TypeScript.fm - The Friendly Show for TypeScript Developers

Kamran Ayub and Erik Onarheim
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Jan 20, 2026 • 32min

Astro is Skyward Bound, Stable require(esm), and Temporal Finally Ships | News | Ep 52

News for the week of January 12, 2026: Astro finds a new home, Chrome ships Temporal API, and latest Node marks require(esm) as stable. From the community: type-safe UI, how TypeScript differs at dev-time vs runtime, and Deno's (impressive) latency under load.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:11) - News: Astro Joins Cloudflare (06:09) - News: Astro 6 Beta Brings Parity to Dev and Prod Behavior (07:46) - News: Node 25.4.0 Brings Stable require(esm) (09:42) - News: Chrome 144 Ships Temporal, Safari... wen? (12:58) - Library Watch: Ohm Lets You Build Parsers, Interpreters, and Compilers (14:07) - PSA: Fastify Express Middleware Bypass Vulnerability (15:09) - Community Highlight: Daniel Rosenwasser Fixes BOM Bug (15:53) - Community Highlight: Type-safe UI by Andrew Hathaway (16:51) - Community Highlight: Forcing TS to Be Exhaustive by Carlos Menezes (18:11) - Community Highlight: Deno's Low Latency Under Load (19:43) - Community Highlight: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap (20:08) - Community Highlight: TypeScript. Runtime. And In-between by Ariel Shulman (20:48) - Community Highlight: You Should Be Using Dev Containers (21:42) - Community Highlight: useOptimistic Won't Save You by Colum Kelly (22:09) - Community Highlight: React Native Best Practices for AI Agents by Callstack (23:39) - Bleet of the Week (24:23) - Cool Link: Gameboy LEGO Set (25:00) - Cool Link: Global Game Jam is Happening Soon (25:56) - Cool Link: Realistic Terrain with Wave Function Collapse (27:19) - Cool Link: Complete CSS Course by Andy Bell (29:13) - The Minnesota Long Goodbye NewsAstro: The Astro Technology Company joins Cloudflare Theo: Cloudflare takes on Next.js Astro: Astro 6 Beta Node 25.4.0 is out: Joyee Cheung BSky ThreadChrome 144: Temporal shipped, Safari its your turn (via Andy Bell)Sarah Gooding: Temporal API Ships in Chrome 144, Marking a Major Shift for JavaScript Date Handling (via Rob Palmer)Temporal PolyfillDifferential serving / bundling by Jeremy WagnerLibrary Watch: Ohm (via JavaScript Weekly Issue 768: January 13, 2026)PSA: Fastify Express middleware can be bypassedFrom the CommunityDaniel Rosenwasser found a latent bug in TS 6.0 with BOMs and strict testingAndrew Hathaway: Type-Safe User Interfaces & the Manifest Pattern Carlos Menezes: Forcing TypeScript to be exhaustive Deno: P99 Latency is 72% Lower Than Node.jsDeno: Deno 2.6.5 Adds WebP and GIF Support to createImageBitmap Ariel Shulman: Typescript. Runtime. And in Between. - Ariel Shulman - NDC Copenhagen 2025 Syntax/Coding Garden: you should be using dev containersColum Kelly: useOptimistic Won't Save You (via React Weekly Issue #3) Callstack: Announcing: React Native Best Practices for AI Agents (via React Weekly Issue #3)Cool LinksCool Buy: Game Boy™ 72046 LEGO setCool Link: Global Game Jam  is happening!Cool Code: Wave Function Collapse by jyoung4242 (plus a sprite animation creator)Cool Course: Complete CSS - Piccalilli by Andy Bell MusicSeahorse Dreams by Kubbi (Spotify)
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Jan 14, 2026 • 43min

