Kiwi Talkz

Kiwi
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Mar 5, 2021 • 57min

#83 - ToxicxEternity Interview (Video Game Covers, Guitaring, Mixing, Transcribing, Metroid etc.)

ToxicxEternity is one of Youtube's most prolific Video Game Cover Guitarists. He has done metal covers for many games including Mario, Mega Man, Final Fantasy and more. You can support him via his Patreon page where you can pick which cover he does next. Patreon https://www.patreon.com/toxicxeternity SOCIAL MEDIA Youtube -  @ToxicxEternity  Twitter -  @ToxicxEternity  Facebook - ToxicxEternity Instagram - @ToxicxEternity   #videogamecovers #videogames #metal   TIMESTAMPS   00:00 - Intro 00:38 - How Reece Came Across ToxicxEternity 01:30 - How Toxic Got Into Doing Video Game Covers 04:00 - Managing Time To Complete Covers Weekly/Early Days 05:29 - Recording Takes The Longest Part To Finish/Recording Process 06:30 - Toxic Is A Perfectionist 07:04 - The Cover That Was The Hardest To Get Right 08:16 - How Toxic Decides When And When Not To Stick Close The Original Music 10:40 - How Toxic Made Metroid & Mario Mashup 11:40 - Doom & Animal Crossing Mashup 12:30 - Ratio Between Communities Song Requests & Toxic’s Choice 14:05 - Requests Through Patreon/Patreon 15:40 - Toxic Never Intended To Make A Living Off Video Game Covers 17:54 - How Toxic Learned To Mix Well/URN Academy/Nail To Mix 22:39 - When Toxic Decides To Guitar Shred And Not To Shred/Tallon Overworld 24:15 - Ultimate Bowser Cover 25:10 - Not Shredding All The Time Is Critical For When Performing LIVE 26:42 - Performing LIVE 27:40 - How Collaborations For Covers Come About 29:06 - Collaborators Working Out Of Different Studios 30:43 - Transcribing Music On The Spot Via Twitch 32:59 - How Toxic Is Allowed To Have Covers On Spotify While Avoiding Copyright Problems 35:26 - Toxic Open To Scoring Music For Video Games 37:30 - People Making False Promises To Toxic In His Early Career 38:33 - Covid Hasn’t Affected Toxic To Much 40:30 - Toxic’s Travel/Tour Plans 41:55 - Where Toxics Fan Demographics Are Based 43:00 - Toxic Really Wants To Perform On Stage 43:24 - Touring With FamilyJules & Insane In The Rain 44:45 - Games Toxic Still Wants To Do Covers For 46:30 - Covers That Get Requested For The Most 47:30 - Having Wrong Expectations With Youtube Views 50:37 - Filming And Recording Are Done Separately 52:40 - Metroid Prime/Metroid Prime 4 54:36 - Toxic Doesn’t Often Take Breaks 54:59 - Where To Follow ToxicxEternity On Social Media & Patreon
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Feb 24, 2021 • 48min

#82 - Fit Nit Interview (Fitness, Nutrition, Muscle Mass, India, Mental Health, Immigration etc.)

