyance at the fact that deadlines can be a good thing. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Cliff Hazell Cliff on Linkedin Cliff’s Øredev 2022 presentation - Beyond copy paste agile - building the missing links between strategy and operations Design by committe Flight levels Agile coaching Priority buckets Always time for tea - Allan Kelly’s keynote from Øredev 2022 Titles Similar to the problems of product development Figured out in the proper places Between the functions Should I be thinking about that problem? You assume that you are the user Understand horses Talk across that silo Control the waves There’s a swell coming Coach of coaches You only have one thing, and it’s wrong Let’s make something number one Getting the right people to talk to the right people
undefined
May 16, 2023 • 24min

Kodsnack 525 - The double bottleneck, with Aino Vonge Corry

Recorded at the Øredev 2022 developer conference, Fredrik chats with Aino Vonge Corry about patterns and their effects on our lives. Aino works with both academia and industry, regularly switching between the two, and talks about what each can and wants to learn from the other. We also discuss Aino’s own research, and how programming languages and patterns influence each other. We talk about teaching patterns - and who teaches the teachers to teach. It is easy to get stuck thinking that the patterns in the book are the one true list, when the whole power of a pattern is giving a name to some common thing in your own environment so that you can discuss it at a higher level. Which are the patterns in your organization? Perhaps you too could be helped by trying a double bottleneck? Also: antipatterns! They help you learn from mistakes, and make it easier to talk, reason, and joke about them. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Øredev Aino The Goto conferences YOW! The morning paper - a blog about a paper every day Design patterns The patterns book Retrospective antipatterns Retrospective antipatterns - the book Agile retrospectives Project retrospectives The antipatterns book Titles Teaching the teachers how to teach I get easily bored I can change what I do every day Hypothesis-driven development Take the language constructs with them We don’t want a negative book The double bottleneck The problems to appreciate the solutions Learning from mistakes
undefined
Feb 14, 2023 • 40min

Kodsnack 512 - Enrich the graphics, with Denis Radin

Recorded at the Øredev 2022 developer conference, Fredrik chats with Denis Radin about React, Webgpu, standards development, coding standards, and a lot more. We start way back, with early React development - while React was still in beta, on amazingly bad hardware. A project where focus was actually on optimization and education instead of throwing hardware at solving the performance problem. We discuss AI art generation a bit, and how it affects our world. Denis then gets into how Webgpu is different from Webgl, mostly a lot better for a lot more use cases. What’s holding back really cool graphical things in the browser now? Getting paid! Denis tells us about the development of the Webgpu standard, a unique standard which filled a gap major players all wanted filling. What if we applied NASA coding guidelines to Javascript? Denis did it to show that Javascript can be taken as seriously as C or other low-level languages, if we just want to. Do we web developers have more to internalize when it comes to pride in craftmanship? But examples are out there if we just know to look for them. What does Denis think of React’s evolution? Finally, fullstack frameworks are coming and exciting. They are a revolution for Denis' side projects already! Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Øredev Denis Denis helps organize React conferences in Amsterdam Denis' presentation at Øredev 2022 Denis' blog post on WebGPU Thick clients Webgpu Webgl Canvas Opengl Metal Directx Vulkan NASA coding standards (for C) Denis' talk about applying the NASA coding standards High-performance Javascript Angular Solid.js Alpine.js Svelte React native React-three-fiber - React renderer for three.js Next.js Blitz.js Ruby on rails Titles Amazingly shitty hardware The performance and scalability wasn’t there Let’s use this pipeline Enrich the graphics How do you monetize? A standard that fills a gap Javascript developer: no Change the perception This is engineering Innovate by simplicity A fullstack developer with a couple of commands
undefined
Oct 4, 2022 • 1h 28min

Kodsnack 493 - I really care about the weather, with Malin Sundberg and Kai Dombrowski

