
Sebastian Drews
Indie game developer and creator of the metroidvania Constance, who led the team that shipped the game and discussed its development, marketing, QA, and Unity implementation during the episode.
Best podcasts with Sebastian Drews
Ranked by the Snipd community

11 snips
Mar 27, 2026 • 1h 6min
He Knew Nothing About Making Games... Then Sold 67,000 Copies (w/ Sebastian Drews) — Ep 64
Sebastian Drews, indie developer behind metroidvania Constance, shares his story from beginner to selling 67,000 copies. He talks marketing risks like leveraging Silksong comparisons, design choices for bosses and pacing, lessons from demos and QA limits, and a deep Unity walkthrough of their map, parallax tricks, and level tools.


