

Dice Exploder
Sam Dunnewold
A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. Part of the Many Sided Network. diceexploder.com
Episodes
Mentioned books

Mar 31, 2026 • 28min
Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander
Transcripts are available at diceexploder.comBee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that's just come out - Begin Again, check the link below - today I'm talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they're implemented in Heave in the Dust...Further ReadingHeaven in the Dust by Luke JordanBegin Again by Barclay TravisDream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsTabletop Book Club, Bee, and Barclay on BlueskySam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.

Mar 17, 2026 • 37min
Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman
Transcripts available at diceexploder.comMy friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”Further ReadingBallad Hunters by Tristan Zimmerman, now on KickstarterGUMSHOE by Cat Tobin, a list of resources for and articles about GUMSHOEThe Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus MontolaSocialsTristan on Bluesky.Molten Sulfur Blog, Nations & Cannons, and Shanty Hunters from TristanSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.

Mar 10, 2026 • 1h 58min
The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez
Transcripts available at diceexploder.comI bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.And I didn’t want to do that without bringing on someone who could unabashedly sing this game’s praises, because I think the game deserves that too. So today I’m joined by the general manager of my campaign, moderator of the Dice Exploder discord, my friend Seraphina Garcia Ramirez, to talk about the voice of Triangle Agency's game text and really the whole game at large.It's the longest episode of Dice Exploder ever. Let's go.Further ReadingTriangle Agency by Caleb Zane Huett and Sean IrelandSocialsSeraphina on Bluesky and itchSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.

Mar 3, 2026 • 48min
Draw Maps, Leave Blanks (Dungeon World) with Tim Denee
Transcripts available at diceexploder.comIf the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs what parts should evolve and change?And to do that, we picked an old mechanic from Dungeon World that cuts to the heart of it: draw maps, leave blanks. But how detailed of maps, and how big of blanks?Further ReadingBlades 68 on BackerkitBlades in the Dark by John HarperDungeon WorldTim’s maps of DoskvolSocialsTim on Bluesky and olddog.gamesSam on Bluesky and itchThe Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.

Feb 24, 2026 • 47min
Doskvol's Lightning Barriers (Blades in the Dark) with Nova
Transcripts available at diceexploder.comIn Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is just as important. Doskvol’s lightning barriers mean you can’t just run away into the wilderness after you’ve committed some crimes, and that’s just as important for ratcheting up the tension and consequences of your campaign as the mechanic of devil’s bargains...Further ReadingBlades in the Dark by John HarperMythic Bastionland by Chris McDowallApocalypse World 3e/Burned Over by Meguey & Vincent BakerWanderhome by Jay DragonVincent Baker on How Apocalypse World Is Structured (like an onion)In Praise of Legwork by Sam Sorensen1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules by Sam SorensenThe Rule Book: The Building Blocks of Games by Jaakko Stenros and Markus MontolaSocialsNova on Bluesky. Nova’s blog, Playful Void.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.Join the Dice Exploder Discord to talk about the show!CreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.

Feb 17, 2026 • 43min
Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga
Transcripts available at diceexploder.comThere's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that "everything else" up into flavorful pieces, like "gossip & reputation" and "the wild forest" and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I'm joined by my good friend Kodi Gonzaga, a designer making just such a game, to break down exactly how it works at the table.Kodi's game Extra Ordinary is on Kickstarter now. Check it out!Further ReadingDream Askew / Dream Apart by Avery Alder and Benjamin RosenbaumSocialsExtra Ordinary on Kickstarter!Kodi on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comJoin the Dice Exploder Discord to talk about the show!Dice Exploder on PatreonCreditsOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.This episode was edited by Em Acosta.

Jan 28, 2026 • 37min
Afterimage: The Experimental Role-Playing Laboratory
Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?Written, edited, and performed by Sam DunnewoldTristan Zimmerman at the Molten Sulfur blogSteven’s newsletter and novels. Try Black Velvet to start.Transcript available at www.diceexploder.comMusic by Blue Dot Sessions: https://app.sessions.blue/My games: sdunnewold.itch.ioFollow me on Bluesky: https://bsky.app/profile/diceexploder.com

Dec 22, 2025 • 46min
2025 Year End Bonanza
Transcripts available at diceexploder.comIt's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.Further ReadingMythic Bastionland by Chris McDowallPraise the Hawkmoth King by Sage the AnagogueI want to fight my friends in the back of a moving truck by Seraphina Garcia RamirezTraffic Lights Are Communication Tools by Meguey BakerDaggerheartDraw SteelThe One Ring starter setSam Sorensen’s overview of Over/Under and one of Lin’s pieces on the aftermathApocalypse World 3e Kickstarter (now finished)SocialsRascal.newsWeird Games and Weirder PeopleLin and Diogo on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon

Nov 18, 2025 • 59min
Inventory Tetris (Mausritter) with Quinns
Transcripts available at diceexploder.comMausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.Further ReadingMausritter by Isaac WilliamsThe Lonely Oak by Victor LaneCairn by Yochai GalBlades in the Dark by John HarperQuinns Quest on youtube and patreon.SocialsQuinns on Bluesky.Sam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon

Nov 11, 2025 • 1h 13min
The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers
Transcripts available at diceexploder.comApocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.Further ReadingApocalypse World: Burned Over 3e on Kickstarter and a preview of The Brain-PickerApocalypse World 2e handouts, including the BrainerDesigning a seduce or manipulate replacement on the Dice Exploder PatreonPreview the Bakers’ seduce or manipulate replacement on their PatreonSocialsMeguey and Vincent on Bluesky.The Baker House BlogSam on Bluesky and itch.The Dice Exploder blog is at diceexploder.comOur logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Dice Exploder on Patreon