Node.js Patch Tuesday, Fix Unused Imports, and Why Logging Sucks | News | Ep 51

News for the week of January 5, 2026: patch all your Node.js installations! Like now! Plus, a new TypeScript ESLint fixer for unused imports. From the community: why we all suck at logging, the concise TypeScript book, and all the JS engines in one page.Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:59) - News: Node.js Patch Tuesday (12:13) - News: Astro 2025 Year in Review (13:19) - News: What's New in ViteLand, December 2025 (13:41) - News: TypeScript ESLint 8.5.3 Adds Unused Import Fixer (14:16) - Library Watch: Typique, Bundler Agnostic CSS-in-TS (19:04) - Community Highlight: JS Engine Zoo by Ivan Krasilnikov (21:24) - Community Highlight: Logging Sucks by Boris Tane (24:49) - Community Highlight: Optique Sync/Async Mode Support by Hongmin Lee (25:44) - Community Highlight: Use Vitest Projects by How to Test Frontend (26:27) - Community Highlight: The Concise TypeScript Book by Simone Poggiali (28:08) - Community Highlight: Syntax.fm with Dimitri on Type Slayer (29:02) - Community Highlight: Jake Bailey's GopherCon Talk Now on YT (29:47) - Community Highlight: Things-viz, Visualize Your Things 3 Todo Lists (30:40) - Bleet of the Week (31:09) - Secret of the Handbook: Decorators (33:47) - Cool Link: TransparentTextures.com (34:25) - Cool Link: FreeToUse.com (35:11) - Cool Product: Mighty-3 Music Player (37:51) - The Minnesota Long Goodbye NewsNode PSA: Security Releases for January 13Astro: 2025 Year in ReviewVoidZero: What’s New in ViteLand: December 2025 Recap TypeScript ESLint 8.53.0: Unused ImportsLibrary Watch: aleksei-berezkin/typique: Bundler-agnostic, zero-runtime CSS-in-TSFrom the CommunityIvankra: Javascript Engine ZooBoris Tane: Logging SucksHongmin Lee: Optique's type-safe sync/async mode supportHow to Test Frontend: Why you should start using projects in Vitest configurationSimone Poggiali: The Concise TypeScript BookSyntax.fm: How this guy got DOOM running purely in TypeScript Types Devtools.fm: Storybook ModernizationJake Bailey: Porting TS to Go (Gophercon talk)David Crespo: Things-viz TypeScript CLISecret of the Handbook: TypeScript Decorators Deep DiveCool LinksTransparent Textures - Create background tiling imagesFree to Use - Like Lofi musicMighty 3 music playerMusicSeahorse Dreams by Kubbi (Spotify)
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Jan 6, 2026 • 34min

The Grinch Stole MongoDB, a Backend Library Called Vla, and Strongly-typed Event Emitters | News | Ep 50

This week, learn about a Christmas-day MongoDB exploit dubbed MongoBleed and its risks. Discover a new backend library called Vla that aims to simplify TypeScript development. The community discusses strongly-typed events in game development, plus highlights include templates for React Native and js-draw for canvas work. There’s also a look at a major Color.js update and insights on gameplay trends as the hosts reflect on their gaming experiences over the holidays.
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Dec 23, 2025 • 46min

Modernization Agents, Standard Schema V1, and Year-end Podcast Wins | News | Ep 49