Fit With Nit aka Nita is New Zealand's biggest Indian Fitness Influencer. When she first moved to NZ she suffered from depression due to the culture shock but went onto become a fitness instructor and a big social media sensation   SOCIAL MEDIA Instagram - @FitWithNit Facebook - Fit With Nit   TIMESTAMPS   00:00 - Intro 00:42 - Why Nita Migrated To New Zealand 02:17 - Difficulties Of Adjusting To New Zealand Culture/Depression 05:06 - Being Unable To Adjust Back To Indian Culture After Living In NZ 05:54 - How Nita Got Into Fitness & Became A Personal Trainer 11:43 - Nita’s Family Didn’t Know What A Fitness Instructor Was 13:00 - Mistakes People Make When They Get Into Fitness/Nutrition 15:35 - Muscle Mass Is Important 17:15 - Making Meals Plan Around Lifestyle 18:35 - Nita’s Fitness Regime/Structure 20:50 - Duration Of Nita’s Workouts/Rest Cycle 22:22 - Nita Likes Training By Herself 23:16 - Nita Goes To Other Gyms Where She Doesn’t Get Recognised 24:12 - Nita’s Meal Plan 26:36 - Nita’s Supplements & Water Intake 28:31 - Same Approach To Lose & Gain Weight With Approach To Calories 30:03 - Nita’s Guilty Pleasure Is Coffee 31:14 - What You Eat Affects Your Mental Health/Gut Problems 33:45 - Nita’s Diet Changed Dramatically After Moving To NZ/Diet In India 35:30 - How Nita Got Big On Social Media 36:30 - Indian Community In NZ Know Who Nita Is 37:34 - Meeting Jacinda Ardern 38:10 - Differences Between NZ & Indian Culture 39:10 - Advice For New Immigrants 40:40 - How Nita Motivates Herself When She Is Feeling Down 42:27 - Nita Feels Kiwis Need To Be More Open With Feelings 44:46 - Nita Loves Travelling/Queenstown 45:46 - Nita Will Launch A Youtube Page Soon 46:25 - Where To Follow Nita/Fit With Nit 47:04 - Nita Isn’t To Familiar With Herbal Medicine
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Feb 18, 2021 • 1h 10min

#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

Mick Gordon is a video game composer who is most well known for scoring DOOM and DOOM Eternal. He has also composed numerous other games like Killer Instinct, Prey and Wolfenstein. He is widely praised for his unique composing style as well his tight mixing of video game music.  SOCIAL MEDIA WEBSITE - mick-gordon.com TWITTER - @Mick_Gordon Facebook - Mick Gordon Instagram - @mick_gordon #Doom #DoomEternal #KillerInstinct   TIMESTAMPS 00:00 - Intro 01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing Demos 04:35 - The Direction Mick Was Given For Killer Instinct 05:53 - Learning Throat Singing 08:31 - Jago Theme Set The Direction Of The Music For Killer Instinct 10:45 - The Reality Of Deadlines & Crunch 12:40 - Doing Overnighters/Domino Effects Of Problems 14:34 - Micks Mixing Tips 16:38 - Micks BFG Division Mixing Breakdown 18:39 - Bands Having Unrealistic Expectations For Mick To Master It Like BFG Division 19:20 - Selecting Particular Instruments To Use Based On Frequency Range/Layering 21:30 - The Synth Wave Melody For BFG Division 23:20 - Originally No Guitars Were Allowed In DOOM 24:19 - Rip & Tear Was Originally Rejected/BFG Division Added Late In Development 26:25 - Implementation Of The DOOM Music 27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM Eternal 30:16 - Writing The Music And Refining It 31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal 34:54 - Getting Feedback From Rejected Demos/Seagull Managers 36:20 - Mick Gordon Remixing DOOM For Smash Bros 37:15 - Mick Doesn’t Get Royalties 38:30 - Anonymity 40:25 - How Covid Changed The Game Industry 41:20 - Difference Between Composing For Indie & AAA 42:26 - Mick Hearing His Own Music In The Gym 43:12 - Mick’s Performance At The Game Awards 48:34 - Mick Tells Game Awards Smoke Story 49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment 50:15 - Reaching Out For Projects/Challenge Of Making Games 52:49 - Designers Aren’t Sure What They Want From A Composer 54:10 - Mick Actively Moves Away From Doing Projects To Similar 55:58 - Working With Bring Me The Horizon 57:33 - Differences Between Working On Music Projects As Opposed To Games 59:41 - Spinals Theme Process 1:01:10 - Mick Shows Off Kangling instrument Used For Spinals Theme 1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer instinct 1:03:24 - Sampling Killer Instinct 1:04:00 - When To Keep Themes Close To The Original Tracks And When Veer Off Course 1:05:55 - Cinders Theme 1:06:25 - Robin Beanland/Recording Of Original Killer Instinct 1:07:15 - Playing Music By Ear  
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Feb 10, 2021 • 55min

#80 - Jack Wall Interview (Call Of Duty, Mass Effect, Orchestra, John Williams, Film, Royalties etc.)

