

The Game Design Round Table
Dirk Knemeyer & David V. Heron
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
Episodes
Mentioned books

Sep 7, 2017 • 23min
#177: Tomer Perry, Ethics and Political Theory
In this episode, Tomer Perry, political theorists, avid board and table gamer from Harvard University joins David and Dirk. They discuss how games are used to teach ethics and political theory. --------------------- Tomer Perry - @Perrytom6, ethics.harvard.edu, politicalgamer.com David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:14 Welcome Tomer - Background 2:45 What impact, is what you're doing, having for people who are teaching? 3:53 Are great opportunity to also explore questions of ethics 7:44 Book: The Art of Losing 10:37 What can be learned from traditional game design? 12:13 What is the innovation that is breaking new ground? 15:31 Are there other fields besides IR that could benefit? 16:52 Tabletop games are easier to reproduce 19:37 Where does this all go moving forward?

Aug 24, 2017 • 32min
#176: Methodology and Management
David and Dirk catch up and talk about David's new work. They discuss some of the different ways he's found this new studio operates organizationally and how he thinks it may be a growing trend across the industry. --------------------- David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:38 What is David doing now in terms of job roles and companies? It's not quite what he expected 3:29 What is David's new project? 5:14 David discusses that this is the first time he's run a project from the very beginning. 7:32 Lean Engineering 9:13 How decisions are distributed across a team 12:14 How are the new ideas of developing a game applied in his new environment? 14:42 Where is the design happening? 18:02 What does the team look like? 20:50 What is the impressive part of the way this team is assembled and the game is being developed? 27:07 Is this new way of team design unique to the new company or is it something that is happening across the industry?

Aug 17, 2017 • 36min
#175: Listener Mail August 2017
David, Dirk, and Kathryn dive into the digital mailbag and take a shot at some listener questions. Topics include Kickstarter Cancellations, design organization and ways to pitch a game. --------------------- Kathryn Hymes - @chicalashaw, thornygames.com David Heron - @DavidVHeron Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com --------------------- Episode Outline 0:20 Everyone thinks it has been a good week. 0:26 Some listener comments 0:36 Listener Michael Hopkins - Kickstarter Cancellations 3:18 Q: Glen Slagel - Do you go back through old notes? 7:17 Q: Tristen Angeles & Ryan Sumo - How do you organize your design? 15:02 Q: Aaron Wilson & Trevor Willis - Pitching a game by video vs. at a convention? 18:15 Q: Tristen & Ryan - How do you organize play tests? 22:53 Art Quality of prototypes - How does high vs. low fidelity impact testing? 26:06 Events for designers 27:00 Q: Derek Tocaz - Score keeping mechanisms - what do you like? 34:23 Kathryn got some cool games while in Japan

Aug 4, 2017 • 44min
#174: Mo Turkington and LARPs
In this episode, Mo Turkington from Unruly Designs joins Dirk and Kathryn to discuss LARPs and specifically chamber LARPs focused on women in WWII. The conversation also touches on the roles LARPs can have in understanding social privilege. --------------------- Mo Turkington - unrulydesigns.com, moyra@unrulydesigns.com Dirk Knemeyer - @DKnemeyer, artana.com, dirk@artana.com Kathryn Hymes - @chicalashaw, thornygames.com --------------------- Episode Outline 0:14 Mo introduced and background 0:49 What is a LARP? 2:02 How does the idea of a LARP fit into Nightingales? 4:18 What attracts Mo to the subject of historical LARP? 8:53 As a designer how do you approach the historical details? 11:43 What are the concrete goals a LARP player has? 17:20 Are LARP games meant to be replayed? 19:51 Differences between LARP and tabletop games 20:40 Onboarding and Offboarding mechanics 25:54 Privilege Lines 29:51 Debreifs 35:12 The changing narratives of LARP, RPG and tabletop games 40:17 What's the right way to play a LARP for the uninitiated? 44:00 Wrap up and contact information

Jul 28, 2017 • 39min
#173: Game Design Axioms
Dirk, Kathryn, and Rob get together for the much anticipated game design axioms episode. Listen as they share their their top design principles.---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com Kathryn Hymes - @chicalashaw, thornygames.com Rob Daviau - @robdaviau---------------------Episode Outline 0:06 Greetings 0:22 Rob has a sultry voice 0:41 Kathryn and Rob are on the show together for the first time 0:57 Game design axioms 1:23 Axiom - Rob - Never make a person lose a turn 5:26 How Rob's experience at Hasbro contributed 6:45 Axiom - Kathryn - Design for the Human Animal 8:20 Heuristics - Group info and decisions in 3's 8:58 What are humans great at? 10:47 Insight - The Friction Is The Game 11:57 Flout Axioms with purpose 12:19 Kathryn background for her axiom 13:01 Axiom - Dirk - Know who you are designing for 16:29 User testing is core to knowing your audience 17:59 Tips for getting the right play testers 20:37 Axiom - Rob - Experience is more important than the rules 24:17 Rule design - people will do what they will do 25:19 Axiom - Kathryn - Rules relate to emotion 28:11 How to draw an emotional map 29:22 Axiom - Dirk - If you want them to like it, make sure they succeed. 34:12 Design Nuggets from the internet 34:37 Nugget - Design to guide for the right use 35:27 Nugget - Your politics or someone else's 35:52 Nugget - Be specific 36:21 Nugget - Tell me why to play your game 36:48 Nugget - Prioritize projects that are exciting to you 37:38 Nugget - People value what you make them work for

