
Nicolas Casalini (DarkGod)
Developer of Tome (Tales of Maj'Eyal) and other roguelikes, experienced in Lua-based engines and modular design, known for extensive data-driven content and long-term project development.
Top 3 podcasts with Nicolas Casalini (DarkGod)
Ranked by the Snipd community

Dec 9, 2016 • 0sec
Episode 131: International Roguelike Developers Conference - Europe 2016
Tom Ford, roguelike researcher who models quests as graphs and demos web-hosted Brogue. Nicola Casalini (Dark God), Tales of Maj'Eyal dev focused on community building and moderation. Rexr-Korum (Asen), organizer and ASCII aesthetics advocate who hosted IRDC Sofia. They discuss procedural story and level generation. They cover community tools, recruiting contributors, ASCII vs graphical aesthetics, and web hosting/spectating.

Mar 26, 2016 • 0sec
Episode 119: Coding Practices
Nicolas Casalini (DarkGod), creator of Tome and veteran Lua engine designer. Josh Ge (Kyzrati), maker of CogMind, focused on simple, data-driven, testable systems. They discuss project structure and file organization. They cover data-driven content, separating engine from game, when to optimize, automated self-play testing and practical approaches to moddability and keeping secrets.

Feb 16, 2012 • 0sec
Episode 24: Themes and Settings
Nicolas Casalini (DarkGod), roguelike developer and commentator, discusses how themes and settings shape design. They explore why fantasy dominated, how subverting tropes surprises players, alternative genres like Lovecraft, sci‑fi and steampunk, and ways mechanics, presentation and morality can reinforce setting.


