
Sebastian Aaltonen
Graphics engineer and game developer known for work on virtual texturing, GPU-driven rendering, Claybook, and engine-level rendering systems; former engineer at Ubisoft and Unity and active author of technical writing on graphics APIs and rendering.
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Apr 25, 2026 • 2h 36min
Sebastian Aaltonen on rendering
Sebastian Aaltonen, graphics engineer and game developer known for virtual texturing, Claybook, and engine-level rendering, dives into rendering tech and tooling. He traces virtual texturing, decal-based terrain, GPU-driven rendering, and distance-field lighting. He recounts indie studio realities, Unity work on DOTS rendering, API design ideas, and AI-assisted creator tooling.


