New Books in Science, Technology, and Society

New Books Network
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Jan 19, 2023 • 33min

Lorraine Daston Books In Dark Times (JP)

Our Books in Dark Times series offered John this 2021 chance to speak with Lorraine Daston of the Max Planck Institute for the History of Science. Her list of publications outstrips our capacity to mention here; John particularly admires her analysis of “epistemic virtues” such as truth to nature and objectivity in her 2007 Objectivity (coauthored with Peter Galison).Although she “came of age in an era of extreme contextualism” Daston is anything but time-bound. She starts things off in John’s wheelhouse with Henry James, before moving on to Pliny the Younger–no, not the scientist, the administrator! Then she makes a startling flanking maneuver to finish with contemporary Polish poetry. John puffs to keep up…Discussed in this episode: Henry James, Portrait of a Lady (Nicole Kidman as Isabel Archer, American abroad, in Jane Campion’s Portrait of a Lady) Pliny the Younger, Letters (“the very model of the good civil servant”) Lisa Ford, Settler Sovereignty Ovid, Tristia Zbigniew Herbert, e.g. Mr. Cogito Wislawa Szymborska View with a Grain of Sand D. H. Lawrence, “Snake” (and other animal poems) Peter Godfrey-Smith, Other Minds (“This [octopus encounter] is probably the closest we will come to meeting an intelligent alien.”) George Herbert, “The Rose“ Olga Tokarczuk, Drive Your Plow over the Bones of the Dead Stanislaw Lem, Solaris (1961) and The Futurological Congress (1971) Listen and Read:41 RTB Books in Dark Times 13: Lorraine Daston, Historian of Science Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 18, 2023 • 55min

Shoddy: Recycled Textiles in History

Historian Hanna Rose Shell, a professor at University of Colorado, Boulder, talks about her book Shoddy: From Devil’s Dust to the Renaissance of Rags with Peoples & Things host Lee Vinsel. Along the way, Shell raises a number of important and interesting things, including the long history of reuse and recycling and how forms of technology and work become tied to social status. With shoddy, it was the anxieties of low class, low social status work and poverty. Shell also discusses how individual technologies become mirrors for the worries, fears, hatreds, and other feelings of society – how when we look into the history of any technology we often see ourselves reflected back. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 16, 2023 • 1h 1min

South Korea, Technology, and Globalization

Patrick Chung, assistant professor of history at the University of Maryland, talks about his research on the rise of shipping and manufacturing in South Korea with Peoples & Things host Lee Vinsel. Along the way, Chung provides fascinating insights into the role that both the US Department of Defense and local South Korean actors played in globalization. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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5 snips
Jan 15, 2023 • 1h 3min

Infrastructure and Inequality

Daniel Armanios, associate professor of Engineering and Public Policy at Carnegie Mellon University, talks about his work on infrastructure and inequality with Peoples & Things host Lee Vinsel. Armanios’ recent work has focused on coming up with quantitative measures of how infrastructure relates to inequalities around race, gender, and class, both to address historical injustices and to inform future infrastructure construction. Armanios also talks about how he brings these topics into his teaching and his larger project around engineering and social justice. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 15, 2023 • 1h 3min

Benjamin Hegarty, "The Made-Up State: Technology, Trans Femininity, and Citizenship in Indonesia" (Cornell UP, 2022)

In The Made-Up State: Technology, Trans Femininity, and Citizenship in Indonesia (Cornell UP, 2022), Benjamin Hegarty contends that warias, one of Indonesia's trans feminine populations, have cultivated a distinctive way of captivating the affective, material, and spatial experiences of belonging to a modern public sphere. Combining historical and ethnographic research, Hegarty traces the participation of warias in visual and bodily technologies, ranging from psychiatry and medical transsexuality to photography and feminine beauty.The concept of development deployed by the modern Indonesian state relies on naturalizing the binary of "male" and "female." As historical brokers between gender as a technological system of classifying human difference and state citizenship, warias shaped the contours of modern selfhood even while being positioned as nonconforming within it. The Made-Up State illuminates warias as part of the social and technological format of state rule, which has given rise to new possibilities for seeing and being seen as a citizen in postcolonial Indonesia.Like this interview? If so, you might also be interested in: David Reeve, To Remain Myself: The History of Onghokham Lynette J. Chua, The Politics of Love in Myanmar: LGBT Mobilization and Human Rights as a Way of Life Anjalee Cohen, Youth Culture and Identity in Northern Thailand: Fitting in and Sticking Out Professor Michele Ford is the Director of the Sydney Southeast Asia Centre, a university-wide multidisciplinary center at the University of Sydney, Australia. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 14, 2023 • 1h 14min

