

Kiwi Talkz
Kiwi
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
Episodes
Mentioned books

Mar 5, 2021 • 57min
#83 - ToxicxEternity Interview (Video Game Covers, Guitaring, Mixing, Transcribing, Metroid etc.)
ToxicxEternity is one of Youtube's most prolific Video Game Cover Guitarists. He has done metal covers for many games including Mario, Mega Man, Final Fantasy and more.
You can support him via his Patreon page where you can pick which cover he does next.
Patreon https://www.patreon.com/toxicxeternity
SOCIAL MEDIA Youtube - @ToxicxEternity
Twitter - @ToxicxEternity
Facebook - ToxicxEternity
Instagram - @ToxicxEternity
#videogamecovers #videogames #metal
TIMESTAMPS
00:00 - Intro
00:38 - How Reece Came Across ToxicxEternity
01:30 - How Toxic Got Into Doing Video Game Covers
04:00 - Managing Time To Complete Covers Weekly/Early Days
05:29 - Recording Takes The Longest Part To Finish/Recording Process
06:30 - Toxic Is A Perfectionist
07:04 - The Cover That Was The Hardest To Get Right
08:16 - How Toxic Decides When And When Not To Stick Close The Original Music
10:40 - How Toxic Made Metroid & Mario Mashup
11:40 - Doom & Animal Crossing Mashup
12:30 - Ratio Between Communities Song Requests & Toxic’s Choice
14:05 - Requests Through Patreon/Patreon
15:40 - Toxic Never Intended To Make A Living Off Video Game Covers
17:54 - How Toxic Learned To Mix Well/URN Academy/Nail To Mix
22:39 - When Toxic Decides To Guitar Shred And Not To Shred/Tallon Overworld
24:15 - Ultimate Bowser Cover
25:10 - Not Shredding All The Time Is Critical For When Performing LIVE
26:42 - Performing LIVE
27:40 - How Collaborations For Covers Come About
29:06 - Collaborators Working Out Of Different Studios
30:43 - Transcribing Music On The Spot Via Twitch
32:59 - How Toxic Is Allowed To Have Covers On Spotify While Avoiding Copyright Problems
35:26 - Toxic Open To Scoring Music For Video Games
37:30 - People Making False Promises To Toxic In His Early Career
38:33 - Covid Hasn’t Affected Toxic To Much
40:30 - Toxic’s Travel/Tour Plans
41:55 - Where Toxics Fan Demographics Are Based
43:00 - Toxic Really Wants To Perform On Stage
43:24 - Touring With FamilyJules & Insane In The Rain
44:45 - Games Toxic Still Wants To Do Covers For
46:30 - Covers That Get Requested For The Most
47:30 - Having Wrong Expectations With Youtube Views
50:37 - Filming And Recording Are Done Separately
52:40 - Metroid Prime/Metroid Prime 4
54:36 - Toxic Doesn’t Often Take Breaks
54:59 - Where To Follow ToxicxEternity On Social Media & Patreon

Feb 24, 2021 • 48min
#82 - Fit Nit Interview (Fitness, Nutrition, Muscle Mass, India, Mental Health, Immigration etc.)