Jack Wall is a video game/film/television composer he is mostly known for composing for a majority of the games in the Call Of Duty, Mass Effect and Myst franchises. SOCIAL MEDIA WEBSITE - www.jackwall.net TWITTER - @jackwallmusic INSTAGRAM - @jackwallmusic FACEBOOK - https://www.facebook.com/jackwallmusic/   TIMESTAMPS   00:00 - Intro 00:36-  Jack Walls Music Evolution/Process Of Writing 03:42 - How Jack Comes Up With An Idea 05:55 - Jack Walls Process Of Composing Mass Effect 1 & 2 07:19 - Implementation Of Music ME1 Different From Jack’s Intention 09:10 - The Reason Jack Didn’t Return To Score Mass Effect 3 10:29 - Scoring Various Call Of Duty Games 12:33 - Working Under Deadlines 13:33 - Jack Doesn’t Get Writers Block 14:55 - Why Jack Prefers Live Orchestra Vs Synthetic Orchestra 17:00 - Game Publishing Covering Live Orchestra 18:05 - Jack Has A Team To Help Write Orchestra Notations 19:45 - Why Jack Left Civil Engineering To Do Music Full Time 22:20 - How Jack Got Work In The Music Industry 27:27 - Jack Didn’t Play Many Games Before Composing For Video Games/Myst 29:08 - Jack Wouldn’t Want To Compose In The Older Days 30:40 - Jack Doesn’t Have A Favourite OST That He’s Worked On 31:20 - Jack Doesn’t Aspire To Work On Any Particular Franchise 32:54 - Lost Planet 3 33:50 - John Williams/Meeting John Williams 36:12 - Jack Loves Having Anonymity/Being Respected By His Peers 38:00 - Jack’s Career Has Always Been Steady/ 38:47 - Getting Burned Out/Composing In Portugal Due To Covid 40:00 - How Jack Prevents Himself From Getting Burned Out/Travelling 41:29 - Getting Royalties/Jack’s Music In The Olympics 44:22 - Freedom To Compose/Being Hired For Collaboration 47:50 - Jack Wants To Be Challenged With Music/Not Having A Signature Sound 50:20 - Its Hard To Be Hired For Composing For Film/Jack Prefers Scoring Games 52:06 - Difference Between Composing For Television & Film Vs Video Games 54:04 - Where To Follow Jack Wall On Social Media  
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Jan 28, 2021 • 55min

#79 - Dean Hall Interview (DayZ, Rocketwerkz, Game Design, Icarus, Military, Social Media etc.)

Dean Hall is a video game designer who came into prominence for his game DayZ. He has founder video game company Rocketwerkz and are releasing Icarus there first AAA game in 2021.   SOCIAL MEDIA Twitter - @rocket2guns Instagram - @thedeanhall Website - rocketwerkz.com Twitch - @rocket2guns   TIMESTAMPS   00:00 - Intro 00:34 - How Serving In The Military Influenced Dean’s Video Game Design/Military Training 01:55 - How Day Z Idea Came About 03:01 - When Dean Realised Day Z Would Become Big 04:47 - Online Hate/Criticism That Hurts 06:45 - Social Media Is A Necessity 08:07 - Pros & Cons Of Social Media 08:41 - What Dean Focuses On First On A Gaming Project 09:48 - How Long Icarus Has Been In Development/Release Date 12:11 - Why Cyberpunk Is A Success/Mistakes CDPR Made 14:05 - Difference Between NZ & Singapore Military/Trying To Psych You Out 17:40 - Kiwis Good & Bad Qualities 20:59 - NZ On Air Should Fund Kiwi Gamers & Youtubers 22:54 - Competing For WETA Staff/Cashbacks For Films 25:26 - Dean Isnt Good At Playing The Political Game 26:20 - Tencent’s Involvement In Rocketwerkz 27:48 - Dean Approaches Gaming Differently Now Compared To Day Z 29:15 - How Covid & Lockdown Affected Rocketwerkz & Development Of Icarus 32:10 - Rocketwerkz Developed A Plan When Covid First Appeared 33:50 - Cybersecurity Is Important 34:40 - Dean Thinks NZ Was Lucky In Handling Covid/Capitalising On Luck 37:34 - NZ Accountants & Lawyers are Terrible Advisers Of Risk 39:03 - Kiwis Don’t Know How To Deal With Failure 42:05 - Being A Product Of Your Environment 43:12 - Kiwis Need To Be More Pragmatic 44:20 - Dean Does Introspection 45:33 - Icarus Is influenced By Skyrim And Ark 46:49 - Game Design Is About What You Dont Put In 49:27 - Game Design Is A Team Effort 51:07 - Where To Follow Dean 52:30 - Dean Wont Release Icarus Until Its Complete/
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Jan 22, 2021 • 1h 10min

