The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Nov 27, 2019 • 54min

#227 Meguey Baker Talks Apocalypse World

Dirk and David chat with Meguey Baker about her tabletop RPG Apocalypse World and writing in general. The discussion covers Apocalypse World's approach to the post-apocalyptic theme and how the writing and mechanical design helps players feel like they are the movers and shakers with a vision to change their post-apocalyptic world.
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Nov 12, 2019 • 49min

#226 David Dunham Talks Six Ages

Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world.
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Oct 29, 2019 • 1h

#225 Round Table on Thematic Games #1

Dirk and David speak with former cohost and friend of the show Kathryn Hymes. Together, the three of them discuss important questions and lessons learned from the first four episodes in the Designing Thematic Games series.
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Oct 15, 2019 • 1h 4min

#224 Scott Nicholson Talks Escape Rooms

Dirk and David discuss escape room design with Scott Nicholson, a game designer and professor who has studied escape rooms extensively. Scott talks about the predecessors to escape rooms, the thematic threat of ludonarrative dissonance, and the importance of asking "why?" with every component of a game's design.
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Oct 1, 2019 • 57min

#223 Kynan Pearson Talks Nintendo Themes

Dirk, David, and designer/artist Kynan Pearson discuss what goes into designing games for Nintendo's popular themes. Kynan talks about his role on both the Metroid Prime series as well as Donkey Kong Country Returns, and he also touches on his work with the non-Nintendo property Halo and its differences from fellow sci-fi shooter Metroid Prime.
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Sep 17, 2019 • 48min

#222 Elizabeth Hargrave Talks Wingspan

Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.
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Sep 3, 2019 • 55min

#221 Nikki Valens Talks Eldritch Horror

Dirk, David, and designer Nikki Valens kick off the Designing Thematic Games series with a discussion about the highly thematic games Nikki worked on at Fantasy Flight Games: Eldritch Horror, Arkham Horror, and Mansions of Madness.
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Aug 20, 2019 • 53min

#220 New Directions with Dirk and David

Dirk and David catch up with each other and what's new in their game design careers. They talk about the new direction for the show and announce a new series for the podcast: "Designing Thematic Games."
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Aug 6, 2019 • 1h 1min

#219 Cole's Thoughts on Pax Pamir: Second Edition

Dirk catches up with Cole Wehrle, designer of Root, and they discuss Cole's latest game Pax Pamir: Second Edition. Cole also talks about starting Wehrlegig Games with his brother while continuing full time with Leder Games.
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Jul 23, 2019 • 42min

#218 Geoff Engelstein and Isaac Shalev: Building Blocks of Tabletop Game Design

Dirk speaks with game designers Geoff Engelstein and Isaac Shalev about their co-authored book, Building Blocks of Tabletop Game Design: an Encyclopedia of Mechanisms.

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