The Game Design Round Table

Dirk Knemeyer & David V. Heron
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Mar 24, 2026 • 1h 9min

Design Talk - NYT Games with Rohit Crasta

Join hosts Dirk Knemeyer and David Heron as they welcome Rohit Crasta, a longtime game designer and former lead designer of Wordscapes who now serves as a lead designer for the New York Times. This episode dives into the design philosophy behind the New York Times' latest social word game, Crossplay, and how it seeks to fill a gap in the market by offering a "pure," high-quality experience free from heavy microtransactions. The discussion covers the transition from casual mobile games to the NYT's unique "daily ritual" ecosystem, the technical hurdles of native app development over using game engines like Unity, and how social sharing tools like Wordle's grid revolutionized player engagement.
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Feb 24, 2026 • 56min

Civ Series 13 - Rogue Hex with Reed Erlandson

Reed Erlandson, designer of Rogue Hex and now a combat designer at Larian, talks game design and indie development. He explains Rogue Hex’s hex-based roguelite 4X deckbuilding, why deckbuilding tightens 4X turns, and how pacing, fragile cards, and barbarians shape tension. Reed also reflects on scope, post-launch updates, and learning to code to deepen design.
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Feb 10, 2026 • 50min

Design Talk - Designing large group games with Rikki Tahta

In this Design Talk episode, hosts Dirk Knemeyer and David Heron are joined by Rikki Tahta, designer of the hit bluffing game Coup. Rikki shares the origins of Coup, how competition and hidden information shape its tension, and the technical challenges behind making the game work smoothly. The conversation expands into the unique design problems of large-group games—from pacing and engagement to player elimination—and how designers can tackle them thoughtfully. Rikki also offers a look into his digital horse racing project and wraps up with advice for aspiring designers. A sharp, design-focused discussion for anyone interested in scalable and social game experiences.
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Jan 28, 2026 • 54min

Season: RPG - Interlude: The Final Round Table

Today, hosts Dirk Knemeyer and David Heron sit down today to have a discussion about RPGs stemming from a comment left by a user from the Discord channel. They dive into the importance of cards in combat mechanics, as well as David's connection to DnD.
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Jan 20, 2026 • 57min

Season: RPG - Exploring RPGs with Rob Daviau

Today, Rob Daviau joins us again after a year to contribute to a conversation about RPGs. Dirk, David, and Rob talk about some of the practicalities of RPG's and GMing, as well as some of the problems that have arisen through both the tariffs and the lack of face to face gaming. A meaningful conversation that opens up some deeper ideas in the RPG and GM world.
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Jan 6, 2026 • 46min

BtC with Ellie Dix and Dirk Knemeyer - Series Wrap-Up

Today, in an unusual turn of events, Ellie Dix, host of the series Behind the Cardboard, and Dirk Knemeyer, co-host of TGDRT, have a powerful conversation reflecting on the recent series that Ellie has worked so hard to produce. Touching on some of the key focal points and theming of series, as well as Ellie's production management and how that also can apply to her game design and everyday life. As well as discussing the series as a whole, they dive deeper into some specific arguments and concepts surrounding game design. This is a meaningful episode which will give viewers a preview of what Ellie has planned for the future.
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Dec 9, 2025 • 1h 27min

Season: RPG - D&D with Mike Mearls

Mike Mearls, a veteran game designer and key figure behind Dungeons & Dragons 5th Edition, shares rich insights into tabletop RPGs. He discusses the balance between imagination and structure in D&D, emphasizing the importance of strong GMs and streamlined rules. Topics include the challenges of online discourse, how to foster inclusive play, and the power of simple mechanics like a torch timer. Mearls also advises aspiring designers to start small, focus on playtesting, and create accessible games that enhance storytelling.
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Dec 2, 2025 • 45min

BtC- Brett Gilbert on Abandonment and Rejection

In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, what leads designers or publishers to walk away from a project, and how creators can better navigate the emotional and professional side of rejection. Ellie and Brett discuss strategies for pitching resilience, reframing setbacks as growth opportunities, and maintaining a healthy mindset in a competitive industry. A supportive and grounded episode for any designer facing the ups and downs of the creative process.
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Nov 25, 2025 • 56min

Season: RPG - Constructing Eberron with Keith Baker

Keith Baker, the legendary designer behind Eberron and the card game Gloom, shares his insights on world-building in this engaging conversation. He reveals the origins of Eberron and how its unique blend of pulp, noir, and magic-as-technology was born. The discussion dives into the design philosophy of player autonomy and narrative flexibility. Keith also touches on how different D&D editions have impacted Eberron, and offers advice for GMs on creating meaningful stakes and inviting player input to enhance storytelling.
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Nov 18, 2025 • 45min

BtC- Marcus Ross on conventions

In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus shares tips on avoiding overbooking, thoughts on tools like Tabletop Simulator, and the joys and challenges of traveling internationally for events. A helpful, engaging guide for designers and creators navigating the convention circuit.

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