Fit With Nit aka Nita is New Zealand's biggest Indian Fitness Influencer. When she first moved to NZ she suffered from depression due to the culture shock but went onto become a fitness instructor and a big social media sensation
SOCIAL MEDIA
Instagram - @FitWithNit
Facebook - Fit With Nit
TIMESTAMPS
00:00 - Intro
00:42 - Why Nita Migrated To New Zealand
02:17 - Difficulties Of Adjusting To New Zealand Culture/Depression
05:06 - Being Unable To Adjust Back To Indian Culture After Living In NZ
05:54 - How Nita Got Into Fitness & Became A Personal Trainer
11:43 - Nita’s Family Didn’t Know What A Fitness Instructor Was
13:00 - Mistakes People Make When They Get Into Fitness/Nutrition
15:35 - Muscle Mass Is Important
17:15 - Making Meals Plan Around Lifestyle
18:35 - Nita’s Fitness Regime/Structure
20:50 - Duration Of Nita’s Workouts/Rest Cycle
22:22 - Nita Likes Training By Herself
23:16 - Nita Goes To Other Gyms Where She Doesn’t Get Recognised
24:12 - Nita’s Meal Plan
26:36 - Nita’s Supplements & Water Intake
28:31 - Same Approach To Lose & Gain Weight With Approach To Calories
30:03 - Nita’s Guilty Pleasure Is Coffee
31:14 - What You Eat Affects Your Mental Health/Gut Problems
33:45 - Nita’s Diet Changed Dramatically After Moving To NZ/Diet In India
35:30 - How Nita Got Big On Social Media
36:30 - Indian Community In NZ Know Who Nita Is
37:34 - Meeting Jacinda Ardern
38:10 - Differences Between NZ & Indian Culture
39:10 - Advice For New Immigrants
40:40 - How Nita Motivates Herself When She Is Feeling Down
42:27 - Nita Feels Kiwis Need To Be More Open With Feelings
44:46 - Nita Loves Travelling/Queenstown
45:46 - Nita Will Launch A Youtube Page Soon
46:25 - Where To Follow Nita/Fit With Nit
47:04 - Nita Isn’t To Familiar With Herbal Medicine

Feb 18, 2021 • 1h 10min
#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)
Mick Gordon is a video game composer who is most well known for scoring DOOM and DOOM Eternal. He has also composed numerous other games like Killer Instinct, Prey and Wolfenstein. He is widely praised for his unique composing style as well his tight mixing of video game music.
SOCIAL MEDIA
WEBSITE - mick-gordon.com
TWITTER - @Mick_Gordon
Facebook - Mick Gordon
Instagram - @mick_gordon
#Doom #DoomEternal #KillerInstinct
TIMESTAMPS
00:00 - Intro
01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing Demos
04:35 - The Direction Mick Was Given For Killer Instinct
05:53 - Learning Throat Singing
08:31 - Jago Theme Set The Direction Of The Music For Killer Instinct
10:45 - The Reality Of Deadlines & Crunch
12:40 - Doing Overnighters/Domino Effects Of Problems
14:34 - Micks Mixing Tips
16:38 - Micks BFG Division Mixing Breakdown
18:39 - Bands Having Unrealistic Expectations For Mick To Master It Like BFG Division
19:20 - Selecting Particular Instruments To Use Based On Frequency Range/Layering
21:30 - The Synth Wave Melody For BFG Division
23:20 - Originally No Guitars Were Allowed In DOOM
24:19 - Rip & Tear Was Originally Rejected/BFG Division Added Late In Development
26:25 - Implementation Of The DOOM Music
27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM Eternal
30:16 - Writing The Music And Refining It
31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal
34:54 - Getting Feedback From Rejected Demos/Seagull Managers
36:20 - Mick Gordon Remixing DOOM For Smash Bros
37:15 - Mick Doesn’t Get Royalties
38:30 - Anonymity
40:25 - How Covid Changed The Game Industry
41:20 - Difference Between Composing For Indie & AAA
42:26 - Mick Hearing His Own Music In The Gym
43:12 - Mick’s Performance At The Game Awards
48:34 - Mick Tells Game Awards Smoke Story
49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment
50:15 - Reaching Out For Projects/Challenge Of Making Games
52:49 - Designers Aren’t Sure What They Want From A Composer
54:10 - Mick Actively Moves Away From Doing Projects To Similar
55:58 - Working With Bring Me The Horizon
57:33 - Differences Between Working On Music Projects As Opposed To Games
59:41 - Spinals Theme Process
1:01:10 - Mick Shows Off Kangling instrument Used For Spinals Theme
1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer instinct
1:03:24 - Sampling Killer Instinct
1:04:00 - When To Keep Themes Close To The Original Tracks And When Veer Off Course
1:05:55 - Cinders Theme
1:06:25 - Robin Beanland/Recording Of Original Killer Instinct
1:07:15 - Playing Music By Ear

Feb 10, 2021 • 55min
#80 - Jack Wall Interview (Call Of Duty, Mass Effect, Orchestra, John Williams, Film, Royalties etc.)
