

Roguelike Radio
Andrew Doull, Darren Grey, Ido Yehieli etc.
Welcome to Roguelike Radio, a podcast about roguelikes.
Episodes
Mentioned books

20 snips
Jun 17, 2013 • 0sec
Episode 72: IRDC 2013
Tom Ford, a developer known for his work in procedural puzzles, shares insights on generating solvable locked-door quests. Johanna Ploog, a game designer, discusses her experimental project 'Murder All' and the pitfalls of procedural mystery generation. Patric Mueller contributes to the conversation on defining roguelike genres and crowdfunding's impacts on indie games. Together, they delve into emergent gameplay, the balance of winnability in roguelikes, and the ongoing innovation within the community.

11 snips
May 31, 2013 • 0sec
Episode 71: The Hunger Clock
Discussion of the Hunger Clock in roguelike design, balancing risk and reward, insanity system in Infra Arcana, exploring hunger clock mechanics, thematic consistency and time-sensitive rewards, exploration and advancement in roguelike games, encouraging new play styles

4 snips
Apr 25, 2013 • 0sec
Episode 70: Introducing People to Roguelikes
Eben Howard, a contributor to the roguelike community, and indie developer Aaron Steed delve into the world of accessible roguelikes. They discuss how new players often hesitate with turn-based mechanics and the intimidating nature of tight gameplay balances. The pair also explore the importance of theme and clarity in interfaces, sharing how approachable games like FTL and Pokémon Mystery Dungeon can attract newcomers. With insights on designing for player comfort and suggestions for accessible titles, listeners gain valuable tips on welcoming new fans into the genre.

10 snips
Apr 16, 2013 • 0sec
Episode 69: Boss Fights
Dive into the thrilling world of boss fights in roguelikes! Explore the unique traits that set bosses apart from standard monsters and discover the two main boss types: resource and puzzle. Learn about design pitfalls like immunities that frustrate players and how thematic levels enhance the challenge. The hosts share memorable encounters and debate how bosses can be integrated effectively, weighing the significance of optional bosses and dynamic mechanics. Get ready for a blend of tactical gameplay and emotional highs!

Apr 7, 2013 • 0sec
Episode 68: 7DRL 2013 Failures
This is episode 68 of Roguelike Radio, where we discuss many of the failures from the 2013 7DRL Challenge. Talking this episode are Darren Grey, Eben Howard and Simon Donnelly (aka SRD). This is the third episode in this year's 7DRL coverage, following on from our last episode covering many of hte top successes.
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Apr 2, 2013 • 0sec
Episode 67: 7DRLs 2013 Overview
This is episode 67 of Roguelike Radio, where we discuss many of the top games from the 2013 7DRL Challenge. Talking this episode are Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw. This is the second episode in this year's 7DRL coverage, following on from our last episode interviewing several successful participants.
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Mar 24, 2013 • 0sec
Episode 66: 7DRLs 2013 - Winner Reflections
This is episode 66 of Roguelike Radio, where we discuss the 2013 7DRL Challenge. Talking this episode are Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi - all 7DRL victors this year! This first episode in what will be a series of 7DRL coverage focuses on the immediate reaction of a number of successful developers.
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Mar 13, 2013 • 0sec
Episode 65: Roguelike Communities
This is episode 65 of Roguelike Radio, where we discuss Roguelike Communities, including both developer and fan communities. Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77).
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Mar 9, 2013 • 0sec
Episode 64: Player competitions
This is episode 64 of Roguelike Radio, which is a large panel discussion about competitions in roguelikes, including the monthly Angband competition, the weekend Brogue competition, the Junethack and /dev/null Nethack competitions, the biannual Dungeon Crawl: Stone Soup tournament and the ADOM "Weakest Link" competition. Talking today are Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull.
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4 snips
Feb 26, 2013 • 0sec
Episode 63: How to Make a Good 7DRL part 2
Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.


