Jack Vaughan Podcast

Jack Vaughan
undefined
Dec 3, 2024 • 30min

Hayley Akins | Motion Hatch & Marketing for Creatives

Hayley Akins, founder of Motion Hatch, is a seasoned expert in helping motion designers elevate their businesses. She discusses the evolving landscape of marketing for creatives and effective online engagement strategies. Hayley emphasizes the importance of authenticity and alignment in social media interactions while balancing creativity with professional visibility. Listeners gain insights into navigating challenges in sharing content, the significance of specialization in motion design, and exciting future plans for fostering community support among creatives.
undefined
Nov 26, 2024 • 1h 19min

Imsety Taylor | Creativity, Motion, Tech, Set Angle, and Being Multidisciplinary

Imsety Taylor is a creator, motion designer, and founder of Set Angle — a web and motion agency. He’s worked with brands like Ford and Keller Williams and collaborated with studios like Ravie. I identify a lot with Imsety — although I'm probably not as talented. He’s got a deep love of being creative in four mediums that we share: animation, technology, design, and sound. We talked about his skill set and running a multidisciplinary agency, the journey from creative child to professional adult, real-time and technical live installation projects, how he runs his team, inner game, and much more. As always, if you appreciate this episode and want to support the show, I'd love you to leave a rating or review on Spotify or iTunes.
undefined
Oct 31, 2024 • 1h 27min

Ian Waters | Cavalry, Conceptual Design, and Building Motion Tools

Today I’m speaking with Ian Waters - CTO of Cavalry. This is a really fascinating and quite technical conversation about designing motion tools. Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting… Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since. But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about. I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools. I hope you enjoy!
undefined
Sep 10, 2024 • 1h 11min

Oscar Brooks — CEO at V88: Glide, No-Code, AI Component, & a New Breed of Software Developer

Today I’m speaking with Oscar Brooks, co-founder and CEO of V88. V88 is one of the leading Glide agencies. They've built hundreds of applications and scaled incredibly quickly in the last year, mostly due to their talent and personality, but also because it’s just a really interesting time at Glide right now. So I wanted to get Oscar on to help explain this story. We talked about: - The non-traditional way V88 hires and a new breed of ‘developer’ we’re seeing at Glide. - What it’s been like scaling a team. - The way larger companies seek out and think about using no-code, or whatever you want to call it. - Recent and exciting upcoming changes with Glide and software development. - Enjoyment, working with colleagues, trust, mindset, how they collaborate, and much more. As always, please reach out to let me know what you thought of the episode and if you would like to see someone on in the future in the world of Software, Design, & Motion.
undefined
Sep 3, 2024 • 1h 9min

Wes Cockx - Creative Director and 3D Artist: Microsoft, Deep Mind, Rendering, and Creative Experiments.

Today on the podcast, I’m speaking with Wes Cockx (@wes_cream), creative director and 3D designer. Wes is one of my favorite 3D artists and has worked for Microsoft, Deepmind, Apple, Meta, Google, Github and more. We spoke about his early experiences in 3D, rendering, his creative process, experiments, working with different clients and much much more. Please reach out if you have comments, guest-suggestions, or feedback. And as always, thanks for listening.
undefined
Sep 3, 2024 • 41min

Isaac Gili, Co-founder & CEO of Shuffll

Today on the podcast, I’m speaking with Isaac Gili (@isaacgili), CEO and co-founder of Shuffll — an AI Studio for Video Creators. We talked a lot about Shuffll, the tech behind it and the future vision for making video marketing & production more accessible and scaleable. Please reach out if you have comments, guest-suggestions, or feedback. @jackmsvaughan. As always, thanks for listening.
undefined
Aug 22, 2024 • 1h 44min

Evan Abrams | Motion Designer & Educator

Evan Abrams, a talented motion designer and educator known for his expertise in After Effects, dives into the intricate balance between communication and creativity in design. He discusses the importance of structured learning in fostering creativity and shares insights on mastering tools like Blender and Cinema 4D. The transformative impact of AI on the industry is a standout topic, highlighting the need to maintain creativity amidst automation. Abrams also explores audience engagement through personal storytelling and the challenges of creating content for platforms like YouTube.
undefined
Jun 6, 2024 • 60min

Yann-Edern Gillet | Software Designer at Linear

Learn more at → ⁠https://jackvaughan.com⁠ Yann’s Website → ⁠https://yannglt.com⁠ Yann-Edern is a software designer and maker based in Paris, focused on developer experience. He’s currently working at Linear and most recently contributed to the new UI of the desktop app. He previously worked at Specify, where he contributed to creating a Design API and its design token format. On the side, he loves to create tools for designers and engineers, interconnecting tools and providing ways to adopt the same language. He’s the creator of Styles to Variables in Figma, some Raycast extensions, and he teased another plugin he’s currently working on for Framer. We talked about a bunch of topics, including his award-winning personal website and playground where he’s experimenting a lot with different technologies, most recently with React and Rive. Topics Covered: Design System Changes: Insights on Linear's recent design update, focusing on a more cohesive, timeless, neutral aesthetic. Inspirations and Admired Products: Discussing the brands and products that influence Linear’s design philosophy. Linear’s Impact: Exploring how Linear has become a trendsetter in the design community. Yann-Edern’s Experiments and Projects: His journey and contributions, including key projects and design decisions. Small Team Dynamics: The dynamics and benefits of small, focused teams in a design-centric company. Design Systems and Specify: The importance of robust design systems. Tool Building: Yann-Edern’s approach to creating tools and plugins that streamline design workflows. Core Design Philosophy: Yann-Edern’s philosophical approach to design and creativity. AI in Design: The hype versus reality of AI in design and its implications for the future. AI Design Tools: Comparing sketch-based AI design tools to prompt-based ones. Admired Tools: Tools admired by Yann-Edern and others at Linear. Yann’s Main Quest: A discussion about Yann-Edern’s ‘North Star’ Yann-Edern’s Side Quests: Yann-Edern’s work outside of Linear, including personal projects and experimentation. Work with Framer & Raycast: His ongoing work with Framer and developing new plugins. Using Copilot: How Yann-Edern leverages Copilot to enhance his workflow. Physicality and Tactility: The importance of incorporating physical elements into a digital work environment. Routines and Habits: Yann-Edern’s daily routines and habits that support his creative process. Starting with Passion Projects: The value of beginning the day with exciting or educational activities. Personal Workspace: Designing a productive and inspiring personal work environment. Award-Winning Website: Yann-Edern’s personal website as a creative playground and its recognition. Creativity and Constraints: The role of constraints in fostering creativity. Animation Tools: Exploring tools like Rive, Cinema 4D, and After Effects in his work
undefined
Mar 15, 2024 • 51min

Tristan L'Abbé | Product Design

Tristan L’Abbé, Head of Design at Glide and a seasoned product designer, dives into the transformative impact of design tools like Figma on collaboration and creativity. He discusses the delicate balance between constraints and freedom in design processes, and how these tools shape thinking. Tristan shares insights on his journey from freelance work to leadership, emphasizing agility and continuous growth. Finally, he explores the evolving mindsets necessary for success in the fast-paced tech landscape, highlighting the quest for tangible skills in an increasingly digital world.
undefined
Feb 26, 2024 • 51min

Andy Claremont | Software & Community

In this episode I speak with Andy Claremont, who's head of community and ecosystem at Glide. We talk about the early days of discovering online communities in our youth and his journey from community member to community professional. We also talk about the state of no code, its relation to AI and where the space is going.

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app