Three Moves Ahead

Idle Thumbs
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Aug 19, 2011 • 0sec

Three Moves Ahead 130: Character Issues

Troy takes a victory lap after finishing his National Character series, and together with Rob delves deeper into some of the themes he brought up in the series, and considers some stray ideas that didn't quite make the final cut. Can stereotypes ever really be escaped, and do we even want to escape them when they provide such a reliable shorthand in strategy games? How would national character be portrayed by someone other than Anglo-American game designers, and does national character find a compelling expression in peaceful pursuits?
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Aug 11, 2011 • 0sec

Three Moves Ahead 129: The Combat Missions

Irrational Games' Ken Levine join Rob and Troy for a discussion of the Combat Mission series, realism, WEGO turns versus continuous time, and what we'd bring back to the future. Tim Stone on "Ignorance Is Bliss"
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Aug 5, 2011 • 0sec

Three Moves Ahead 128: Bertie Bott's Every Flavor Topics

Freelance writer Phill Cameron joins Rob and Troy for a discussion of the games they've been playing that haven't quite fit into recent writings or podcasts. New Men of War DLC, Troy and Rob's changing views on Panzer Corps, RTS time-traveler Achron, high-level Blood Bowl, Out of the Park 11, and racing games all come up for discussion in this open-ended discussion.
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Jul 28, 2011 • 0sec

Three Moves Ahead 127: Baby's First Panzer

GWJ's Cory Banks finally dips his toes in the waters of turn-based wargaming with Matrix / Slitherine's new Panzer General remake, Panzer Corps. He joins Julian and Rob to talk about wargaming-lite, whether this really improves on Panzer General, and Panzer Corps' puzzle-based approach to scenario design. Rob realizes a newfound appreciation for daunting complexity.
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5 snips
Jul 21, 2011 • 0sec

Three Moves Ahead 126: Contemporary Antiques

PC Gamer EIC Logan Decker joins Rob and Julian for a discussion of Christoph Hartmann's comments that strategy is not a contemporary genre. They dig into his interview, and what he meant. They also cover other publishing models, and how they stack up to what game publishers do, and discuss how Hartmann's comments reflect a much broader struggle to figure out what people want in a new media landscape. Does being relegated to a smaller market actually make strategy healthier for those of us who still enjoy it?
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Jul 14, 2011 • 0sec

Three Moves Ahead 125: The Friendliest Philippic

Troy and Rob are over the moon about Longbow's Hegemony: Philip of Macedon, and invite programmer and writer Rick Yorgason to the show so they can ask that timeless question: "How awesome is your game?" The three go into detail on the game's simplicity, its superb camera controls and artwork, its integrated and effective tutorial, and the compromises and adjustments Longbow made to the design along the way. Then Rick says there are two copies of the game available to loyal 3MA listeners, and Troy promises to award them randomly to two people who leave comments on this episode. Deadline for comments is Wednesday, July 20th.
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5 snips
Jul 7, 2011 • 0sec

Three Moves Ahead 124: The Show Must Go On

Taking a moment from their respective vacations, Rob and Julian pick up the pieces after a couple show ideas fall apart at the last minute. Julian wants to talk about card mechanics and why he likes them so much. Rob wonders if most PC games eschew cards because they tend to symbolize and abstract concepts, and the PC tends to place a premium on the literal. Julian also theorizes that poker's popularity changed games.
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Jun 30, 2011 • 0sec

Three Moves Ahead 123: Reviewers on Revue

Ars Technica's Ben Kuchera visits Three Moves Ahead to continue a discussion he started about reviewing standards and practices. Troy and Rob try to keep up as the panel discusses how writers' relationships with their readers can affect their approach to reviews, what are a reviewer's obligations, and the value of genre expertise.
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11 snips
Jun 23, 2011 • 0sec

Three Moves Ahead 122: Refreezing Synapses

Mode 7's Paul Taylor visits with Julian, Rob, and PC Gamer's Dan Stapleton to talk about Frozen Synapse. They discuss the game's development, its lengthy beta process and how that has contributed to the game's success, and the decision to sell the game as a 2-for-1 package. Paul gets into the fiction a little bit, and how it has been received. Apologies for any audio issues. Some interference got onto Paul's audio track, and there were nearby lumberjacks chopping down trees with chainsaws.
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Jun 16, 2011 • 0sec

Three Moves Ahead 121: Pride of Nations and Philippe Thibaut

Paradox France's Philippe Thibaut and GWJ's Erik Hanson colonize 3MA this week to talk about Pride of Nations, Paradox France's new grand-strategy game of imperialism. Erik and Rob are intrigued by Pride's cynical view of colonial competition and its novel mechanics. Philippe explains the game's origins and how it is at once a departure for Paradox France and a natural extension of their work as AGEOD. The Victoria II comparison comes up for discussion, and Erik and Philippe discuss the game design challenges of the Civil War.

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