Three Moves Ahead

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7 snips
Oct 9, 2012 • 1h 2min

Three Moves Ahead 189: Through a Glass, Darkly

Klei's Nels Anderson and Firaxis' Scott Lewis join Rob and Troy to talk about fog of war and hidden information in game design. They talk about Mark of the Ninja and how information-gathering becomes a key game phase, and how games like Civilization use fog of war as a way to keep the player focused on a small, manageable area at the start of the game. The group discuss other ways to represent information-gathering, touching on games like Wargame, XCOM, Panzer Corps, and even 2006's Chromehounds. Apologies for any audio issues. We lost Scott Lewis's audio track to a software glitch.
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Oct 2, 2012 • 1h 19min

Three Moves Ahead 188: We Will Be Watching, Commander

Bruce and Rob welcome Jake Solomon, lead designer of Firaxis' new XCOM, and interrogate him mercilessly. Jake explains his design choices and the trade-offs he faced in adapting and updating X-Com.
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9 snips
Sep 25, 2012 • 1h 2min

Three Moves Ahead 187: Faster Than Light, Slower Than Death

Michael Hermes joins Rob, Troy, and Julian to talk about FTL. Why FTL understands why we like space, its lovely simplicity, and why unfairness is cool. Read Troy on FTL, then read Rob on his rendezvous with death.
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Sep 19, 2012 • 55min

Three Moves Ahead 186: Playing at the World

This week, Troy and Bruce talk to Jon Peterson, author of the epic gaming history tome, Playing at the World: A History of Simulating Wars, People and Fantastic Adventures from Chess to Role-Playing Games. They talk about the turning points in the evolution of wargames, when a wargame becomes a role playing game and the important task of collecting and compliling gaming’s long and often small scale history.
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Sep 10, 2012 • 1h 2min

Three Moves Ahead 185: Class is in Session

This week, Troy, Julian and Bruce welcome back frequent guests Rob Daviau and Bill Abner to talk about the touchy subject of trying to teach games. Though the focus is on board gaming, there are useful lessons about how to approach communication, building the right mindset for the pupil and the challenges of trying to read, teach, play and compete all at once.
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Sep 4, 2012 • 1h 1min

Three Moves Ahead 184: Best-Case Scenario

Julian and Rob are wrapping up their vacation when they realize they should probably record a show. An underwhelming board game and their simmering frustration with long campaigns leads to a discussion of what they want from scenario design. They consider the tension between their desire a self-contained, quick-playing scenario and their resentment of puzzles and narrow solutions.
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Aug 28, 2012 • 1h 18min

Three Moves Ahead 183: Taking Command for Bull Run 2: Run Harder

Bruce, Troy, and Rob discuss Take Command: 2nd Manassas and why it is one of the best tactical Civil War games ever made. Along the way they discuss what they want from wargames, mission structure, and how few games really address the real challenges of battlefield command. The group lapse into a Tim Stone-induced reverie as they discuss games that have dealt with command and control from the perspective of a Napoleon or Lee. Apologies for sound quality issues: Rob’s microphone was having a disastrous day.
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Aug 21, 2012 • 0sec

Three Moves Ahead 182: Three's a Crowdsourcing

Bruce, Troy, and Rob discuss the changing landscape of game financing, or at least they try to. The end up discussing Kickstarter almost exclusively, the return of Tom vs. Bruce, and their feelings of optimism about what crowd-funding can mean. Troy douses them with the cold water of reality. They also contemplate the strange meta-game of Kickstarters, and Ian Bogost's skepticism. Nobody can pronounce OUYA.
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Aug 14, 2012 • 0sec

Three Moves Ahead 181: Blendo Games

Blendo Games' Brendon Chung joins Rob and Julian to talk about Flotilla, Atom Zombie Smasher, Gravity Bone, and his approach to design. Rob and Julian are fascinated by his willingness to conclude a game when it is at its best, and Brendon explains why that is and the things from his own games that he wants to revisit. Rob is crushed to hear of the lost, X-COM style metagame for Atom Zombie Smasher.
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7 snips
Aug 6, 2012 • 0sec

Three Moves Ahead 180: Thinking Machines

Soren Johnson and Cryptic Comet's Vic Davis return to talk about artificial intelligence, its limitations, and their changing views on what to do about it.

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