

The Game Business Show
Hosted by Christopher Dring
Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. www.thegamebusiness.com
Episodes
Mentioned books

Sep 16, 2025 • 30min
Life after Sega: Can newly independent Relic and Amplitude rejuvenate strategy games
In this episode of The Game Business Show, we speak to two former Sega studios: The real-time strategy experts Relic Entertainment, and the 4X strategy developer Amplitude. In both of our short charts with the two CEOs, we discuss their journey to independence, the challenges and opportunities in the strategy space, and their ambitions for the future. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Sep 11, 2025 • 56min
Developers are holding back game features due to online safety laws
In this week’s edition of The Game Business, we tackle the legislation that is forcing developers to introduce age verification and other measures into its games, and how that is impacting studios. To help us understand all that, we’ve enlisted the help of media, tech and IP legal veteran Isabel Davies (currently plying her trade at Wiggin), who joins us as this week’s Guest Host.Davies and Chris also chat about ‘dark patterns’, Capcom’s console concerns, the blockbuster success of Hollow Knight: Silksong, and a whole lot more. Including the news that we are doing another live show, this time in London. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Sep 9, 2025 • 29min
Can Atari make its retro games strategy profitable?
In this week's edition of The Game Business Show, Atari CEO Wade Rosen talks about the challenges of making retro games a success in 2025, the state of the classic games market, building sequels to classic games, and the firm's journey to profitability This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Sep 4, 2025 • 37min
Over 50% of the job cuts in video games are in California
In this week's slightly different News/Analysis show, we invite video games job guru Amir Satvat to share statistics about the challenges in the video games jobs market. We discuss the industry's move away from North America, the rise of AI, the decline in remote working, the role of unions and, erm, Nintendo. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Sep 2, 2025 • 25min
The Indiana Jones developer has a fight club in its basement
This week on The Game Business Show, Chris talks to two leaders from MachineGames - Jens Andersson and Pete Ward - about the unique culture within the Swedish developer. They discuss the firm's love of making Quake and Doom maps, what to consider when building for Game Pass, and all the things they discovered while making the first actually good Indiana Jones adventure in decades This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Aug 28, 2025 • 53min
LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025
This week on The Game Business Show, we discuss the biggest themes and games from Gamescom 2025, utilising data from Fancensus, Game Discover and Press Engine. And Chris is joined by Ampere Analysis games boss Piers Harding-Rolls to dive into the numbers.Elsewhere, Chris speaks to Bloober Team CEO Piotr Babieno on the growing horror genre, and his grand designs for Nintendo.Plus, we ask indie publishers about the number of smaller teams fleeing the launch of Hollow Knight: Silksong. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Aug 26, 2025 • 48min
Cyberpunk 2077’s troubled launch taught CD Projekt the value of physical events
Today's The Game Business Show is one we put on in front of a live audience at Gamescom 2025, and specifically The Keywords Studios Supercharged Summit. In this episode, we discuss announcing games, the value of game events, the state of the media, supporting communities, building assets and the future of video game marketing. We are joined by four experts. PR veteran and Indigo Pearl founder Caroline Miller, media investor and Eurogamer founder Rupert Loman, CD Projekt's VP of PR Michał Platkow-Gilewski and head of studio at creative agency ICHI Worldwide Samantha Lester. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Aug 21, 2025 • 30min
Xbox: Attracting new players with ROG Xbox Ally will be a ‘longer journey’
In this week's episode of The Game Business Show, we discuss Opening Night Live and speak to Xbox about its two new handhelds. We are joined by Eurogamer editor-at-large and RPG Site founder Alex Donaldson to discuss the new game reveals, and Digital Foundry founder Richard Leadbetter to chat about the handhelds. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Aug 20, 2025 • 35min
Why is NCSoft entering the hyper competitive live service shooter market?
As part of our Gamescom coverage, we interview NCSoft boss Jeonghee Jin about the firm's two new shooters. Why is the MMO publisher expanding to new genres? And why one of the most competitive genres on the planet? This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe

Aug 19, 2025 • 55min
Call of Duty and Dead Space creator Glen Schofield: “AAA is not dead because some exec says so”
This week's bumper edition of The Game Business Show is an interview with Glen Schofield, the acclaimed producer and director behind multiple Call of Duty games, Dead Space, Lord of the Rings: Return of the King and more.In this interview, we discuss Glen's efforts to get a new AAA project signed, his concerns about the industry, and his mission to prove that the market for big games isn't dead. We also chat E3, AI, industry jobs, the making of Dead Space and the challenges he faced making The Callisto Protocol. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com/subscribe


