
Tom Ford
Indie developer known for seven-day roguelikes (including Trauma RL) who presented on procedural quest generation and level/graph-based design at the conference.
Best podcasts with Tom Ford
Ranked by the Snipd community

Jun 23, 2014 • 0sec
Episode 88: International Roguelike Development Conference 2014
Johannes Christmann and Rieger Gehling, developers on Curious Expedition, share insights on game design and conference experiences. They discuss the importance of community and the unique atmosphere at IRDC. Tom Ford dives into procedural quest generation, highlighting innovative techniques for engaging gameplay. The panel debates the balance of permadeath in roguelikes and the need for modifiable game rules. Additionally, Christian Janssen explores embedding historical themes in design, making for a captivating conversation on roguelike development trends.

Dec 9, 2016 • 0sec
Episode 131: International Roguelike Developers Conference - Europe 2016
Tom Ford, roguelike researcher who models quests as graphs and demos web-hosted Brogue. Nicola Casalini (Dark God), Tales of Maj'Eyal dev focused on community building and moderation. Rexr-Korum (Asen), organizer and ASCII aesthetics advocate who hosted IRDC Sofia. They discuss procedural story and level generation. They cover community tools, recruiting contributors, ASCII vs graphical aesthetics, and web hosting/spectating.