Jack Wall is a video game/film/television composer he is mostly known for composing for a majority of the games in the Call Of Duty, Mass Effect and Myst franchises.
SOCIAL MEDIA
WEBSITE - www.jackwall.net
TWITTER - @jackwallmusic
INSTAGRAM - @jackwallmusic
FACEBOOK - https://www.facebook.com/jackwallmusic/
TIMESTAMPS
00:00 - Intro
00:36- Jack Walls Music Evolution/Process Of Writing
03:42 - How Jack Comes Up With An Idea
05:55 - Jack Walls Process Of Composing Mass Effect 1 & 2
07:19 - Implementation Of Music ME1 Different From Jack’s Intention
09:10 - The Reason Jack Didn’t Return To Score Mass Effect 3
10:29 - Scoring Various Call Of Duty Games
12:33 - Working Under Deadlines
13:33 - Jack Doesn’t Get Writers Block
14:55 - Why Jack Prefers Live Orchestra Vs Synthetic Orchestra
17:00 - Game Publishing Covering Live Orchestra
18:05 - Jack Has A Team To Help Write Orchestra Notations
19:45 - Why Jack Left Civil Engineering To Do Music Full Time
22:20 - How Jack Got Work In The Music Industry
27:27 - Jack Didn’t Play Many Games Before Composing For Video Games/Myst
29:08 - Jack Wouldn’t Want To Compose In The Older Days
30:40 - Jack Doesn’t Have A Favourite OST That He’s Worked On
31:20 - Jack Doesn’t Aspire To Work On Any Particular Franchise
32:54 - Lost Planet 3
33:50 - John Williams/Meeting John Williams
36:12 - Jack Loves Having Anonymity/Being Respected By His Peers
38:00 - Jack’s Career Has Always Been Steady/
38:47 - Getting Burned Out/Composing In Portugal Due To Covid
40:00 - How Jack Prevents Himself From Getting Burned Out/Travelling
41:29 - Getting Royalties/Jack’s Music In The Olympics
44:22 - Freedom To Compose/Being Hired For Collaboration
47:50 - Jack Wants To Be Challenged With Music/Not Having A Signature Sound
50:20 - Its Hard To Be Hired For Composing For Film/Jack Prefers Scoring Games
52:06 - Difference Between Composing For Television & Film Vs Video Games
54:04 - Where To Follow Jack Wall On Social Media

Jan 28, 2021 • 55min
#79 - Dean Hall Interview (DayZ, Rocketwerkz, Game Design, Icarus, Military, Social Media etc.)
Dean Hall is a video game designer who came into prominence for his game DayZ. He has founder video game company Rocketwerkz and are releasing Icarus there first AAA game in 2021.