#78 - Tiffany Vollmer Interview (Dragonball Z, Bulma, Acting, Covid-19, Makeup etc.)

Tiffany Vollmer was the original voice actress for Bulma in Dragonball Z. She now mentors a lot of young people at MediaTech. In 2020 she went through the ringer as she caught covid and her life fell apart around her.   SOCIAL MEDIA Facebook - https://www.facebook.com/theogbulma/​ Twitter - @TiffanyVolmer Instagram - @theogbulma   TIMESTAMPS   00:00 - Intro 01:07 - Previous Pandemics/Pandemics Without Internet 02:27 - How Tiffany Got Into Performing Arts 05:05 - Feeling Good When You Prove Someone Wrong/Losing Friendships 07:09 - 2020 Was A Bad Year For Tiffany 08:49 - Tiffany Gives Her Backstory 15:15 - Tiffanys Life Came Crashing Down Due To Covid/Friends Dying 17:05 - Tiffany’s Symptoms When She Had Covid 21:34 - Coming Out Of The Otherside Of Covid 25:28 - Mentoring/Giving Back/MediaTech 27:05 - Tiffany’s Students Knowing She Voiced Bulma/Teaching Performing Arts Classes 30:20 - Tiffany Loves That She’s Not A Celebrity/Bringing Joy To People 32:40 - DBZ Not Paying Well 34:10 - Being Replaced For DBZ Kai 36:55 - Christopher Sabat/ Tiffany Has Moved On Now 38:04 - At The Time Tiffany Thought Her Career Was Over/Opportunities Arose In Hindsight 39:00 - Tiffany Is Grateful For Bulma Role/Tiffany Gets Mistaken For Amy Schauer 40:30 - Anonymity 41:14 - Backstory Of Tiffany’s Bulma Audition 46:02 - Tiffany’s First Recording Of Bulma 46:50 - Realising Bulma Is The Main Female Of The Series 47:58 - Carol Burnett Inspiration For Bulma 49:18 - Screaming As Bulma/Lost Registers Of Her Voice 52:00 - Raising The Pitch To Play Young Bulma In Dragonball 53:34 - Tiffany Doesn’t Remember Dragonball GT 54:24 - Recording Vocals For Video Games Is Tedious 56:40 - Reece Commends Tiffany For Not Being On Her High Horse 57:45 - Evolution Of Make-Up 1:00:06 - Digital Make Up Classes/Future Of Acting Classes 1:03:01 - Evolution Of Technology & Creative Arts 1:03:57 - Tiffany Got To Do Everything She Wanted To Do 1:06:18 - Where To Follow Tiffany/Facebook Is Bigger In NZ 1:08:16 - Reece Gets Emotional About Tiffanys Story
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Jan 17, 2021 • 1h 9min

#77 - Rob Vickery Interview (Venture Capital, Start Ups, Entrepreneurs, Tall Poppy Syndrome, California etc.)