Our last episode for 2025, see you in 2026! News for the week of December 15 2025: Microsoft's experimental JS/TS modernization agent, new Next.js and Bun releases, and how pnpm is tightening the security screws. From the community: when to use types vs. interfaces, actionable tips on securing your local dev environment, and tips on using TypeScript types as a programming language.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:18) - News: TSGo Now Supports Experimental Decorators (06:18) - News: JS/TS Modernization Agent for VS Code (09:47) - News: Next.js 16.1 Brings Turbopack Caching and a Build Analyzer (10:32) - News: Bun 1.3.5 ft. Terminal Simulator, Compile-time Feature Flags (12:50) - News: Standard Schema V1 Released (14:24) - News: pnpm 10.26 Has Stricter Security Defaults (16:16) - News: Node Security Updates Pushed to Jan 7 (16:52) - Library Watch: numpy-ts, NumPy but in 100% TypeScript (18:57) - Library Watch: tinypdf and tinydocx, Minimal Document Creation (20:02) - Community Highlight: npm Security Best Practices by Liran Tal (23:10) - Community Highlight: TypeScript Types as a Programming Language by Thiery Michel (24:46) - Community Highlight: Build a Dino Runner in Deno, pt 3 (25:26) - Community Highlight: Types vs. Interfaces by Yan Sun (26:31) - Community Highlight: Eleventy's Progress on Zero Config TS (27:10) - Bleets of the Week (28:24) - Cool Link: noclip.website Lets You Explore Retro Game Levels (29:46) - Cool Tool: unplugin-inline-functions for Inlining Functions (31:48) - Cool Tool: rsdoctor, Analyze Rspack and Webpack Bundles (33:26) - The Minnesota Year-long Goodbye NewsExcalibur.js V0.32.0 holiday releaseTSGo PR #2343 adds experimental decorators supportMicrosoft: Announcing the JavaScript/TypeScript Modernizer for VS CodeNext.js 16.1 adds Turbopack improvementsBun: 1.3.5 release terminal simulator (PTY) and compile-time feature flag dead-code eliminationStandard Schema V1 release (h/t ArkType and Josh Goldberg) Library Watch: https://www.npmjs.com/package/numpy-tsLibrary Watch: Lulzx/tinydocx: Minimal DOCX/ODT creation libraryLibrary Watch: Lulzx/tinypdf: Minimal PDF creation libraryFrom the CommunityLiran Tal: NPM Security Best Practices: How to Protect Your Packages After the 2025 Shai Hulud AttackThiery Michel via MarmeLab: TypeScript Types as a Programming Language Deno Runner, Part 3: Build a dinosaur runner game with Deno, pt. 3 Yan Sun via LogRocket: Types vs. interfaces in TypeScript Zach Leatherman: 11ty Zero Config TypeScriptCool LinksCool Plugin: krispya/unplugin-inline-functions - Vite/unplugin for C/C++ style inlining Cool Link: NoClip.website lets you fly around classic game levels like Super Paper Mario, Majora's Mask, and Mario Kart WiiCool Tool: rsdoctor is a bundle analyzer for Rspack-family of tools (and webpack!)MusicSeahorse Dreams by Kubbi (Spotify)
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Dec 17, 2025 • 47min

Deno 2.6 Adds dx and TSGo, Temporal API in Chrome 144 Beta, and JSDoc *is* TypeScript | News | Ep 48

News for the week of December 8 2025: Deno 2.6 is packed with some cool features, Node 24 LTS ships stable type stripping, more React CVEs, and some new browser updates. From the community: JSDoc love, slay your TS type performance, and Figma's plugin system is built on shadows.MCP in Practice CourseOut now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)Sponsored by Excalibur.jsExcalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (06:13) - News: TypeScript 6.0 Will Remove the module Keyword (07:57) - News: Node 24 LTS Now Has Stable Type Stripping (08:49) - News: npm Has Revoked Classic Tokens (09:41) - News: Deno 2.6 Adds dx Command, TSGo Support (12:42) - News: Follow-up CVEs for React and Next.js (15:29) - News: Safari 26.2 Updates (18:36) - News: Chrome 144 Beta Ships Temporal API (19:17) - Library Watch: Kysera, Type-safe Data Access Toolkit (20:36) - Library Watch: Elysia, a Backend TS Framework (22:49) - Library Watch: multithreading.js, the Missing Standard Library for Concurrency (24:43) - Library Watch: typedriver, for Runtime Type System Integration (26:53) - Community Highlight: Typeslayer, Debugging Type Performance (28:32) - Community Highlight: JSDoc *is* TypeScript by culi (30:24) - Community Highlight: Call to Sponsor ESLint by Nicholas Zakas (30:47) - Community Highlight: Typing Cypress Aliases by Gleb Bahmutov (31:54) - Community Highlight: Figma's Plugin System (34:52) - Community Highlight: Vite 8 Now Reports Slow Plugins (35:11) - Community Highlight: machine, a TypeScript State Machine Library (35:54) - Community Highlight: Dino Runner Game in Deno, Part 2 (36:32) - Community Highlight: ArkType and Zod Creators Team Up (36:57) - Secret of the Handbook: String Literal Template Types (38:23) - Cool Game: Moomintroll Game on Steam (39:01) - Cool Link: Slop Detective by Kagi (39:29) - Cool Conference: NDC Toronto is Announced (40:11) - Cool Code: Tiny Physics in JS (41:19) - Cool Tool: Perro Engine Can Transpile C#/TS to Rust (42:41) - The Minnesota Long Goodbye NewsTypeScript: In 6.0, you can’t use `module ns` use `namespace ns`Node.js: Type Stripping is marked stable in Node 24 (LTS) release linenpm has revoked classic tokens but there are still risksDeno 2.6: dx is the new npx React Security: Denial of Service and Source Code Exposure in React Server Components WebKit Features for Safari 26.2 Chrome 144 Beta: Getting the Temporal APILibrary Watch: Kysera – type-safe data accessLibrary Watch: ElysiaJS – end-to-end typing web framework built on BunLibrary Watch: multithreading.js – The missing standard library for multithreading in JavaScript (Works in the browser, Node.js, Deno, Bun) Library Watch: Typedriver – sinclairzx81/typedriver: High Performance Driver for Runtime Type System Integration From the CommunityDimitri and MiTS: TypeSlayer - a TypeScript types performance tool  🤘 Culi: JSDoc *is* TypeScriptNicholas Zakas: ESLint Needs Sponsors Gleb Bahmutov: How To Type Function Mocha Context With Cypress Aliases Figma: How We Built Figma's Plugin SystemDoeixd: machine – compile-time safe state machineDeno: Build a dinosaur runner game with Deno, pt. 2 Kobi Hari: How Did I Miss This After 5 Years: TypeScript’s String Literal TemplatesCool LinksMoomintroll Winters Warmth Slop Detective from KagiNDC is coming to Toronto! Tiny JS physics Perro – a Rust game engine that transpiles C#/TS for game logicMusicSeahorse Dreams by Kubbi (Spotify)
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Dec 11, 2025 • 49min

