Three Moves Ahead

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9 snips
Jun 5, 2013 • 1h 21min

Three Moves Ahead 219: Meeting of the Minds

Rob talks to the Paradox brain trust of CEO Fred Wester and VP Shams Jorjani to discuss publishing, Paradox's approach to the business, and whether reviewers are the enemy.
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May 30, 2013 • 1h 14min

Three Moves Ahead 218: The War in Europa

EU IV lead Thomas Johansson and freelance writer Joe Robinson join Rob to talk about their recent adventures with a massive EU IV multiplayer session.EU IV lead Thomas Johansson and freelance writer Joe Robinson join Rob to talk about their recent adventures with a massive EU IV multiplayer session.EU IV lead Thomas Johansson and freelance writer Joe Robinson join Rob to talk about their recent adventures with a massive EU IV multiplayer session.
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14 snips
May 20, 2013 • 1h 6min

Three Moves Ahead 217: Victoria Day

3MA Producer Michael Hermes and GWJ editor Erik Hanson joins Rob and Tom to talk about Victoria II: Heart of Darkness. Rob is reconsidering some of his earlier, harsher views on Victoria while Tom argues that it is a towering achievement of game design that speaks to real-world politics in a way few others have ever attempted.
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6 snips
May 14, 2013 • 1h 18min

Three Moves Ahead 216: Lost in Space

Paul Dean joins Rob to talk about their shared frustration with the state of strategy games among the stars.
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May 1, 2013 • 1h 13min

Three Moves Ahead 215: Early Access

Tom Chick and Rob talk about the rise of early access programs, whether it's a good thing, and what it means for their work.
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Apr 24, 2013 • 1h 18min

Three Moves Ahead 214: We <3 the Swarm

Andrew Groen and Sean Sands join Rob to discuss how Heart of the Swarm has changed StarCraft 2, and the evolving competitive landscape. (Cover image: Enrique Espinoza courtesy MLG)
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Apr 17, 2013 • 1h 9min

Three Moves Ahead 213: On Campaign

Tom Chick joins Rob and Troy to talk about campaigns in RTS games, particularly StarCraft 2: Heart of the Swarm.
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Apr 9, 2013 • 1h 2min

Three Moves Ahead 212: Set Disruptors to Acts of God

Troy, Julian, Dave Heron, and Rob talk about the role of extraordinary disruptions in strategy games. From acts of God to the acts of Khan, why don't more strategy games include disruptions? And should they?
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Mar 27, 2013 • 58min

Three Moves Ahead 211: Worth a Thousand Words

PAX East 2013 was host to the second ever Three Moves Ahead panel, and this time we took on interface design. Troy and Rob were joined by Rob Daviau (IronWall), Eric Lee Smith (Shenandoah) and Nels Anderson (Klei)
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Mar 21, 2013 • 1h 19min

Three Moves Ahead 210: A Silly Place

Chris and Rowan Kaiser join Rob to dissect SimCity and its many quirks.

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