SOCIAL MEDIA
Twitter - @rocket2guns
Instagram - @thedeanhall
Website - rocketwerkz.com
Twitch - @rocket2guns
TIMESTAMPS
00:00 - Intro
00:34 - How Serving In The Military Influenced Dean’s Video Game Design/Military Training
01:55 - How Day Z Idea Came About
03:01 - When Dean Realised Day Z Would Become Big
04:47 - Online Hate/Criticism That Hurts
06:45 - Social Media Is A Necessity
08:07 - Pros & Cons Of Social Media
08:41 - What Dean Focuses On First On A Gaming Project
09:48 - How Long Icarus Has Been In Development/Release Date
12:11 - Why Cyberpunk Is A Success/Mistakes CDPR Made
14:05 - Difference Between NZ & Singapore Military/Trying To Psych You Out
17:40 - Kiwis Good & Bad Qualities
20:59 - NZ On Air Should Fund Kiwi Gamers & Youtubers
22:54 - Competing For WETA Staff/Cashbacks For Films
25:26 - Dean Isnt Good At Playing The Political Game
26:20 - Tencent’s Involvement In Rocketwerkz
27:48 - Dean Approaches Gaming Differently Now Compared To Day Z
29:15 - How Covid & Lockdown Affected Rocketwerkz & Development Of Icarus
32:10 - Rocketwerkz Developed A Plan When Covid First Appeared
33:50 - Cybersecurity Is Important
34:40 - Dean Thinks NZ Was Lucky In Handling Covid/Capitalising On Luck
37:34 - NZ Accountants & Lawyers are Terrible Advisers Of Risk
39:03 - Kiwis Don’t Know How To Deal With Failure
42:05 - Being A Product Of Your Environment
43:12 - Kiwis Need To Be More Pragmatic
44:20 - Dean Does Introspection
45:33 - Icarus Is influenced By Skyrim And Ark
46:49 - Game Design Is About What You Dont Put In
49:27 - Game Design Is A Team Effort
51:07 - Where To Follow Dean
52:30 - Dean Wont Release Icarus Until Its Complete/

Jan 22, 2021 • 1h 10min
#78 - Tiffany Vollmer Interview (Dragonball Z, Bulma, Acting, Covid-19, Makeup etc.)
Tiffany Vollmer was the original voice actress for Bulma in Dragonball Z. She now mentors a lot of young people at MediaTech. In 2020 she went through the ringer as she caught covid and her life fell apart around her.
SOCIAL MEDIA
Facebook - https://www.facebook.com/theogbulma/
Twitter - @TiffanyVolmer
Instagram - @theogbulma
TIMESTAMPS
00:00 - Intro
01:07 - Previous Pandemics/Pandemics Without Internet
02:27 - How Tiffany Got Into Performing Arts
05:05 - Feeling Good When You Prove Someone Wrong/Losing Friendships
07:09 - 2020 Was A Bad Year For Tiffany
08:49 - Tiffany Gives Her Backstory
15:15 - Tiffanys Life Came Crashing Down Due To Covid/Friends Dying
17:05 - Tiffany’s Symptoms When She Had Covid
21:34 - Coming Out Of The Otherside Of Covid
25:28 - Mentoring/Giving Back/MediaTech
27:05 - Tiffany’s Students Knowing She Voiced Bulma/Teaching Performing Arts Classes
30:20 - Tiffany Loves That She’s Not A Celebrity/Bringing Joy To People
32:40 - DBZ Not Paying Well
34:10 - Being Replaced For DBZ Kai
36:55 - Christopher Sabat/ Tiffany Has Moved On Now
38:04 - At The Time Tiffany Thought Her Career Was Over/Opportunities Arose In Hindsight
39:00 - Tiffany Is Grateful For Bulma Role/Tiffany Gets Mistaken For Amy Schauer
40:30 - Anonymity
41:14 - Backstory Of Tiffany’s Bulma Audition
46:02 - Tiffany’s First Recording Of Bulma
46:50 - Realising Bulma Is The Main Female Of The Series
47:58 - Carol Burnett Inspiration For Bulma
49:18 - Screaming As Bulma/Lost Registers Of Her Voice
52:00 - Raising The Pitch To Play Young Bulma In Dragonball
53:34 - Tiffany Doesn’t Remember Dragonball GT
54:24 - Recording Vocals For Video Games Is Tedious
56:40 - Reece Commends Tiffany For Not Being On Her High Horse
57:45 - Evolution Of Make-Up
1:00:06 - Digital Make Up Classes/Future Of Acting Classes
1:03:01 - Evolution Of Technology & Creative Arts
1:03:57 - Tiffany Got To Do Everything She Wanted To Do
1:06:18 - Where To Follow Tiffany/Facebook Is Bigger In NZ
1:08:16 - Reece Gets Emotional About Tiffanys Story

Jan 17, 2021 • 1h 9min
#77 - Rob Vickery Interview (Venture Capital, Start Ups, Entrepreneurs, Tall Poppy Syndrome, California etc.)
