

Kiwi Talkz
Kiwi
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
Episodes
Mentioned books

Oct 26, 2022 • 59min
#142 - Matt T. Wood Interview (Half Life 2, Portal 2, CS:GO, Valve, Little Kitty Big City etc.)
Matt T. Wood is a video game developer who is best known for his tenure working at Valve on some of its most prestigious franchises, he is currently working on his own indie open-world title Little Kitty Big City.
#csgo #halflife #portal2
SOCIAL MEDIA
TWITTER - @matttwood
Timestamps
00:00 - Intro/Matt Being A Common Name
02:10 - Matt Doesnt Like Cellphones
04:40 - Choreography/Scripted Scenes In Half Life 2
07:30 - Crafting Out The Scripted Sequences
08:50 - Episode 2 Scenes/Most Challenging Scenes To Choreograph
13:30 - Privilege Of Working On Half Life 2/Working At Valve
15:00 - Interactions With Gabe Newell
16:00 - Working On Portal 2 Co-Op
19:20 - Co-Op Team Never Referred To The Campaign Well Designing It
21:17 - Mapping Out Designs On The Whiteboard
24:00 - Balancing The Difficulty Of A Puzzle/Puzzles In Portal 2 Co-Op
28:45 - How Counter Strike:Go Came About
31:40 - Evolution Of First Person Shooters/FPS Influences On CS:GO
37:30 - Borrowing Game Ideas Subconsciously
41:40 - How Little Kitty Big City Game Idea Came About
46:30 - Little Kitty Big City Will Be Open World
48:20.- Open World Influences
49:28 - Zelda: Breath Of The Wild Is Influencing Little Kitty Big City
50:35 - How Matt Finds Time To Play Games Despite Not Having Time
53:15 - Matt Is Overly Motivated And A Workaholic
54:40 - Matt Cant Shut His Brain Off And Always Having Ideas/Sleeping
57:20 - Where To Follow Matt & Little Kitty Big City

Oct 18, 2022 • 57min
#141 - Yannis Brown Interview (Legacy Of Goku II, DBZ, Translating, Sound Design, Handheld Chips etc. )
Yannis Brown is a composer, sound designer and programmer. He is best known for composing DBZ: Legacy Of Goku II and Buu's Fury.
WEBSITE - http://www.yannisbrown.com/
TIMESTAMPS
00:00 - Intro/SAE
01:30 - How Yannis Got Into Music/Sound Design
04:10 - Learning How To Compose For Handheld Chip Set
05:20 - How Yannis Got The Job To Compose For Legacy Of Goku II
07:17 - Bruce Faulconer/OST Took A Month To Make/Ear Translations
09:00 - Devs Picked The Music To Use For LOGII
09:34 - Yannis Loved Working On The DBZ Theme Song
09:55 - Emulating Guitar Samples
10:55 - When To Keep DBZ Music The Same And When To Deviate/Music Tracking
13:03 - Translating Pieces
16:20 - Memory Management Of Music For LOGII
17:40 - Fans Remixing His Music
19:19 - Perfect Cell/Track Breakdown/LOGII Was A Sidegig
21:10 - How Yannis Got Into Sound Design
23:10 - Blurring Music & Sound Design
24:40 - Working On Star Wars Imperial Academy
25:59 - Process Of Composing
28:20 - Cutting Corners But Still Saving Quality
29:40 - Yannis Is Both Spontaneous & Analytical With Composing & Sound Design
30:00 - Royalties
31:30 - Yannis Always Has Work
32:20 - Yannis Is Unsure If He Could Work On AAA Projects/Imposter Syndrome
34:10 - Imposter Syndrome
35:30 - Yannis Forgets Writing Music For Certain Games
36:20 - Yannis’ Does Try To Keep His Work In A Vault
37:39 - Evolution Of Composing For Handhelds Compared To Mobile Games
39:40 - Restrictions Allowed More Creativity Back In The Day
41:40 - Yannis Listens To Reference Material Before Starting A Project
42:20 - Yannis Would Love To Compose For Zelda
43:10 - Enjoying Other Games Without Being Analytical About It
44:10 - Multiple Mixes/Implementation
47:10 - Writers Block
48:10 - Ear Fatigue
49:43 - Atlas Reactor Story
50:38 - Working With A Co-Composer/Gauntlet ROM
52:15 - Composers That Inspire Yannis
53:00 - Networking At Gaming Events
54:10 - Transporting Music When Moving Countries
56:12 - Where To Follow Yannis Brown

