Roguelike Radio

Andrew Doull, Darren Grey, Ido Yehieli etc.
undefined
20 snips
Jun 17, 2013 • 0sec

Episode 72: IRDC 2013

Tom Ford, a developer known for his work in procedural puzzles, shares insights on generating solvable locked-door quests. Johanna Ploog, a game designer, discusses her experimental project 'Murder All' and the pitfalls of procedural mystery generation. Patric Mueller contributes to the conversation on defining roguelike genres and crowdfunding's impacts on indie games. Together, they delve into emergent gameplay, the balance of winnability in roguelikes, and the ongoing innovation within the community.
undefined
11 snips
May 31, 2013 • 0sec

Episode 71: The Hunger Clock

Discussion of the Hunger Clock in roguelike design, balancing risk and reward, insanity system in Infra Arcana, exploring hunger clock mechanics, thematic consistency and time-sensitive rewards, exploration and advancement in roguelike games, encouraging new play styles
undefined
4 snips
Apr 25, 2013 • 0sec

Episode 70: Introducing People to Roguelikes

Eben Howard, a contributor to the roguelike community, and indie developer Aaron Steed delve into the world of accessible roguelikes. They discuss how new players often hesitate with turn-based mechanics and the intimidating nature of tight gameplay balances. The pair also explore the importance of theme and clarity in interfaces, sharing how approachable games like FTL and Pokémon Mystery Dungeon can attract newcomers. With insights on designing for player comfort and suggestions for accessible titles, listeners gain valuable tips on welcoming new fans into the genre.
undefined
10 snips
Apr 16, 2013 • 0sec

Episode 69: Boss Fights

Dive into the thrilling world of boss fights in roguelikes! Explore the unique traits that set bosses apart from standard monsters and discover the two main boss types: resource and puzzle. Learn about design pitfalls like immunities that frustrate players and how thematic levels enhance the challenge. The hosts share memorable encounters and debate how bosses can be integrated effectively, weighing the significance of optional bosses and dynamic mechanics. Get ready for a blend of tactical gameplay and emotional highs!
undefined
Apr 7, 2013 • 0sec

Episode 68: 7DRL 2013 Failures

This is episode 68 of Roguelike Radio, where we discuss many of the failures from the 2013 7DRL Challenge. Talking this episode are Darren Grey, Eben Howard and Simon Donnelly (aka SRD). This is the third episode in this year's 7DRL coverage, following on from our last episode covering many of hte top successes. Read more »
undefined
Apr 2, 2013 • 0sec

Episode 67: 7DRLs 2013 Overview

This is episode 67 of Roguelike Radio, where we discuss many of the top games from the 2013 7DRL Challenge. Talking this episode are Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw. This is the second episode in this year's 7DRL coverage, following on from our last episode interviewing several successful participants. Read more »
undefined
Mar 24, 2013 • 0sec

Episode 66: 7DRLs 2013 - Winner Reflections

This is episode 66 of Roguelike Radio, where we discuss the 2013 7DRL Challenge. Talking this episode are Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi - all 7DRL victors this year! This first episode in what will be a series of 7DRL coverage focuses on the immediate reaction of a number of successful developers. Read more »
undefined
Mar 13, 2013 • 0sec

Episode 65: Roguelike Communities

This is episode 65 of Roguelike Radio, where we discuss Roguelike Communities, including both developer and fan communities.  Talking this episode are Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77). Read more »
undefined
Mar 9, 2013 • 0sec

Episode 64: Player competitions

This is episode 64 of Roguelike Radio, which is a large panel discussion about competitions in roguelikes, including the monthly Angband competition, the weekend Brogue competition, the Junethack and /dev/null Nethack competitions, the biannual Dungeon Crawl: Stone Soup tournament and the ADOM "Weakest Link" competition. Talking today are Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull. Read more »
undefined
4 snips
Feb 26, 2013 • 0sec

Episode 63: How to Make a Good 7DRL part 2

Guests on this episode include Darren Grey, Tom Ford, Numeron, Eben Howard, and Jeff Lait. They discuss topics such as implementing SmartCubold and balancing AI difficulty, differentiating creature behaviors in roguelike games, designing single hit point roguelike games, the importance of aesthetics in video games, creating urgency in a zombie apocalypse, challenges with drawing to the screen and framework preferences, and discussions on the roguelike game development community and procedural content.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app