Rob Vickery is a venture capital investor who has been primarily based out of Silicon Valley for the last 10 years. He moved to NZ in 2020 to help start up businesses in NZ to thrive. He is on a mission as managing partner at Hillfarrance to help create a billion dollar NZ business.
SOCIAL MEDIA
WEBSITE - https://hillfarrance.com
Twitter - @VickeryRob
LinkedIn - Rob Vickery
#Investing #Entrepreneurs #Startups #VentureCapital
00:00 - Intro
00:32 - What Is A Venture Capitalist
02:55 - Having A Good Bullshitter Meter
05:05 - Rob’s Reason For Moving To NZ From California
07:57 - Cultivating NZ Entrepreneurs/NZ Capitalising On How It Handled Covid
09:53 - Trying To Educate Government On Venture Capitalists
11:37 - Rise Of E-Sports/Why Rob Doesn’t Invest In E-Sports
13:58 - Difference Between Entrepreneurs Of NZ Vs California/What NZ Entrepreneurs Don’t Do
17:57 - Rob Loves His Job/Honour Of Working With Entrepreneurs
20:05 - Venture Capitalists Are Entrepreneurs As Well
20:29 - Working With Maori & Pasifika Entrepreneurs/Maori & Pasifika Are Amazing Salesman
23:18 - Hillfarrance Will Be Opening In Hamilton
24:21 - Roadshow With Entrepreneurial Community Over The Next Few Months
25:35 - Biggest Mistakes Entrepreneurs Make
30:07 - Thinking Global Instead Of Local
32:17 - Things About NZ Rob Was Surprised By
33:44 - Rob Was Surprised By NZ’s Poverty & Housing Problem
35:01 - Tall Poppy Syndrome Is A Huge Risk To Entrepreneurs In NZ
38:38 - Tall Poppy Syndrome Exists In Britain
39:40 - Combatting Tall Poppy Syndrome/Entrepreneurship Schools
43:44 - Covid Has Divided People
44:20 - Why America Is Divided
46:28 - How Trump, BLM & Covid Affected The Entrepreneurs In California & Silicon Valley/Why Rob Left America
54:50 - Arranging To Come To NZ Took Quite A Long Time/Rob Is Thankful To NZ
59:24 - Rob Doesn’t Like American Billionaires Taking Refuge In NZ Without Investing In The Country
1:03:25 - Gabe Newells/James Cameron Investment Into NZ
1:04:48 - Wealthy People/How Much Wealth Do You Realistically Need
1:06:30 - Northland Needs More Investment/Investing Into People
1:07:34 - Where To Follow Rob Vickery/Hillfarrence

Jan 7, 2021 • 1h 7min
#76 - Martin O'Donnell Interview (Halo, Bungie, Microsoft, District 9, Film, Royalties, Bill Gates etc.)
Martin O'Donnell is a video game composer who has worked on numerous game but is famous for composing the original Halo up until Halo Reach, he also was audio director and oversaw sound effects and dialogue. He is considered one of the greatest video game composers of all time for his work on Halo.
