The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Apr 24, 2014 • 58min

#76: The Inside Scoop

Dirk and David take a moment to discuss the games they're working on and the challenges they face when trying to bring new game concepts to life. --------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron------------------------------Episode Outline 0:00:49 - War Stories 0:06:33 - The Knights of Puzzleot0:15:15 - David's side CCG project 0:29:30 - New CCG mechanics and approachability 0:35:01 - Futbol Strategy
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Apr 15, 2014 • 59min

#75: Infinite Loop

Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.-----------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau -@RobDaviauGamer, hello@robdaviau.com--------------------------Episode Outline0:01:22 - What is the origin of the "infinite game" concept?0:07:04 - The Cult of the New0:13:40 - CCGs0:22:04 - Game exploits and replayability0:30:58 - Expansions0:39:44 - Short and single-play digital games
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Apr 10, 2014 • 1h 4min

#74: Procedurally Chaotic with Julian Gollop

Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian's plans for his remake of Chaos Reborn.------------------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronJulian Gollop - @julian_gollop, www.chaos-reborn.com-------------------------Episode Outline0:02:02 - Chaos Reborn and its Kickstarter0:12:20 - Social elements in games0:16:42 - Chaos Reborn gameplay0:33:58 - Procedurally generated content0:52:58 - X-COM0:59:48 - The future of Chaos Reborn and early testing
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Apr 1, 2014 • 1h 7min

#73: MMOs, RPGs, and Pathfinder with Ryan Dancey

Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What's the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.--------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonRyan Dancey - @rsdancey--------------------------------------------------------------------Episode Outline0:00:21 - Ryan's background0:03:18 - Ryan and game design0:08:20 - The Pathfinder roleplaying game0:21:10 - Do MMOs hurt tabletop RPG sales?0:30:05 - Pathfinder online and Kickstarter0:39:49 - "Theme Park" games vs. sandbox games0:55:28 - Combat vs. relationships in RPGs
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Mar 25, 2014 • 55min

#72 Playtesting

Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players - how many playthroughs are "enough"?-------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronRob Daviau - @RobDaviauGamer, rob.daviau@ironwallgames.com-----------------------Episode Outline 0:00:46 - Playtesting Seafall0:09:45 - Playtesting and CCGs0:19:22 - Prototypes0:36:45 - Getting the right feedback0:39:10 - The creativity in boardgames0:45:58 - Shorter experiences
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Mar 18, 2014 • 1h 10min

#71: Intuitive Design. With Harrison Pink.

Telltale Games' Harrison Pink joins Dirk and David to talk about the difference between designing by instinct and using analysis and data. Can a designer ever be fully intuitive or analytic? The trio explores this topic through character development in The Walking Dead as well as Tales From the Borderlands.------------------------------------------------------------------------------Contact InformationDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeronHarrison Pink - @ColonialPink, harrisonpink@gmail.com------------------------Episode Outline0:00:43 - Intuitive vs Analytical Design0:09:04 - The Walking Dead and choices0:18:25 - Experience and its impact0:22:58 - Poker and feel0:40:15 - Adapting to new player roles0:49:26 - Borderlands and greed
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Mar 11, 2014 • 55min

#70: A Roman Farewell

Jon announces that he'll be retiring from the podcast in order to focus fully on At the Gates. Piggybacking on this topic, he and Dirk discuss workflow, where AtG is at now and highlight what's next for it. Dirk finishes up the episode by sharing his plans for TGDRT going forward.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com---------------------------Episode Outline0:01:10 - Jon's Last Ride0:03:52 - Work Patterns0:09:42 - Splitting Attention0:22:32 - The Impact of Art0:30:21 - Future of At the Gates0:41:15 - Travel & Convention Plans0:45:24 - Marketing0:51:43 - The Future of the Podcast
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Mar 4, 2014 • 1h 12min

#69: Players as Designers

Jon, Dirk and David discuss the idea of players as designers within the context of house rules, modding and optional rules. Other topics covered include: how much control should players have? When are house rules bad? How much creative control over the core game design should developers give out?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comDavid Heron - @DavidVHeron---------------------------Episode Outline0:00:38 - House Rules0:07:20 - Modding0:17:48 - Tabletop Games0:30:30 - Optional Rules0:38:55 - Our House Rules0:43:58 - Allowing for Player Creativity0:55:40 - Opening Up the Design Process1:03:35 - From Modder to Designer
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Feb 24, 2014 • 1h 30min

#68: Transparency

Soren joins Jon and Dirk to discuss transparency: what a game does and does not reveal to players. The discussion ranges from unpredictability in deckbuilders like 'Dominion' and 'Ascension', to fog of war in 'Civilization', 'At the Gates' and 'War Stories', to the need to memorize past actions in games like 'El Grande'. They wrap up with a lengthy discussion about the transparency problems Dirk and Soren have with the baseball sim 'Out of the Park' and why Jon still loves it all the same.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comSoren Johnson - @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com---------------------------Episode Outline0:00:24 - What IS Transparency?0:13:50 - Deckbuilders0:18:02 - Fog of War0:26:12 - Dirk's Games0:31:15 - Replayability0:38:18 - Memory0:45:35 - The Designer's Preference0:50:04 - Out of the Park Baseball1:12:00 - Designing Our Baseball Sim
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Feb 17, 2014 • 59min

#67: Game Phases & Pivots

Rob joins Jon and Dirk to discuss phases (the early game, the late game, etc.) and 'pivot points', which are moments when focus shifts from one aspect of a game (such as economic engine building) to another (scoring points). Some of the titles brought up during the conversation include Chess, Monopoly, Dominion, Lords of Waterdeep and Zimbabwe, the game that got Rob thinking about this topic.---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.comDirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.comRob Daviau - @RobDaviauGamer, Rob.Daviau@IronWallGames.com---------------------------Episode Outline0:00:22 - Pivot Points0:15:00 - Pacing Point of No Return0:21:20 - Chess0:27:14 - The Designer's Perspective0:34:35 - Game Phases0:42:00 - Pivots in Mechanics

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