Role Playing Public Radio

Ross Payton
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Sep 7, 2016 • 1h 54min

RPPR Episode 133: God’s Teeth Campaign Post Mortem

Caleb’s Delta Green campaign, God’s Teeth, has been concluded but there’s still a lot to talk about. From the opening raid on the orphanage to Working Group Masticate’s last scene, we discuss what worked in the game and what didn’t. How did the new rules for Delta Green, like bonds and crippling injuries affect the campaign? Caleb also explains how he came up with every scenario for God’s Teeth. If you enjoyed this campaign, consider supporting Delta Green by buying the Agent’s Handbook or any of its other fine products. Ad: Legends of Tabletop –  We release actual play episodes of various game systems every Monday and conduct interviews weekly with other podcasters, gamers, game designers, authors and more.  So no matter what you’re playing, pull up a chair, roll some dice, draw a card and have some fun.  Song: Atone by Chinese Hackers.
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Sep 1, 2016 • 1h 29min

How To Roll Winning Numbers at Gen Con 2016

Learn simple things every player can do to get better dice role outcomes. Why do dice do what they do? Identify those features and what you can do to exploit them to your advantage, without cheating! This panel was hosted by industry legend Louis Zocchi at Gen Con 2016. Check out Gamescience’s site if you want some of their fine products.
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Aug 24, 2016 • 1h 1min

Interview with Monte Cook on Invisible Sun

I recently interviewed Monte Cook about his latest Kickstarter, an ambitious deluxe fantasy RPG called Invisible Sun. It is still under development but promises “A game of surrealistic fantasy, secrets, and magic played both at the table–and away from it.” Curious about its game mechanics and features, I talked to Monte for an hour about how the game came to be, how it plays, and what comes with the game.
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Aug 18, 2016 • 2h 47min

RPPR Episode 132: Gen Con 2016 Wrap Up

We are back from Gen Con, bearing many stories and more importantly, loot! Because so many of us went to Gen Con, this double length episode features 3 round table discussions. Learn about True Dungeon, new games, crafting workshops, meetups, and more! Shout Outs True Dungeon: Not quite LARPing, definitely not tabletop dungeon crawling. Bloodborne Card Game: Based on the video game – a semi-cooperative/competitive monster hunting game. God Hates Charades: It’s like charades but with filthy minded cards. Red Dragon Inn: A game about fantasy adventurers out drinking each other at a tavern. Escape the Booth: An escape room and tabletop game Battle of Hogwarts: Not out yet, but sounds quite fun for all Harry Potter fans. Konflikt 47: A weird World War 2 skirmish game based on the Bolt Action system from Warlord Games. Dragonstone Mine:A Kickstarted board game that looks like fun. Dominion: Empires: A new expansion for Dominions that offers new mechanics and more advanced gameplay. Music: Overflow by HOME
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Aug 11, 2016 • 51min

Patreon for Creators at Gen Con 2016

Patreon is a popular crowdfunding website that allows creators to earn money from their supporters and fans on a regular cycle. This gives creators new opportunities and new challenges. Ross Payton from Role Playing Public Radio, Faust Kells from The Third Wheel, and Matt Campen from the Drunk and Ugly podcast all have experience using Patreon discuss it at Gen Con. Be sure to check out our websites to learn more: Role Playing Public Radio, The Third Wheel  and the Drunk and Ugly.
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Aug 8, 2016 • 1h 3min

Game Designer Workshop: Live at Gen Con 2016

We just got back from Gen Con 2016 and we have a lot of podcasts to share. Our first one is a panel we did on game design. Ross and Caleb continue their proud tradition of screwing up in real time, with special guest Jeff Barber. Lend your questions and comments to a live episode as the pair gives updates on Red Markets, Ruin, Upwind, and other game projects. More specifically, Caleb will be doing playtests of Red Markets at Gen Con. Ross has news about Ruin and other game projects in the works. Both have news about current freelancing projects and plenty of advice for aspiring game designers in attendance.
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Jul 26, 2016 • 1h 31min

RPPR Episode 131: Brutalists Campaign Post-Mortem

News: Check out the Red Markets campaign page. All of the episodes of the campaign are linked for easy access. Synopsis: The first Red Markets campaign is done, so we had to talk about it. Caleb, Aaron, Tom, David, and I talk about the concept for the campaign, how we came up with our characters, and what worked and didn’t work. Find out what rules changed in the game as a result of this campaign, what was unexpected and what our favorite moments were. It was a fun and lengthy discussion, so no shout outs or anything else with this episode. See you at Gen Con! Song: Odyssey by HOME
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Jul 16, 2016 • 53min

RPPR Episode 130: Pre Gen Con 2016 Special

News: Please vote a 1for Role Playing Public Radio as Best Podcast in the 2016 Ennies Awards! Thank you for your support of this podcast. Synopsis: RPPR will be at Gen Con this year in force! We have some great panels and other events lined up for you. Even if you can’t make it, we will be recording a lot of content for future episodes. Our official events are: RPPR Game Designer’s Workshop Live: Thursday at 11 AM. Playing Red Markets: Friday at 9 AM. Patreon for Creators: Friday at 11 AM RPPR Panel and Meetup: Friday at 7 PM. Neo-Lovecraftian Horror: Saturday at 2 PM. Be sure to sign up for the RPPR Gen Con Announcement Groupme to keep track of the latest games and events. Jeff Barber of Biohazard Games will be there running demos of Upwind. If you want to schedule a demo with him, email him now to make arrangements. Song: Come back down by HOME
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Jul 8, 2016 • 57min

Game Designer’s Workshop: Interview with Jeff Barber

A few months ago, Jeff Barber swung by Springfield to playtest his upcoming RPG, Upwind. He’s behind Blue Planet, a critically acclaimed sci-fi RPG about the colonization of an aquatic planet. I interviewed him about game design, the creation of Blue Planet, how Upwind came to be, and other topics. If you’re interested in Upwind, please check out our first AP of it here.
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Jun 25, 2016 • 1h 27min

Game Designer Workshop Episode 13: Red Markets Kickstarter Post-mortem

The Red Markets Kickstarter is over but the work isn’t over yet! Caleb and I discuss how the campaign went and what we learned. Like any campaign, there were some surprises along the way. Find out what they were and what’s next for Red Markets. Thanks again for your support! Song: Above all by HOME

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