Fredrik talks to Kai Dombrowski and Malin Sundberg of Triple glazed studios about their new weather app Mercury weather. Malin and Kai tell us how the app went from idea to release in a few short months, and why they will try not to pick the summer months the next time they start a new app. What was the release like, what was it like to be mentioned by John Gruber, and how did that change the bug reports? Do people care about weather apps? Yes, they very much do! We also talk weater API:s, easter eggs, and a whole lot more. We wrap up with some chat about Fredrik’s recent (lack of) Mac devlopment, the right phone size, and this year’s Iphones in general. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Kai Malin - previous episodes Triple glazed studios Mercury weather Orbit - Malin and Kai’s other app Core coffe - the meetup Kai and Malin arrange Swiftui WWDC - Apple’s yearly developer conference Dark sky - a weather app bought by Apple which was famous for hyper-local and precise rain forecasts Swift charts Openweather BOM (Bureau of meteorology) - the only weather data source you should use in Australia 9to5mac App advice Weather line John Gruber’s post about Mercury weather Malin’s 2015 photo with Iphone and Daring fireball t-shirt Storekit 2 Geoguessr Weatherkit Podcast chapters - the Mac app Fredrik builds Video demonstrating the bouncieness of minimizing to the dynamic island The Mac genie effect Clear - the todo app Swift & fika Titles Malin only brought me as an excuse Essentially one screen Our favorite weather app A heat warning in Vancouver So many people care When are raindrops expected Best beta period ever I really care about the weather Sydney has weather A lot more of an emotional response Before we were developers Wait two seconds, and ask again A frownie in the northern hemisphere Dismiss an app in different directions A good direction for UI design
undefined
Aug 2, 2022 • 53min

Kodsnack 484 - Underneath your library, with Chris Ferdinandi

Fredrik chats with Chris Ferdinandi about vanilla Javascript, the pros and cons of libraries, the state of web components, and a lot more. Chris tells us about how and why he became the vanilla Javascript guy, and why he dislikes vanilla-js.com. We talk about why we as web developers pick up so many libraries, and why we often seem to use really large tools on really small problems. We wonder if different types of developers should think in different ways about libraries. Chris also talks about how different groups attending his courses approach the subject of vanilla Javascript in different ways, and of course a bit about where he hopes and thinks web development might be heading in the next few years. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Chris Ferdinandi Vanilla Javascript Vanilla JS podcast - Chris' podcast Chris' newsletter gomakethings.com Jquery vanilla-js.com - a joke which may not have stood the test of time Library or framework? ES 5 Post from Dave Rupert about ripping Jquery out of Wordpress Chris' e-books vanillajsguides.com Chris' workshops DOM diffing Dan Abramov Redux Dan Abramov’s course on Redux Vue Svelte Astro The stage 3 API for passing in a string of HTML and sanitizing it JSX Details and summary elements ARIA Web components Chris' course on web components Shadow DOM Constructable stylesheets Titles I help people learn vanilla Javascript Largely because of Jquery The vanilla JS guy The phrase “at scale” gets thrown in there Trying to hang a painting on your wall with a sledgehammer Perfect for a very narrow and specific set of use cases Just throwing one more of them in The pain of their own tech choices Teaching engineers how to find their next job I didn’t realize you could do so much without a library Underneath your library Without punishing the user Mostly HTML and a little bit of Javascript Waiting for the build to compile You never have to feel bored
undefined
Mar 1, 2022 • 53min

Kodsnack 462 - A little metaverse in itself, with Niels Østergaard

Fredrik chats with Niels Østergaard about working with AR and VR. How is the experience is different and how can you think differently about VR and AR? VR can take you to a completely different place, but you still have to worry about the physical world around you breaking the immersion (or your TV). We discuss “the M-word” - metaverse - what and who is it for? Niels explains how it might actually be useful in some circumstances! What’s exciting right now in AR? Remember how AR is already here in a lot of ways - including in most people’s phones. Who makes the most exciting devices right now, who makes intersting AR experiences, and will Apple’s possible headsets make any difference? What’s missing right now? Niels thinks more of common formats would be useful - to make it easier to move content between experiences. Niels also predicts AI-supported generation of content will be a big thing. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Niels Purple scout Quest Varjo - Finnish headset with human-eye resolution Immersed - one of several Quest apps for using your PC and doing work in VR Apple’s rumored AR/VR headset Google glass Ghost pacer - Kickstarted headset for running against yourself or others in AR Snapchat’s spectacles The metaverse VRchat Shapes - creation and collaboration platform for teams, for Quest Horizon worlds Horizon workrooms Microsoft mesh Roblox Nikeland - Nike’s world in Roblox NFT IKEA’s Place - AR furnishing app Virtual try-on London Burger king ad campaign with AR support Apple patent on lenses adapting to your eyesight Mojo - creating AR contact lenses Eleven - table tennis for Quest Unity Unreal engine Vectary - in-browser 3D creation tool for AR and more Sayduck - more in-browser 3D for AR 8th wall - tools for web AR Titles Spread the purple feeling around What is the next step? A very versatile experience I hit the cat That breaks the illusion Standing on the cable Standing next to a real Volvo A virtual Volvo The M-word A lot of metaverses in it A little metaverse in itself Why use a keyboard anyway? You disappear from the real world An extra digital layer There’s a lot of content to generate
undefined
Nov 11, 2021 • 53min