Sep 14, 2022 • 1h 2min
#140 - Mike Morasky Interview(Valve, Half Life:Alyx, LOTR, NZ, Gabe Newell, Composing etc.)
Mike Morasky is a composer at Valve who worked on franchises such as Left 4 Dead, Portal, Half Life, Team Fortress and more. Before his time at Valve he was VFX supervisor on the LOTR film trilogy and has also composed music for short films.
#valve #lotr #halflife
SOCIAL MEDIA
TWITTER- @MikeMorasky
TIMESTAMPS
00:00 - Intro
01:00 - Transferring VFX & Programming Skills To Composing Music
04:05 - How Mike Structures Music/LOTR VFX Structures
07:45 - Physical & Mental Interaction
08:45 - Challenge Of Composing For Half-Life:Alyx
10:45 - Half-Life:Alyx Was The Hardest Project Mike Ever Worked On
12:40 - Mike Found It Hard Adapting To Valve’s Work Structure
15:37 - Valve Does Have A Hierarchal Structure Its Just Not Traditional
17:35 - Mike’s Views On Deadlines & Structure/Film Music Structure
21:50 - How Mike Structured The Music For Half-Life:Alyx
23:00 -Mike Didn’t Know Music Was His Calling Well Working On LOTR/Working On LOTR
25:20 - What Made Mike Change From VFX To Composing Music
28:00 - How Mike Ended Up Working At Valve
30:40 - How Mike’s Interview Process Went To Get Hired At Valve
35:45 - Working With Peter Jackson & Wachowski Brothers
37:22 - Working With Gabe Newell
42:15 - Meetings In Regards To Setting Up A Valve Office In NZ/Other Offices
44:44 - Journalists/Being Careful What You Say
46:15 - Why Mike Didn’t Get NZ Residency/Attending The LOTR Film Premiere In Wellington
47:15 - Mike Clears Up What His Role Was On LOTR
48:30 - Fear Of Failure/The Gravity Of Working On LOTR
50:45 - Dealing With Imposter Syndrome
54:45 - Finding A New Musical Palette With Every Valve Franchise
57:20 - Mike Has Synesthesia
59:39 - Mike Wants To Do Portal 3 But Doesn’t Want To Do Team Fortress 3
1:00:30 - Where To Follow Mike Morasky

Aug 24, 2022 • 1h 3min
#139 - Ellen McLain Interview (Portal 2, GLaDOS, Voice Acting, Improvising, Broadway, Valve etc.)
Ellen McLain is an accomplished singer and voice actress who is best known for voicing GLaDOS in Portal 1 and Portal 2.
#portal2 #valve #glados
SOCIAL MEDIA
TWITTER - @ellenmclain
TIMESTAMPS
00:00 - Intro/Kiwi Talkz Name
01:23 - Original Intention Of Robotic GLaDOS Voice
03:35 - How To Sound Like A Robot/Initial Recordings
06:07 - Candide Operetta/Broadway
08:05 - Throwing Out Ideas In The Studio
09:02 - Dynamic In The Studio With Valve Devs
10:32 - Advocating For More Valve Games/Erik Wolpaw
11:45 - Ellen Worked On Portal 2 From The Very Beginning Of Development
14:42 - Working On Other Projects Well Working On Portal 2
15:20 - Studio Sessions Never Became Monotonous/Ellen Never Gets Bored
16:40 - Books Ellen Is Currently Reading/Russia & Putin
20:02 - Drawing On Your Own Life To A Voice Project
21:00 - Ellen Has Dreams Of Murdering People
22:50 - Working With Valve
24:20 - How Still Alive Song Came About//Jonathan Coulton/Turret Choir
29:00 - Approaching Recording GLaDOS different for the Portal Songs
32:00 - Recording Dialogue Out Of Order
34:00 - Ellen Got Given Recordings Of Stephen Merchant & JK Simmons For Portal 2
34:38 - Outlaws/Stephen Merchant/Not Disappointing Fans
38:00 - Whiplash/JK Simmons/Juiliard School//Teaching
40:34 - Ellen Is Keen For Portal 3
41:10 - The Job Of The Actor Is To Not Make A Role Stale/Ellens Marriage
43:30 - Bickering Couple In Left 4 Dead/Valve Not Knowing Ellen Was Married To John Lowrie
45:58 - Improvising On Portal
48:20 - Getting The Call To Come Back For Portal 2/How GLaDOS Influenced Ellens Work On Pacific Rim
51:22 - Projects Ellen Has Worked On Recently
54:50 - Ellen Loves Working & Rehearsing
56:24 - Ellens Favourite Performance Was Opera
58:40 - Ellen Doesn’t Like Watching Her Own Performances
1:01:00 - Where To Follow Ellen McLain