Jul 14, 2017 • 33min
#172: Mode 7's Paul Kilduff-Taylor
Paul Kilduff-Taylor from Mode 7, join David and Dirk for a discussion about the games Tokyo 42 and Frozen Synapse. They dive deep into some of the key decision drivers for these games as well as some history of the game industry since 2005, and where it is headed. They also touch on Paul's thought provoking article on Medium, "Playing With Toys While People are Dying"---------------------Paul Kilduff-Taylor - @mode7games, www.mode7games.com David Heron - @DavidVHeron---------------------Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com---------------------Episode Outline 0:17 - Paul's Background in the games industry 1:14 - What is the game Tokyo 42 about? 2:26 - Is the amount of killing in the game intentional? 3:48 - Frozen Synapse has a smaller scope, why? 5:55 - Discussion on the 'Charm' between Tokyo 42 and Frozen Synapse 8:13 - Is frustration and simultaneous turn design a conscious decision in your games? 10:21 - Frozen Synapse 2; why make another? 12:55 - Buy a game, get a give away; how does that work? 15:30 - What are the challenges with indie develops getting visibility 18:56 - What was going on in 2005 that brought the company together? 19:59 - Torque game engine history 21:48 - Introversion as a factor 22:44 - British game industry; how has the scene changed? 24:58 - Larger North American studios shutting down and its impact 26:44 - Procedural content generation 28:07 - Article in Medium "Playing With Toys While People are Dying" 31:19 - Any new projects coming?

Jun 30, 2017 • 35min
#171: Gunpoint's Tom Francis
This week Tom Francis, creator of the game Gunpoint, joins Harrison and Dirk to discuss the state of games journalism, how Gunpoint came about and what to expect next.---------------------Tom Francis - @pentadact, www.spaceships.cool Harrison Pink - harrisonpink@gmail.com, harrisonpink.com Dirk Knemeyer - @DKnemeyer, dirk@artana.com, www.artana.com---------------------Episode Outline 0:16 - Tom's Background 1:29 - What Motivated Tom to make his own games? 3:13 - Tom's programming background 4:15 - What brought Tom into the gaming industry 6:42 - Is games journalism shrinking? 11:51 - What drives games journalism traffic? 12:50 - What inspired the format of Gunpoint? 14:49 - Gunpoint did well especially for a first release. 17:35 - Why the name Gunpoint? 21:41 - Blogging during the development of Gunpoint. 28:42 - How do you stay motivated during the dark times?

Jun 15, 2017 • 38min
#170: Ross Cowman
This week, Dirk and Kathryn talk with Ross Cowman, owner of game design studio Heart of the Deernicorn. They discuss the game Fall of Magic.---------------------Ross Cowman- @rosscowman, www.heartofthedeernicorn.com Kathryn Hymes - @chicalashaw, thornygames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com.---------------------Episode Outline 0:00:19 - Ross' background 0:01.08 - Origin of company name 0:02:22 - company name SEO 0:02:57 - Origin of Fall of Magic 0:10:40 - Talking about a turn of the game 0:22:37 - What opportunities and difficulties have come from the game? 0:27:16 - What's next? 0:29:16 - Overseas reception of the game 0:33:22 - Translation of the game

Jun 8, 2017 • 32min
#169: Listener Mail June 2017
This week, David, Rob and Dirk get together to catch up and answer listener questions. Ice cubes are involved.---------------------David Heron - @DavidVHeron Rob Daviau - @robdaviau Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com---------------------Episode Outline 0:00:26 - What's David been up to 0:03.37 - Update from Dirk on the Tesla vs Edison Dual kickstarter 0:05:18 - Rob got a haircut 0:07:27 - Listener Steve asks about cancelled kickstarter backers 0:10:43 - Listener Steve asks about the 'Winner Effect' 0:15:18 - Listener Doug asks about Escape Rooms 0:23:27 - Listener JC asks about revealing key information in a game 0:26:04 - Listener Glen asks a question regarding an idea you can't get off the ground, when do you shelve it or keep going? 0:28:48 - The Little Zen Handbook

May 25, 2017 • 39min
#168: Emily Care Boss
This week, Dirk and Kathryn welcome veteran game designer Emily Care Boss to the show. Emily has a long history in designing RPG games and making tools available to players to challenge their views and expand their gaming horizons. Some of her games encourage players to examine uncommonly represented topics, such as romance and sexuality.--------------------- Emily Care Boss - @emilycare, www.blackgreengame.com Kathryn Hymes - @chicalashaw, thornygames.com Dirk Knemeyer - @DKnemeyer, www.artana.com, dirk@artana.com---------------------Episode Outline 0:00:19 - Emily's background 0:03:25 - Tabletop games and sexuality 0:15:40 - Emily's catalog 0:25:56 - RPG and game theory