Elide Runs TypeScript Faster Than Node Runs JavaScript | Sam Gammon | Ep 47B

Sam Gammon joins the two fools to talk about Elide, a batteries-included multi-language runtime. What if you could import Python modules from TypeScript... or Ruby, or Kotlin, or Rust? What if you could consolidate multiple backends to just one that ran all your code end-to-end with a unified DX? And what if doing all that was just as fast (or faster) than your existing backend? That's what we talk about in this episode!ResourcesElide on GitHubElide docsJoin the Elide Discord serverWhere to Follow the TeamSam on GitHubSam on XChapters(00:00) - Introducing Elide, a Multi-language Runtime Built on GraalVM (03:51) - Why Support Multiple Languages? (07:42) - What is GraalVM, anyway? (09:43) - What are the Languages Elide Supports Today? (10:53) - How Does Elide Interop Between Languages? (14:03) - What Magic Allows TypeScript to Import a Python Module? (16:12) - How Does Elide's API Compare to Other Runtimes? (18:26) - Elide's Embedded Inference Engine and API (20:11) - How Does Elide Handle Idioms Like Promises? (22:39) - What About Single- vs. Multi-threading? (24:41) - What About Concurrency and Isolation? (28:33) - Does Elide Help with Serverless Cold Starts? (29:25) - Can Elide Compile Single-file Executables? (31:06) - How is TypeScript So Fast in Elide? (33:34) - Can We Start Building with Elide? (35:14) - How Do You Debug Across Multiple Languages? (38:13) - Where Does Elide Really Shine? (40:56) - How is Elide Planning to Win? (42:53) - Could Elide Support a Native Runtime Type System? (45:26) - Takeaways and Where to Learn More Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyMusicSeahorse Dreams by Kubbi (Spotify)
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Dec 9, 2025 • 56min

Anthropic's Bet on Bun, React2Shell, Vite 8 Beta, and Elves Spam npm | News | Ep 47

Exciting updates include Anthropic's acquisition of the Bun JavaScript runtime and the critical vulnerabilities discovered in React2Shell that led to a Cloudflare outage. The discussion also sheds light on the Vite 8 Beta featuring faster development tools, and a surge of 'elf spam' npm packages to avoid. Listeners will learn about new features in Node.js, like project-relative imports, and updates on type-aware linting with Oxlint. Plus, insights on security best practices and must-read architecture books make it a packed session!
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Dec 3, 2025 • 43min

Progress on TypeScript 7, Advent of Code as an Excuse to Learn Zig, and Type-safe CLIs | News | Ep 46