Rob Vickery is a venture capital investor who has been primarily based out of Silicon Valley for the last 10 years. He moved to NZ in 2020 to help start up businesses in NZ to thrive. He is on a mission as managing partner at Hillfarrance to help create a billion dollar NZ business. SOCIAL MEDIA WEBSITE - https://hillfarrance.com Twitter - @VickeryRob LinkedIn - Rob Vickery   #Investing #Entrepreneurs #Startups #VentureCapital   00:00 - Intro 00:32 - What Is A Venture Capitalist 02:55 - Having A Good Bullshitter Meter 05:05 - Rob’s Reason For Moving To NZ From California 07:57 - Cultivating NZ Entrepreneurs/NZ Capitalising On How It Handled Covid 09:53 - Trying To Educate Government On Venture Capitalists 11:37 - Rise Of E-Sports/Why Rob Doesn’t Invest In E-Sports 13:58 - Difference Between Entrepreneurs Of NZ Vs California/What NZ Entrepreneurs Don’t Do 17:57 - Rob Loves His Job/Honour Of Working With Entrepreneurs 20:05 - Venture Capitalists Are Entrepreneurs As Well 20:29 - Working With Maori & Pasifika Entrepreneurs/Maori & Pasifika Are Amazing Salesman 23:18 - Hillfarrance Will Be Opening In Hamilton 24:21 - Roadshow With Entrepreneurial Community Over The Next Few Months 25:35 - Biggest Mistakes Entrepreneurs Make 30:07 - Thinking Global Instead Of Local 32:17 - Things About NZ Rob Was Surprised By 33:44 - Rob Was Surprised By NZ’s Poverty & Housing Problem 35:01 - Tall Poppy Syndrome Is A Huge Risk To Entrepreneurs In NZ 38:38 - Tall Poppy Syndrome Exists In Britain 39:40 - Combatting Tall Poppy Syndrome/Entrepreneurship Schools 43:44 - Covid Has Divided People 44:20 - Why America Is Divided 46:28 - How Trump, BLM & Covid Affected The Entrepreneurs In California & Silicon Valley/Why Rob Left America 54:50 - Arranging To Come To NZ Took Quite A Long Time/Rob Is Thankful To NZ 59:24 - Rob Doesn’t Like American Billionaires Taking Refuge In NZ Without Investing In The Country 1:03:25 - Gabe Newells/James Cameron Investment Into NZ 1:04:48 - Wealthy People/How Much Wealth Do You Realistically Need 1:06:30 - Northland Needs More Investment/Investing Into People 1:07:34 - Where To Follow Rob Vickery/Hillfarrence
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Jan 7, 2021 • 1h 7min

#76 - Martin O'Donnell Interview (Halo, Bungie, Microsoft, District 9, Film, Royalties, Bill Gates etc.)

