How to Be a Better DM: Dungeon Master Tips for the DM Newbie, the Hobbyist and the Forever DM

Justin Lewis
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Apr 2, 2026 • 19min

The 5 Senses of DMing (Part 1): Feel, Smell, and Taste

In this episode, we break down one of the most important—and most overlooked—skills in Dungeon Mastering: performance.But instead of keeping it vague, we make it practical.I introduce a simple framework built around the five senses to help you understand how to improve your performance at the table—and just as importantly, figure out what you’re naturally good at and what you actually enjoy.In Part 1, we focus on three often-ignored tools: • Feel – how physicality, texture, and tension can shape a scene • Smell – one of the fastest ways to create immersion • Taste – the most underused sense in D&D (and how to use it effectively)You’ll walk away with specific ideas you can try in your next session—not just theory.If you’ve ever felt like your descriptions fall flat or your players aren’t fully immersed, this episode will give you a new way to approach your role behind the screen.Part 2 will cover Sight and Sound, and how to bring everything together.We’ll be back next time with another hand-crafted episode—but until then, let’s roll initiative.Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithHire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/Discord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter
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Mar 31, 2026 • 16min

The Art of Climaxes: What Do Pop Songs and Videogame Power Creep Have in Common?

Welcome to the ninth episode of Creative Contraband! Danny Barrett dives into very popular TV shows to enlighten us about the art of “eliminating” characters (or not).Today you’ll learn valuable lessons about resurrection, character arcs, keeping stakes high, and much more.Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: ⁠http://session0studios.com/worldsmith⁠Roll and Play Press: ⁠http://session0studios.com/rollandplay⁠Phantasm Studios: ⁠https://session0studios.com/fantasms⁠Monument Studios: ⁠session0studios.com/monumentstudios⁠Discord: ⁠http://session0studios.com/discord⁠Patreon: ⁠https://session0studios.com/patreon⁠Dungeon Master Level Up Guide: ⁠https://session0studios.com/newsletter
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Mar 26, 2026 • 21min

4 Combat Expectations That Work for Both High- AND Low-level Combat

Have you ever sat around your table while you and your party are in a combat encounter and thought, "This should be going more smoothly..." Well, you aren't alone! Fixing the stutters, the pauses, the minutes and hours spent on someone figuring out what they want to do often comes down to one word: expectations. So Tanner shares a few combat expectations that can really smooth out the wrinkles in your next combat encounter!
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Mar 23, 2026 • 15min

What Solo TTRPGs Teach Us About DMing

In today's episode, we explore the potential teachings of Solo Roleplaying, guided by our usual host, Danny Barrett.Learn how to identify your strengths as a Dungeon Master with minimal effort, and while having fun. Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press: http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon: https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter
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Mar 19, 2026 • 23min

The Rules of Great Encounter Design (and How to Prep Them) – Part 2

What actually makes a great D&D encounter?In this episode, we break down 7 essential rules for encounter design that will instantly level up your sessions—whether you’re running combat, exploration, or social scenes.You’ll learn how to design encounters that fit your story (not derail it), why your players need to want what’s on the other side, and how to create moments that feel real—even when they aren’t.We also dive into: • The CASE framework (and why most DMs ignore it) • How to keep your encounters simple without making them boring • Choosing the right pillars of DMing to emphasize • Why every encounter needs meaningful conflict • And how planning a fail state can actually make your game more funIf you’ve ever felt like your encounters fall flat, drag on, or don’t matter—this episode will give you a clear, repeatable framework to fix that.Run better encounters. Tell better stories. Be a better DM.Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithHire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/Roll and Play Press:http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsDiscord: http://session0studios.com/discordPatreon:https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter
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Mar 16, 2026 • 14min

Plot Armor: What Michael Scott and GoT Can Teach Us About Stakes in DMing

A playful look at how popular TV shows handle character mortality and why too much safety drains tension. Comparisons to Game of Thrones and sitcoms highlight when stakes feel real or forced. Conversation touches on telegraphing danger, meaningful character exits, plotting arcs with the CASE framework, and when to let players narrate big moments.
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Mar 12, 2026 • 23min

5 Underutilized Skill Checks and How To Use Them

Discover creative ways to use History and Religion to reveal motivations and worldbuilding. Learn to apply Arcana to backstories and unexpected contexts. See Acrobatics tested by tricky terrain and chases. Explore using Intimidation and Performance to end fights or sway morale. Reimagine Survival, Nature, and Deception as tools for everyday insight and misdirection.
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Mar 9, 2026 • 27min

From Chess to Rats: How to Make a Great First Impression.

In today's episode, we feature the first of many videopodcasts to come! Our usual host, Danny Barrett (and his support dog), unveils the secrets to nailing the first minutes of a campaign and of every session.You'll also learn how to build modular encounters that can adapt to any scenario your players might throw at you.Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press: http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon: https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter
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Mar 5, 2026 • 16min

The Rules of Great Encounter Design (Most DMs Miss These) – Part 1

Great D&D encounters don’t happen by accident—they’re designed.In this episode of How to Be a Better DM, we break down the first three core rules of encounter design that help Dungeon Masters create encounters that feel meaningful, engaging, and worth the players’ time.First, we talk about why simplicity is one of the most powerful tools in encounter design. Overcomplicating encounters often slows the game down, while simple encounters can create fast, exciting, and memorable moments at the table.Next, we introduce the CASE framework—how every encounter should fit into your Campaign, Arc, Session, and Encounter structure. When encounters serve the bigger story, your game starts to feel intentional instead of random.Finally, we cover a rule that many DMs overlook: the party has to want something on the other side of the encounter. Whether it’s treasure, progress, information, or simply survival, players need a reason to engage.These three rules will help you design encounters faster, run smoother sessions, and keep your players invested in the game.And this is just the beginning.In Part 2, we’ll dive deeper into additional encounter design rules that will help you turn good encounters into unforgettable ones.Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:​Worldsmith: http://session0studios.com/worldsmith​Hire a Professional Dungeon Master: https://session0studios.com/dungeon-master-for-hire/​Roll and Play Press:http://session0studios.com/rollandplay​Phantasm Studios: https://session0studios.com/fantasms​Discord: http://session0studios.com/discord​Patreon:https://session0studios.com/patreon​Dungeon Master Level Up Guide: https://session0studios.com/newsletter
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Mar 2, 2026 • 21min

Dentists and Comets: The Importance of the Final Scene

In today’s episode, we’ll take magic concepts to the doctor’s office and will mix it all together to learn how to make our players remember us as genius DMs after the session is over.If you want to make a lasting impression on your players, then this episode is for you. Thanks for listening to today’s show. If you like our stuff and want to support us, here are some sponsor links and links to our other stuff:Worldsmith: http://session0studios.com/worldsmithRoll and Play Press: http://session0studios.com/rollandplayPhantasm Studios: https://session0studios.com/fantasmsMonument Studios: session0studios.com/monumentstudiosDiscord: http://session0studios.com/discordPatreon: https://session0studios.com/patreonDungeon Master Level Up Guide: https://session0studios.com/newsletter

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