News for the week of November 24, 2025: TypeScript team discusses progress on TS 7 and upcoming deprecations for TS 6. Plus, Svelte's new hydratable API. From the community: creating strongly-typed CLIs with yargs, magic union types to check characters, and how TypedArray can reduce memory usage.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (05:21) - News: Progress on TypeScript 7 and Upcoming Deprecations (15:24) - News: Advent of Code is Live for Holiday Coding (17:07) - News: Svelte 5.44.0 Introduces hydratable API (19:18) - News: Vite+ FAQ Answers Some Common Questions (20:21) - News: Zed IDE Adds Better TS Error Messages (22:01) - News: TypeScript ESLint Will Simplify Redundant Type Unions (22:24) - Library Watch: Spikard, a Polyglot API Toolkit (23:31) - Library Watch: Type-safe CLIs with Optique (24:09) - Community Highlight: The Summer I Shipped Type Stripping by Marco Ippolito (25:51) - Community Highlight: Building Strongly Typed CLI Applications by John Reilly (27:10) - Community Highlight: Using Zod and TypeScript by Telerik (27:45) - Community Highlight: Lowercase & Uppercase Union by TypedRocks (28:32) - Community Highlight: Improving Bazel Type Checks with Isolated Declarations by Brad Zacher (29:28) - Community Highlight: Data-oriented Modeling by Aapo Alasuutari (32:01) - Community Highlight: Doom in TypeScript Types by Software Engineering Daily (32:17) - Bleet of the Week (32:45) - Cool Watch: Human-sized Lego Castle with 3D Printing (33:42) - Cool Watch: Predators (2010) (34:24) - Cool Watch: dotnetconf Talks (37:20) - The Minnesota Long Goodbye NewsTypeScript Blog: Progress on TypeScript 7Advent of Code is live!Svelte 5.44.0 introduces `hydratable` APIVite+: New FAQ Zed v0.214.0, now with better TS ErrorsTypeScript-ESLint 8.48.0 adds type union redundancy checkLibrary Watch: spikard, a polyglot API toolkitLibrary Watch: Optique 0.7.0 (via Hong Minhee)From the CommunityMarco Ippolito: Summer I Shipped Type StrippingJohn Reilly: Yargs: statically typed builder commands (via johnnyreilly)Telerik: Zod + TypeScript: Schema Validation Made Easy TypedRocks: The Secret Power of The  Lowercase & Uppercase UNION in TypeScript Brad Zacher: Improving Bazel TypeScript TypeChecks With IsolatedDeclarations (via Rob Palmer)Aapo Alasuutari: Interlude: A data-oriented modelSoftware Engineering Daily: Josh and Dmitri talk about Doom in TypeScript TypesCool LinksCool Watch: NFTI building a 3D printed castleCool Watch: Predators (2010)Cool Watch: dotnetconfCool Link: Aspire.dev, code-first local dev environmentsMusicSeahorse Dreams by Kubbi (Spotify)
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Nov 25, 2025 • 28min

Angular 21, Autofac Meets TS, and Shai Hulud Strikes Again | News | Ep 45

News for the week of November 17, 2025: Angular 21 is zoneless by default and adds Vitest support, plus Shai-Hulud worm hits another 500+ npm packages. What's a dev to do??? From the community: you basically know C# if you already know TypeScript and a new decorator-free dependency injection library inspired by Autofac.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (03:20) - News: Angular 21 - Zoneless by Default, Supports Vitest (06:18) - News: Astro 5.16 - SVG Optimization (07:17) - News: TC39 Proposal Advancements (09:26) - PSA: Shai-Hulud Worm Strikes Again with 500+ Compromised Packages (10:34) - Tips: Mitigating npm Supply Chain Risks (14:03) - Library Watch: NovaDI - Autofac-inspired Dependency Injection (16:11) - Library Watch: UI5 by SAP (Finally) Gets Typings (17:08) - Community Highlight: C# for TypeScript Developers (19:11) - Community Highlight: Omit for Discriminated Unions by Tkdodo (20:06) - Community Highlight: Convert Go Structs into TS Interfaces (20:26) - Community Highlight: NotNite Adds Function Hooking in Deno (21:12) - Bleet of the Week (22:07) - Cool Play: Outer Worlds 2 (22:43) - Cool Link: Xbox Unlocks Access to Game Publishing Docs (23:21) - Cool Watch: JSLegend Builds a RPG in TypeScript (23:57) - The Minnesota Long Goodbye NewsAnnouncing Angular v21  – zoneless by default, adds signal forms, and has Vitest support in CLIAstro 5.16 – introduced a utility type to get action schemaTC39 Proposals Advance (h/t @robpalmer)Socket.dev: Shai Hulud Strikes Again (v2)Tip: Replace fast-glob with tinyglobbyTip: NPM Ignore Scripts Best Practices as Security Mitigation for Malicious PackagesLibrary Watch: NovaDI - Decorator-free Dependency Injection for TypeScript Library Watch: UI5 SAP gets typingsFrom the CommunityCharles Chen: TypeScript is Like C#Dominik: Omit for Discriminated Unions in TypeScriptKarl Beuer: VSCode Extension to convert Go structs to TS interfaces NotNite: function hooking in DenoCool LinksCool Read: Unlocking Access to Game Publishing Documentation for All Developers by XboxCool Watch: Making a Small RPG by JSLegendCool Game: Outer Worlds 2MusicSeahorse Dreams by Kubbi (Spotify)
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Nov 19, 2025 • 43min