Jun 25, 2022 • 1h 13min
#138 - Paul Tozour Interview (Metroid Prime 2 & 3, Boss Design, A.I., Leadership, Four Swords etc.)
Paul Tozour is a former engineer and video game developer with over 25 years of experience. He is most well known for his work on Metroid Prime 2 & 3. He is currently in the process of finishing his book The Four Swords: A Parable of Leadership, Video Games, and Dead Dragons which is due for release at the end of 2022.
SOCIAL MEDIA
TWITTER - @fourswordsbook
TIMESTAMPS
00:00 - Intro
00:50 - What His Role Was At Retro Studios
02:30 - Challenges Between Retro & Nintendo/Dark Samus Fight In Prime 3
06:16 - Working With Tanabe/Western Vs Eastern Design
09:02 - Adapting To Nintendos Design Philosophies
10:55 - Project X And How It Fell Apart
17:17 - Michael Kelbaugh’s Influence On Retros Culture/How Paul Got Into Leadership
21:00 - No Evidence To Show Crunch Is Productive/Cultural Norms
24:58 - Leadership Is Building Culture Intentionally
25:55 - Paul’s Crunch Stories/Underlying Problems Of Leadership
28:44 - Game Studio Values/Fear Of Conflict
31:35 - Leadership Is Leaving Your Ego On The Table
32:20 - Activision’s Scandal A Symptom Of A Deeper Problem
33:20 - Day Courses For Studios/Devs Having 100% Ownership Of Studios/Unions
35:50 - Andy O’Neills Saying/Mark Heigh- Hutchinson
37:15 - Michael Kelbaugh’s Leadership
38:25 - Different Disciplines
41:40 - Pauls Book THE FOUR SWORDS And How It Came About
47:34 - Aven Colony/Helios Boss In Prime 3
50:15 - Pauls Frustration With A.I. In Gaming
53:31 - A.I. Gaming Evolution Is Very Slow/Flowchart Of Boss A.I. While Working On Prime 2
57:01 - Idol State Of Dark Samus Battle In Prime 2
59:40 - Tanabe Didnt Like The Original Design Of The Pirate Homeward
1:01:44 - In Nintendo Meetings You Never Reference Another Game In Design Pitches
1:03:30 - The Game Is The Design Document With Nintendo
1:06:20 - Massive Design Documents Never Get Read
1:07:29 - Retro Devs Were Halo Fans And So It Influenced Prime 3/East & West Design Meet In Metroid Prime Trilogy
1:08:50 - You Gain New Perspectives From Working With Nintendo
1:10:30 - Wrap Up/FOUR Swords Book Promotion
1:11:45 - Where To Follow Paul Tozour