Kodsnack 445 - The momentum of developer love, with Guy Podjarny

This episode is sponsored by Snyk. Fredrik talks to Snyk founder and president Guy Podjarny about building security tools for developers, tools which you will actually use and enjoy. Guy talks about how Snyk was built to bring developer focus into security, building with a great focus on the user instead of on the person paying the bills for tools or looking at the reports. The world may not stop revolving around developers - meaning we need to cover wider and wider areas of knowledge - but we need to accept the responsibility of this, and use good tools to enable us to build better things more easily and take on all that responsibility in a good way. Guy describes Snyk’s suite of tools and how they are built to be maximally useful and convenient to developers. Security problems and their fixes can be as easy as fixing a spelling mistake if built right! Snyk’s tools can look at the whole application and understand the context. They can look at node_modules and filter out the problems which actually do not affect your app, and suggest appropriate fixes for the problems which do. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Snyk Guy Podjarny Akamai The secure developer - Guy’s podcast Opsec Devops Terraform Devsecops The problems with npm audit Snyk code Snyk monitor Snyk impact Titles A developer security company The performance industry The giants at the time The tools better be amazing for my stack Security gravitates toward breadth Security has to go broad Naivité helped The momentum of developer love Run without any bottlenecks One helper Right-click and autocorrect How much you care, and how hard it is Opinionated integrations npm install snyk
undefined
Aug 17, 2021 • 1h 17min

Kodsnack 431 - A game is just smoke and mirrors, with Tommy Maloteaux

Fredrik chats with Tommy Maloteaux about his VR god game Deisim and all the interesting stuff which has happened in and around the game since episode 406 where Tommy first was a guest on the podcast. We start with some background on Tommy and how he got into game development from a start as a web developer. Then Tommy tells us how he got started creating the game. Tommy likes to start small and iterate, and he chose to start with the AI. We also discuss how the word AI can sound a lot more intimidating than when you actually need to build for your game. Deisim is available on multiple platforms, and since we last spoke it has become available through Oculus App lab, and thus much easier to play on Oculus quest. Tommy tells us about how App lab works, and how it has changed things for Deisim (and saved Oculus a lot of developer accounts). The other major event for Deisim since last time is that the game sells enough that it has allowed Tommy to make the game his full time job. Tommy talks about how going full time has changed how he works on the game, like both having more time, and also given him a chance to find a nice work-life balance. Also: how temperature can affect what gets worked on for the game. We discuss what hardware Tommy uses to develop the game, and interesting differences between running on desktop versus mobile hardware. On the Quest, the game is GPU bound, on the PC it’s CPU bound. A 2D mode for the game is in development, and Tommy talks about that version and what changes he needed to make to get the game running in 2D on a PC with a mouse. A well-factored code base and build pipeline helped a lot. Last but not least, Tommy discusses the power of having core values for your project, which the core values for Deisim are, and letting them guide what gets put in or not. Thank you Cloudnet for sponsoring our VPS! Comments, questions or tips? We are @kodsnack, @tobiashieta, @oferlund and @bjoreman on Twitter, have a page on Facebook and can be emailed at info@kodsnack.se if you want to write longer. We read everything we receive. If you enjoy Kodsnack we would love a review in iTunes! You can also support the podcast by buying us a coffee (or two!) through Ko-fi. Links Tommy 406 - the previous episode with Tommy Deisim Populous Black & White Unity VRTK Ultima online State machine Behavior tree Artificial intelligence for games - Tommy’s book recommendation Steamvr Viveport App lab Sidequest Drbeef stuff - ports of Doom, Quake, and more for Quest. Only on Sidequest Air link Openxr Pico neo 3 - Chinese Quest-type headset Superunitybuild YAML Unity job system Pathfinding The Deisim Discord server Crusader kings Homeworld Eternal starlight Smash drums Titles Very different worlds Something interesting to me A very indirect game Autonomous humans It’s really incremental I created life! A lot of coding to do A learning project My first AI project Years of big code When people say “AI” A bit like Blade runner A store of non-approved games The exact name of the game I had to limit the world Bigger worlds, with shaders The shader look The Populous mode A game is just smoke and mirrors The same texture for everything Starting a war without giving orders Complex enough to be interesting A big sandbox Look at the ball of spaghetti

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app