Type Stripping is Stable, Type-safe Music, and Rust Engines Enter the Chat | News | Ep 44

News for the week of November 10, 2025: Node 25 marks type stripping as stable, the downlow on some new Rust-based JavaScript and TypeScript engines, and a new browser for keyboard lovers. From the community: visualize how types work, using .NET Aspire without .NET, type-safe SQL, and an experimental Rust-based type checker.Sponsored by Excalibur.jsExcalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.Homepage and Docs: https://excaliburjs.comMake Your First Game in 10 MinutesJoin the Discord: https://discord.gg/9UemP985UyChapters(00:00) - Welcome to the Show (04:36) - News: TypeScript 6 Scheduled for Early 2026 (05:26) - News: Node 25.2.0 Marks Type Stripping as Stable (07:51) - News: Andromeda, a New TypeScript-native Runtime (09:15) - News: Brimstone, a New Rust-based JavaScript Engine (11:24) - News: Glide, a Browser for Neovim Dandies (15:26) - Community Highlight: Ludum Dare Creator is Open for Business (16:18) - Community Highlight: Visual Types by Kit Langton (18:34) - Community Highlight: Taking the .NET Out of Aspire by David Gardiner (19:58) - Community Highlight: We Could Have Been Rad Developers (21:08) - Library Watch: squeeel, a Type-safe SQL Builder (22:16) - Library Watch: DomoActorsTS, an Actor Model Framework (24:35) - Library Watch: Contour 2.0, Type-safe Music (26:02) - Library Watch: Hashery, Efficient Object Hashing (28:33) - Tool Watch: Ezno, a Rust-Based Type Checker (31:13) - Bleet of the Week (31:41) - Cool Tool: Debug Your Docker Build Context (34:47) - Cool Read: Nuxt MCP Server (35:19) - Cool Tool: WXT, a Modern Web Extension Framework (35:51) - Cool Watch: PolyMatt Made a Floppy Disk from Scratch (36:44) - Cool Tool: Quicker Neovim Extension (37:49) - Cool Tool: GemShell, a Way to Package Up Games (38:53) - Cool App: xelly.games, a Game-sharing Social Network (39:38) - The Minnesota Long Goodbye NewsTS 6.0 Expected in Early 2026Node 25.2.0 (Current) marks type stripping as stable!Andromeda, a native TypeScript runtime alternative to Deno (h/t Rob Palmer)Brimstone, a JavaScript engine written from scratch in RustGlide, a Firefox-based browser for neovim dandiesFrom the CommunityKit Langton: Visual Types — A Set of Animated TypeScript Concepts (h/t Reddit)David Gardiner: Aspire with Python, React, Rust and Node appsRob Palmer: Alternative names for ECMAScript that were originally consideredLibrary Watch: squeeel, a type-safe SQL builderLibrary Watch: DomoActors-TS, a TypeScript library for the actor modelLibrary Watch: Contour 2.0 “Music Composition as Code” (h/t kootenay-eric)Library Watch: Hashery (h/t jaredwray.com)Tool Watch: Ezno, a Rust TypeScript type checker (h/t fasterthanli.me)Cool LinksCool Watch: PolyMatt on YouTube makes a floppy disk from scratchCool Tool: Quicker.nvim, a better quickfix listCool Tool: gemshell, a tool to package up web gamesCool Tool: Debug your Docker build contextCool Read: Building an MCP Server for NuxtCool Tool: WXT – a modern web extensions frameworkCool App: xelly.games  - a game-sharing social networkMusicSeahorse Dreams by Kubbi (Spotify)

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