May 28, 2022 • 57min
#137 - Eric Kozlowsky Interview (Tropical Freeze, Retro Studios, Art, Metroid Dread, Graphics, Layoffs etc.)
Eric Kozlowsky is an artist who has worked at multiple game studios and is most well known for his short but important tenure at Retro Studios on Donkey Kong Country Tropical Freeze. He is currently Art Director at Fuzzybot.
SOCIAL MEDIA
TWITTER -@vonkoz
INSTAGRAM - @von_koz
ARTSTATION - https://www.artstation.com/vonkoz
WEBSITE - https://www.landofkoz.com/
#tropicalfreeze #nintendo #retrostudios
TIMESTAMPS
00:00 - Intro
01:00 - Deadlines/Crunch
03:30 - Early Days At Retro Studios
06:00 - Working On Mangroves For Tropical Freeze
07:40 - Intimidation Factor/Camaraderie At Retro
09:20 - Eric’s Collaboration With Ted Anderson On Donkey Kong Country Tropical Freeze
12:31 - Eric’s Work On Windmill Hills
14:55 - Working On Rodent Ruckus
15:46 - Crunch At The End Of Tropical Freeze/Meltdown Mayhem/Destructive Terrain
17:29 - Working With Tanabe
19:40 - Tropical Freeze Levels Being Worked On Out Of Sync/Creating & Working With A Kit
23:59 - Learning From Your Peers/Nintendo Doesn’t Let You Share RAW Files
27:00 - Why Eric Left Retro Studios
29:10 - Eric Is Gutted He Isn’t Working On Metroid Prime 4/Eric Wasn’t A DK Fan Until Working On Tropical Freeze
30:40 - Eric’s Thoughts On Metroid Dread/Super Metroid
33:40 - Pacing In Games/Artist’s Should Understand Basic Design
34:40 - Layoffs In The Industry/Why Eric Moved From Studio To Studio
38:18 - Fans Starting False Rumours When Eric Started At Retro/Being Adaptable
39:30 - Retro Studios Staff Laughing At Stupid Rumours/Wrong Expectations Affected Tropical Freeze
40:30 - Differences Between Stylised & Realistic Graphics
45:00 - Eric Struggles To Stay Up With With Technology/Tunic/Having A Critical Eye
46:50 - Eric Tries To Be Broader Than Just Games/Looking At The Source
48:54 - Catch The Essence But Not Have Direct Influences/Link’s Awakening Rip Off Indie Game
50:40 - Trying To Stay Up With Artists He Mentors/Some Artists Shouldn’t Be Directors
52:40 - Keep Your Skills Sharp As An Artist/Having Tunnel Vision With Art Sometimes
55:00 - Where To Follow Eric Kozlowsky
55:57 - Eric’s Book Arma

May 14, 2022 • 1h 7min
#136 - Ted Anderson Interview (Donkey Kong, Mario Kart 7, Artistry, Nintendo, Texture Libraries etc.)
Ted Anderson is an artist who is most well known for his tenure at Retro Studios working on both Donkey Kong Country games and Mario Kart 7. He currently works for Pixel Pushers Union 512 and recently released the game Tonight We Riot.
SOCIAL MEDIA
Pixel Pushers - @ppu512
Twitter - @pixel_possum
Tonight We Riot - https://tonightweriot.com/
#donkeykong #mariokart #retrostudios
TIMESTAMPS
00:00 - Intro
00:45 - How Ted Ended Up At Retro Studios
02:45 - Nintendo’s Philosophy On Art/Retro Helped Form His Artstyle
06:00 - Stylised Art/Warhammer’s Art Helped With Artstyle Of DKCR
08:15 - Dynamic With The Artists At Retro
09:20 - Creating Texture Libraries For DKCR
12:20 - Challenges Of Migrating Over To The Wii U Hardware
15:45 - Why Concept Art Is Needed/Boundaries Of An Artist
17:00 - Designing Grassland Grooves In DKCTF
19:50 - Working On World 5(The Fruit World)
20:45 - Collaborating With Eric Kozlowsky
22:45 - Ted Struggles With Water Levels/Specialty In Mechanical Structures
24:15 - Stylised & Realistic Art Challenges
26:30 - Dynamic Between Retro Studios & NOJ/DK Blow Mechanic Story
28:45 - Ted Got Given All The Assets For The Entire Mario Kart Franchise While Working On MK7
30:15 - Many Of Retro’s Staff Didnt Want To Work On Mario Kart 7/Early 3DS Development Kits
32:29 - MK7 Tracks Ted Worked On
33:18 - Ted Went Above And Beyond To Make Shy Guy Bazaar Track
36:10 - Ted Is A Quick Artist
36:40 - How Ted Works Fast But Still Maintains Quality
39:30 - How To Work Around Hardware Limitations
41:10 - How To Design Machinery
45:50 - Ted Worked Off Hours On Shyguy Bazaar To Make It Special
47:12 - How The Metroid Easter Eggs In Donkey Kong Came About/Crocomire Reference
48:45 - Retro’s Design Team/Artists Killing Some Designers Ideas
50:40 - Collaborating With Designers
52:10 - Foreground & Background Design In DKCR
53:50 - Making DK The Focus In Levels With Destructive Terrain
56:40 - Its A Fireable Offence To Work On Personal Games Well At Nintendo
1:00:00 - Publishers Should Encourage Developers To Work On Personal Projects Off Hours
1:01:00 - Certification
1:03:30 - Ted Shows Off His Retro Mementos
1:04:20 - Where To Follow Ted Anderson/Pixel Pushers