SOCIAL MEDIA
WEBSITE - http://www.martyodonnellmusic.com
TWITTER - @MartyTheElder
YOUTUBE - https://www.youtube.com/channel/UC7ivNZIEmepeJ3YhrkK7PJQ
FACEBOOK - https://www.facebook.com/MartytheElder/
TIMESTAMPS
00:00 - Intro
00:30 - Marty Being In GOAT Conversations
01:06 - How Long It Took For Marty To Realise The Impact Of The Halo Soundtrack
02:53 - Entertainment Conventions
03:32 - Marty’s Method To Composing
04:38 - Working Well Under Deadlines
05:57 - Writers Block
07:30 - Marty Open To Remixing Halo Themes For Smash Bros
08:57 - Evolution Of Work Environment At Bungie
12:09 - Microsoft & Bungie Initially Fighting Over Game Development
15:07 - Bungie Fighting With Activision
16:26 - Game Developers Becoming The Men In Suits
17:45 - Martin Thinks In Hindsight Microsoft Deal Was Ideal
18:30 - Halo Was The Golden Egg & Bungie Was The Golden Goose
20:23 - Marty’s Employee Contract With Microsoft
21:42 - Marty Butted Heads In His Last Year/Was Somewhat Aware He Would Get Fired
24:03 - Marty Was Shocked & Relieved At The Same Time From Being Fired
25:33 - Working On Sound Effects & Dialogue
28:29 - Marty Never Changed Any Of The Music By The Higher Ups
32:12 - Marty Open To Scoring For TV & Film
33:19 - Marty Met Peter Jackson For Halo Film
34:06 - Background Behind The Halo Film
37:19 - Halo Film Ideas Ended Up In District 9
39:20 - District 9 Being A Great Film
40:29 - WETA Designs For District 9
41:39 - Marty’s Relationship with Bungie & Microsoft These Days
43:30 - One Individual Can Influence A Whole Company/Bill Gates/Steve Jobs
45:66 - Geniuses Still Being Flawed
46:43 - Marty’s Future Endeavours/Highwire Games
48:59 - Tolkien Estate Contacted Highwire About Golem Game
51:00 - The Pain Of Trademarks/Copyright
52:20 - Getting Royalties For Halo Soundtrack/Music Publisher Tried To Pull Marty’s Own Music
54:40 - Marty’s Early Demos/Advice To Young Composers
58:01 - Marty’s Inception Stage
59:34 - Meeting Fans Expectations/Going Viral
1:03:58 - Marty’s Wife Keeps Him Grounded
1:05:06 - Where To Follow Marty/Highwire Games
1:05:45 - Marty Wants To Come To NZ

Dec 28, 2020 • 1h 3min
#75 - Fraser Grut Interview (10,000 Dreams, Celebrities, Depression, Freelancing, Motivation etc.)
Fraser Grut is on an ambitious mission to film 10,000 peoples dreams and isn't due to finish this task until 2044.
SOCIAL MEDIA
Instagram - frasergrut
TIMESTAMPS
00:00 - Intro/Technical Difficulties
00:54 - How 10,000 Dreams Project Started
02:25 - Fraser Has Wanted To Quit Multiple Times
04:30 - Family & Friends Forced Fraser To Keep Going
06:32 - What Fraser Does Behind The Scenes/Fraser Loves Talking To People About Dreams
07:50 - How Fraser Got Celebrities To Do It
08:44 - Guessing Emails/How Many Emails Fraser Sends A Day
12:05 - Time Of Day Fraser Sends Emails/App So You Know When People Have Checked It
13:56 - Kaley Cuoco Blocked Fraser
14:30 - Domino Effect Of Getting Celebrities
15:33 - Wording Emails Correctly/Being Turned Down Multiple Times
16:50 - How Reece Gets Guests On Kiwi Talkz
17:51 - How Reece Got The Composers Of Dragonball Z On His Podcast
20:02 - The Guests Reece Would Like To Get On Kiwi Talkz The Most
21:05 - Fraser Uses An Email Template/Name Drop
22:25 - Reece & Frasers Email Screw Ups
24:11 - Fraser Screwed Up With Jack Goodhue
25:26 - Being A Perfectionist Filming Dreams
27:51 - Doing 10,000 Dreams Took A Toll On His Relationship
29:00 - Having Deadlines Can Be A Good Thing
32:07 - How Fraser Gets Out Of A Negative State Of Mind
35:04 - Fraser Tells Story About Mark Cuban
37:19 - Dreams Randomly Appearing In His Email Inbox
38:32 - Having To Complete The Mission Of 10,000 Dreams
39:56 - Being Young And Playing The Long Game
40:56 - Doing 1 Year Was Harder Than Doing 4 Years/Making The Impossible Possible
42:29 - Fraser Got Hate For His Camera Style/Reaction To The Project
44:00 - People Giving Up On Podcasts/Advantage That Fraser Has
47:43 - People Who Dont Have A Dream
49:14 - Fraser Runs A Freelancing Film Company
50:09 - A Lot Of People Reach Out To Fraser Now/Bigger It Gets The Lesser The Chase
51:50 - Fraser Only Wants To Film One Person A Day So It Takes Longer/Being An Historian
53:44 - Covid Can Be An OpportunityAdapting To Zoom
55:42 - Took Fraser A Long Time To Realise Its About The Dream Not About The Filming/Wiggles Story
1:00:34 - Taking NZ For Granted
1:01:31 - Where To Follow 10,000 Dreams/Fraser Grut

Dec 22, 2020 • 57min
#74 - David Wise Interview (Donkey Kong Country, Tropical Freeze, Kenji Yamamoto, Film, HEX etc.)
