Nettrice R. Gaskins, author of 'Techno-Vernacular Creativity and Innovation: Culturally Relevant Making Inside and Outside of the Classroom,' discusses how to engage marginalized students in STEAM learning through techno-vernacular creativity. She explores reappropriation, remixing, and improvisation as modes of activity, showcasing real-world examples. The podcast also covers a hip hop edemics Steam workshop, integrating computer science and art, addressing exclusion within the maker movement, and the impact of generative AI on community.