May 7, 2022 • 58min
#135 - Chet Faliszek Interview (Valve, Left 4 Dead, Portal 2, Writing, Crunch, Anacrusis etc.)
Chet Faliszek who was a former writer at Valve for over 12 years. He is now Co-Founder and CEO of Stray Bombay and are currently working on Anacrusis.
SOCIAL MEDIA
TWITTER - @chetfaliszek
ANACRUSIS WEBSITE - https://www.theanacrusis.com/
Discord - https://discord.com/invite/straybombay
#valve #left4dead #anacrusis
TIMESTAMPS
00:00 - Intro/Anacrusis Correction & What It Means
01:41 - Big Dictionary Of Slang
03:19 - Proper Pronounciation Of Faliszek
04:46 - Being Approached By Gabe To Join Valve/Gabe’s Personality
06:08 - Chet’s First Day At Valve
07:15 - Dynamic Between Chet & Erik Wolpaw
08:10 - Work On Half Life Universe
09:30 - Gabe Initially Didnt Want Chet To Do A Zombie Game
11:37 - Conception Of Left 4 Dead
13:20 - What Chet Would Change On Left 4 Dead Based On The Pandemic
15:41 - Planting Seeds For A Sequel In Left 4 Dead
17:30 - How He Ended Up Writing For Portal 2/Writing For Portal 2
20:45 - Challenge Of Writing For Left 4 Dead
22:00 - Valve’s Culture/Certification
24:46 - Valve’s Influence On Stray Bombay/Flat Hierarchy Pros & Cons
27:43 - Misperceptions/Collaboration
31:00 - Working With Sensitive People/Nothing Is Cool & Suck/Feedback
33:17 - Chet Doesn’t Get Affected By People Screaming At Him/Dealing With Tensions
35:40 - DOOM’s Impact On Chet/Improving Your Comedy/Old Man Murray
38:20 - Chet Loved Living In Cleveland
39:01 - How Being A Painter Transferred Over To Game Design
41:00 - Chet Has A Lot Of Respect For Trade Workers
42:25 - Self Imposed Crunch/You Can’t Finesse Crunch
45:02 - Retail Releases Are What Causes Crunch
45:05 - How Chet Ended Up Working On HTC VR
51:10 - Defining The Goals On Anacrusis
52:30 - What’s On The Horizon For Anacrusis
56:50 - Where To Follow Chet Faliszek/Stray Bombay

May 2, 2022 • 56min
#134 - Jim Wornell Interview (Graphic Design, Ocarina Of Time, Metroid Prime, Voice Acting, Nintendo etc.)
Jim Wornell was a former graphic designer at Nintendo who created the logos for franchises such as Metroid, Animal Crossing and Paper Mario. He also was a localiser, bug tester and manual editor on Ocarina Of Time.
#nintendo #ocarinaoftime #metroidprime
SOCIAL MEDIA
TWITTER - @jimbob_crachit
WEBSITE - https://www.jimwornell.net/
TIMESTAMPS
00:00 - Intro
01:07 - How Jim Ended Up Working At Nintendo & Became A Graphic Designer
04:00 - The Hardest & Easiest Graphics To Design
05:50 - Iterations Of Animal Crossing Logo/Logo Design Phase
08:00 - Working On The Metroid Prime Logo
13:00 - What Graphic Design Jim Does Now/Nintendo Has All Of Jim’s Unseen Designs
14:30 - The Hardest Parts Of Learning Graphic Design
15:30 - The Big Green Book Of Maps/Learning Design Before Youtube
17:20 - Friendly Rivalry With Other Graphic Designers
17:55 - Working On Ocarina Of Time
23:35 - Bugs Found Well Play Testing Ocarina Of Time
24:55 - Being Credited For Work Jim Didn’t Do
25:25 - Design That Was Made But Game Was Cancelled
26:54 - Jim Did The Metroid Prime Logo Entirely Solo/Other Work He Was Doing At The Time
28:07 - Time Management/Advice For Designers
29:50 - Checking Your Ego
31:44 - What Jim Asks Of Clients When They Request A Design
33:10 - Dealing With Clients Who Don’t Know What They Want
35:15 - Metroid Prime Logo Font
36:56 - Metroid Fusion/Metroid Prime 2 Logo
38:00 - Paper Mario Logo
39:04 - Never Stop Learning With Adobe Programs
39:48 - How Jim Ended Up Being The Announcer On F-Zero X
42:48 - Voice Acting Bug/Voice Acting Is A Tough Business
43:15 - Doing Different Accents/
44:35 - Connecting With The F-Zero Community
46:05 - Tips For Voice Acting
47:50 - Jim Is Learning About Mixing
49:20 - Meeting Shigeru Miyamoto
50:49 - Meeting Owen Hart 3 Weeks Before He Died/Meeting Dwayne Johnson
52:51 - Where To Follow Jim Wornell
53:25 - Who Drew Jim Wornell’s Graphic