Martin O'Donnell is a video game composer who has worked on numerous game but is famous for composing the original Halo up until Halo Reach, he also was audio director and oversaw sound effects and dialogue. He is considered one of the greatest video game composers of all time for his work on Halo. SOCIAL MEDIA WEBSITE - http://www.martyodonnellmusic.com TWITTER - @MartyTheElder YOUTUBE - https://www.youtube.com/channel/UC7ivNZIEmepeJ3YhrkK7PJQ FACEBOOK - https://www.facebook.com/MartytheElder/   TIMESTAMPS 00:00 - Intro 00:30 - Marty Being In GOAT Conversations 01:06 - How Long It Took For Marty To Realise The Impact Of The Halo Soundtrack 02:53 - Entertainment Conventions 03:32 - Marty’s Method To Composing 04:38 - Working Well Under Deadlines 05:57 - Writers Block 07:30 - Marty Open To Remixing Halo Themes For Smash Bros 08:57 - Evolution Of Work Environment At Bungie 12:09 - Microsoft & Bungie Initially Fighting Over Game Development 15:07 - Bungie Fighting With Activision 16:26 - Game Developers Becoming The Men In Suits 17:45 - Martin Thinks In Hindsight Microsoft Deal Was Ideal 18:30 - Halo Was The Golden Egg & Bungie Was The Golden Goose 20:23 - Marty’s Employee Contract With Microsoft 21:42 - Marty Butted Heads In His Last Year/Was Somewhat Aware He Would Get Fired 24:03 - Marty Was Shocked & Relieved At The Same Time From Being Fired 25:33 - Working On Sound Effects & Dialogue 28:29 - Marty Never Changed Any Of The Music By The Higher Ups 32:12 - Marty Open To Scoring For TV & Film 33:19 - Marty Met Peter Jackson For Halo Film 34:06 - Background Behind The Halo Film 37:19 - Halo Film Ideas Ended Up In District 9 39:20 - District 9 Being A Great Film 40:29 - WETA Designs For District 9 41:39 - Marty’s Relationship with Bungie & Microsoft These Days 43:30 - One Individual Can Influence A Whole Company/Bill Gates/Steve Jobs 45:66 - Geniuses Still Being Flawed 46:43 - Marty’s Future Endeavours/Highwire Games 48:59 - Tolkien Estate Contacted Highwire About Golem Game 51:00 - The Pain Of Trademarks/Copyright 52:20 - Getting Royalties For Halo Soundtrack/Music Publisher Tried To Pull Marty’s Own Music 54:40 - Marty’s Early Demos/Advice To Young Composers 58:01 - Marty’s Inception Stage 59:34 - Meeting Fans Expectations/Going Viral 1:03:58 - Marty’s Wife Keeps Him Grounded 1:05:06 - Where To Follow Marty/Highwire Games 1:05:45 - Marty Wants To Come To NZ
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Dec 28, 2020 • 1h 3min

#75 - Fraser Grut Interview (10,000 Dreams, Celebrities, Depression, Freelancing, Motivation etc.)

Fraser Grut is on an ambitious mission to film 10,000 peoples dreams and isn't due to finish this task until 2044.  SOCIAL MEDIA Instagram - frasergrut   TIMESTAMPS   00:00 - Intro/Technical Difficulties 00:54 - How 10,000 Dreams Project Started 02:25 - Fraser Has Wanted To Quit Multiple Times 04:30 - Family & Friends Forced Fraser To Keep Going 06:32 - What Fraser Does Behind The Scenes/Fraser Loves Talking To People About Dreams 07:50 - How Fraser Got Celebrities To Do It 08:44 - Guessing Emails/How Many Emails Fraser Sends A Day 12:05 - Time Of Day Fraser Sends Emails/App So You Know When People Have Checked It 13:56 - Kaley Cuoco Blocked Fraser 14:30 - Domino Effect Of Getting Celebrities 15:33 - Wording Emails Correctly/Being Turned Down Multiple Times 16:50 - How Reece Gets Guests On Kiwi Talkz 17:51 - How Reece Got The Composers Of Dragonball Z On His Podcast 20:02 - The Guests Reece Would Like To Get On Kiwi Talkz The Most 21:05 - Fraser Uses An Email Template/Name Drop 22:25 - Reece & Frasers Email Screw Ups 24:11 - Fraser Screwed Up With Jack Goodhue 25:26 - Being A Perfectionist Filming Dreams 27:51 - Doing 10,000 Dreams Took A Toll On His Relationship 29:00 - Having Deadlines Can Be A Good Thing 32:07 - How Fraser Gets Out Of A Negative State Of Mind 35:04 - Fraser Tells Story About Mark Cuban 37:19 - Dreams Randomly Appearing In His Email Inbox 38:32 - Having To Complete The Mission Of 10,000 Dreams 39:56 - Being Young And Playing The Long Game 40:56 - Doing 1 Year Was Harder Than Doing 4 Years/Making The Impossible Possible 42:29 - Fraser Got Hate For His Camera Style/Reaction To The Project 44:00 - People Giving Up On Podcasts/Advantage That Fraser Has 47:43 - People Who Dont Have A Dream 49:14 - Fraser Runs A Freelancing Film Company 50:09 - A Lot Of People Reach Out To Fraser Now/Bigger It Gets The Lesser The Chase 51:50 - Fraser Only Wants To Film One Person A Day So It Takes Longer/Being An Historian 53:44 - Covid Can Be An OpportunityAdapting To Zoom 55:42 - Took Fraser A Long Time To Realise Its About The Dream Not About The Filming/Wiggles Story 1:00:34 - Taking NZ For Granted 1:01:31 - Where To Follow 10,000 Dreams/Fraser Grut
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Dec 22, 2020 • 57min

