The Game Design Round Table

Dirk Knemeyer & David V. Heron
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13 snips
Oct 14, 2020 • 52min

#247 Tabletop Game Development with Brenna Noonan

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Sep 29, 2020 • 51min

#246 Omari Akil Talks Rap Godz

Board game designer Omari Akil joins Dirk and David to talk about Rap Godz, Hoop Godz, and the process of making games that connect both mechanically and emotionally with a specific theme. They discuss the hip hop theme of Rap Godz as well as the street basketball theme of the upcoming Hoop Godz. Additional topics include managing scope and IP issues with a hip hop game, staying true to theme even if it upsets other game design norms, and designing as a sibling team.
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Aug 18, 2020 • 1h 6min

#245 Listener Questions August 2020

Kathryn joins Dirk and David to discuss the recent Rob Daviau episode as well as answer listener questions. In response to Daviau's design axiom, the trio discusses the role of memory in the games they design and play. Then the hosts proceed to answer listeners' questions. Those questions include: how to help characters avoid picking a playstyle they'll hate later, whether the hosts plan to work in the VR space, what the exact process is for incorporating an established IP, and how IP affects the character rosters of MOBA games.
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10 snips
Aug 4, 2020 • 55min

#244 Round Table on Matching Player Expectations

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7 snips
Jul 21, 2020 • 58min

#243 Rob Daviau Minimizes Ongoing Negative Effects

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Jul 8, 2020 • 51min

#242 Molly Johnson Talks Point Salad

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12 snips
Jun 23, 2020 • 1h 11min

#241 Diving into MOBA Perspectives and Problems

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Jun 9, 2020 • 53min

#240 Ryan Scott Aims for Balanceable, Not Balanced

Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.
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May 27, 2020 • 1h 13min

#239 Listener Questions May 2020

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17 snips
May 12, 2020 • 57min

#238 Round Table on How Different Game Mediums Handle Edge Cases

Kathryn once again rejoins Dirk and David to discuss the last few episodes of the podcast. The trio talks about the differences in edge cases between TTRPGs, board games, and video games. Then they move on to discuss the merits of the axiom: if the player doesn't see it, it might not exist. The group rounds out the discussion chatting about their familiarity with the 4x genre as well as MOBAs and why Kathryn, Dirk, and David all enjoy watching esports.

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