Apr 16, 2022 • 1h 3min
#133 - Erik Wolpaw Interview (Half Life:Alyx, Portal 2, Portal 3, Valve, Writing, Dialogue etc.)
Erik Wolpaw is a writer at Valve and has worked on franchises such as Half Life and Portal. He recently worked on Half Life:Alyx and Aperture Desk Job
SOCIAL MEDIA TWITTER - @wolpaw
TIMESTAMPS
00:00 - Intro
00:25 - Being A Database Programmer Before Being A Writer
01:00 - Procrastination/Psychonauts
03:10 - Coming Up With Names Is Easy/Keeping Up Energy Is Hard/Jokes Being Cut
04:50 - Erik Doesn’t Like Writing
05:55 - Erik’s Ideology In Terms Of Writing For A Game
07:50 - Time Between Portal & Portal 2/Don’t Write Yourself Into A Corner
08:25 - Erik Wants To Work On A Portal 3/Valve’s Corporate Structure
10:01 - Portal 3 Might Not Happen/Why Valve Doesn’t Release Many Games
11:45 - Valve’s High Quality Bar/Development Cycle
12:20 - Portal 2 Almost Didn’t Happen/Portal 2 Project Cycle
15:45 - Games Are Terrible Until Near The End
17:04 - Struggling With Ideas For Portal 2 Until Wheatley Idea Came About
19:14 - Working With Stephen Merchant On Wheatley/Writing To An Actors Strengths
23:30 - People Involved In Directing An Actor In The Studio
25:00 - Working With Rhys Darby On Russell/Meeting Rhys Darby In L.A.
27:45 - The Original Writing For Half Life:Alyx Didn’t Work/Writing Half Life:Alyx
31:47 - Original Ending Of Half Life:Alyx And Tweaking It
34:15 - Connecting Half Life:Alyx Ending To Half Life 2
38:10 - Gabe’s Involvement/Erik’s Relationship With Gabe
39:45 - Writing With Jay Pinkerton
41:22 - Erik’s Easiest Character To Write Is The Institution Voice In Portal 2
42:36 - Writing Something And Thinking Its Horrible When Said Aloud
43:40 - Nate Bargatze Struggled With The Word Turret On Aperture Desk Job
44:08 - Convoluted Lines Of Portal 2
45:00 - Erik Appreciates The Work It Takes To Write Something Good/God Of War Caused Erik Stress
46:00 - Erik Is Always Stressed/Erik Hates Letting People Down
47:45 - Comedic Obsessions With Writing/Erik Wants To Improve On His Writing
49:40 - Re-Purposing Dialogue
50:10 - Erik Respects The Valve Artists/Picturing An Image Well Writing
53:00 - Jay Pinkerton Is A Good Designer/Comics
54:09 - Erik Wants To See A Sunset Overdrive 2/The Game Industry Is Quite Small
55:50 - Why Erik Left Valve & Became A Contractor Instead
56:50 - Erik’s Son Being Born During The End Of Portal 2’s Development
1:00:15 - Where To Follow Erik Wolpaw
1:02:09 - Petition To Gabe Newell To Start Portal 3