#74 - David Wise Interview (Donkey Kong Country, Tropical Freeze, Kenji Yamamoto, Film, HEX etc.)

David Wise Is considered one of the greatest video game composers of all time primarily for his score on the Donkey Kong Country games, he is also one of the sampled video game composers as artists such as Drake & Childish Gambino have sampled his music in songs. SOCIAL MEDIA Website - www.davidwise.co.uk Twitter - @David_Wise   TIMESTAMPS 00:00 - Intro 00:33 - NDA’s 01:12 - Work Post Donkey Kong 01:58 - David Didn’t Realise How Big His Donkey Kong Soundtrack Was Until The Internet Blew Up 02:29 - OC-Remix 02:47 - Donkey Kong Country 2/Pushing The Tech For SNES 03:52 - Jamming Sam Miller/Compressed Sounds 06:06 - Delay Had To Be Simulated 06:52 - Chucking Grant Kirkhope In The Deep End With HEX 07:48 - Haunted Hall 09:43 - Being Isolated/Covid 10:14 - David Would Hum Tunes Before Recording In HEX 11:05 - Krooks March/Castle Theme 12:15 - Problem Solving 12:45 - Tropical Freeze Is What DKC Would Sound Like Without Limitations 13:29 - Live Instrumentation On Tropical Freeze 14:04 - Collaboration With Retro 14:45 - Kenji Yamamoto’s Involvement In Tropical Freeze 15:56 - Translators With Kenji Yamamoto 17:08 - David Praises Kenji’s Music On Metroid 17:47 - Time David Would Spend At Retro 18:28 - Writers Block 19:20 - Visual Cues To Composing Well Working On Donkey Kong 20:55 - Time It Would Take To Compose On One Track 21:33 - High Tide Ride 22:36 - David Was Largely Left To Do What He Wants 23:23 - Felt Nice To Do Tropical Freeze As Donkey Kong Put Him On The Map 24:14 - Doing Different Genres 25:34 - David Would Like To Work On Film/Advantages Of Scoring For Film 26:50 - Film Scoring Process Vs Game Scoring Process 27:40 - Escaping The Stigma 28:05 - David Would Like To Score For Smash Bros 29:00 - David’s Time In Japan/Nintendo Are Secretive 29:46 - Rare & Retro Culture Difference 30:40 - So Many Rappers Sampling His Music In Hip-Hop 32:05 - David Is Working On Multiple Projects Right Now 32:50 - Covid Has Caused Him Delays 35:40 - David’s Process To Compose            38:30 - What Instruments David Uses To Compose 39:06 - Collaborating With The Former Rare Composes 40:25 - David Tries To Outdo His Previous Compositions 41:45 - Working Under Pressure/Mixing 43:39 - A Lot Of Different Instruments Used In Tropical Freeze/Quantising 45:26 - Stickerbrush Symphony Credits Music In Tropical Freeze 46:33 - Nintendo Told David When To Remix Previous DKC Tracks For Tropical Freeze 46:55 - Aquatic Ambience 48:17 - How Remixes In Tropical Freeze Ended Up There 49:58 - No 2 Days Are The Same When Composing 50:39 - Aquatic Ambience Took 5 Weeks To Write 52:38 - David Will Never Go Back To HEX 53:20 - Saving Time When Composing 55:17 - Where To Follow David Wise

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