David Wise Is considered one of the greatest video game composers of all time primarily for his score on the Donkey Kong Country games, he is also one of the sampled video game composers as artists such as Drake & Childish Gambino have sampled his music in songs.
SOCIAL MEDIA
Website - www.davidwise.co.uk
Twitter - @David_Wise
TIMESTAMPS
00:00 - Intro
00:33 - NDA’s
01:12 - Work Post Donkey Kong
01:58 - David Didn’t Realise How Big His Donkey Kong Soundtrack Was Until The Internet Blew Up
02:29 - OC-Remix
02:47 - Donkey Kong Country 2/Pushing The Tech For SNES
03:52 - Jamming Sam Miller/Compressed Sounds
06:06 - Delay Had To Be Simulated
06:52 - Chucking Grant Kirkhope In The Deep End With HEX
07:48 - Haunted Hall
09:43 - Being Isolated/Covid
10:14 - David Would Hum Tunes Before Recording In HEX
11:05 - Krooks March/Castle Theme
12:15 - Problem Solving
12:45 - Tropical Freeze Is What DKC Would Sound Like Without Limitations
13:29 - Live Instrumentation On Tropical Freeze
14:04 - Collaboration With Retro
14:45 - Kenji Yamamoto’s Involvement In Tropical Freeze
15:56 - Translators With Kenji Yamamoto
17:08 - David Praises Kenji’s Music On Metroid
17:47 - Time David Would Spend At Retro
18:28 - Writers Block
19:20 - Visual Cues To Composing Well Working On Donkey Kong
20:55 - Time It Would Take To Compose On One Track
21:33 - High Tide Ride
22:36 - David Was Largely Left To Do What He Wants
23:23 - Felt Nice To Do Tropical Freeze As Donkey Kong Put Him On The Map
24:14 - Doing Different Genres
25:34 - David Would Like To Work On Film/Advantages Of Scoring For Film
26:50 - Film Scoring Process Vs Game Scoring Process
27:40 - Escaping The Stigma
28:05 - David Would Like To Score For Smash Bros
29:00 - David’s Time In Japan/Nintendo Are Secretive
29:46 - Rare & Retro Culture Difference
30:40 - So Many Rappers Sampling His Music In Hip-Hop
32:05 - David Is Working On Multiple Projects Right Now
32:50 - Covid Has Caused Him Delays
35:40 - David’s Process To Compose
38:30 - What Instruments David Uses To Compose
39:06 - Collaborating With The Former Rare Composes
40:25 - David Tries To Outdo His Previous Compositions
41:45 - Working Under Pressure/Mixing
43:39 - A Lot Of Different Instruments Used In Tropical Freeze/Quantising
45:26 - Stickerbrush Symphony Credits Music In Tropical Freeze
46:33 - Nintendo Told David When To Remix Previous DKC Tracks For Tropical Freeze
46:55 - Aquatic Ambience
48:17 - How Remixes In Tropical Freeze Ended Up There
49:58 - No 2 Days Are The Same When Composing
50:39 - Aquatic Ambience Took 5 Weeks To Write
52:38 - David Will Never Go Back To HEX
53:20 - Saving Time When Composing
55:17 - Where To Follow David Wise