The Politics of Digital Technology

Meredith Whittaker, co-founder and faculty director of the AI Now Institute and Minderoo Research Professor at New York University, talks about the politics of digital technologies with Peoples & Things host Lee Vinsel. The conversation examines Whittaker’s fascinating career moving between industry and academia, her role in the Google walkout, and her hopes for the future, including the role of social movements in fomenting political change. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 14, 2023 • 47min

Christopher Bartel, "Video Games, Violence, and the Ethics of Fantasy: Killing Time" (Bloomsbury, 2020)

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue.Focusing on why individual players are motivated to entertain immoral and violent fantasies, Christopher Bartel's book Video Games, Violence, and the Ethics of Fantasy: Killing Time (Bloomsbury, 2020) advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies.Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 14, 2023 • 51min

Bridget Whearty, "Digital Codicology: Medieval Books and Modern Labor" (Stanford UP, 2022)

Medieval manuscripts are our shared inheritance, and today they are more accessible than ever—thanks to digital copies online. Yet for all that widespread digitization has fundamentally transformed how we connect with the medieval past, we understand very little about what these digital objects really are. We rarely consider how they are made or who makes them. Digital Codicology: Medieval Books and Modern Labor (Stanford UP, 2022) demystifies digitization, revealing what it's like to remake medieval books online and connecting modern digital manuscripts to their much longer media history, from print, to photography, to the rise of the internet.Examining classic late-1990s projects like Digital Scriptorium 1.0 alongside late-2010s initiatives like Bibliotheca Philadelphiensis, and world-famous projects created by the British Library, Corpus Christi College Cambridge, Stanford University, and the Walters Art Museum against in-house digitizations performed in lesser-studied libraries, Bridget Whearty tells never-before-published narratives about globally important digital manuscript archives. Drawing together medieval literature, manuscript studies, digital humanities, and imaging sciences, Whearty shines a spotlight on the hidden expert labor responsible for today's revolutionary digital access to medieval culture. Ultimately, this book argues that centering the modern labor and laborers at the heart of digital cultural heritage fosters a more just and more rigorous future for medieval, manuscript, and media studies.Jen Hoyer is Technical Services and Electronic Resources Librarian at CUNY New York City College of Technology and a volunteer at Interference Archive. She is co-author of What Primary Sources Teach: Lessons for Every Classroom and The Social Movement Archive. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 13, 2023 • 1h 2min

Artificial Unintelligence: How Computers Misunderstand the World

Data journalist Meredith Broussard talks about her book, Artificial Unintelligence: How Computers Misunderstand the World, with Peoples & Things host Lee Vinsel. The book how artificial intelligence systems do and don’t work and why people have come to have such unrealistic understandings of the technologies’ capabilities. One central factor is what Broussard calls technochauvinism, “the belief that technology is always the solution.” Broussard also discusses her early career as a computer scientist, why she became her journalist, and her hopes for a more humane technological future. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
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Jan 13, 2023 • 58min

Harald Koberg, "Free Play: Digital Gaming and the Longing for Effectiveness" (Büchner-Verlag, 2021)

What needs are satisfied in digital gaming? And what does the shift of these need satisfactions into the digital space say about the social realities in which they are embedded?Harald Koberg lets gamers themselves have their say and follows their traces of the described fascinations and passions in his latest book Free Play: Digital Gaming and the Longing for Effectiveness (Freies Spiel: Digitales Spielen und die Sehnsucht nach Wirkmächtigkeit). The answers found aim at experiences of efficacy: digital games and the communication spaces around them offer particular opportunities to experience one's own decisions and actions as relevant and effective. It is not only about narrated stories and interactions with the game, but also about the rules and limits of communication, spaces of unfolding, self-dramatization, and norm-setting.Using the examples of adolescent search for free spaces, insecure masculinity, and achievement society overload, Harald Koberg shows why critique of the medium of video games must focus on people and how much can be determined about larger social contexts along the way.Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok. Learn more about your ad choices. Visit megaphone.fm/adchoicesSupport our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

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