
Nate Fox
Creative Director at Sucker Punch Productions and lead on Ghost of Tsushima, providing design and narrative insights about the game's development.
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Jul 22, 2020 • 2h 4min
Ghost of Tsushima Spoilercast - Kinda Funny Gamescast Ep. 30
Nate Fox, Creative Director at Sucker Punch and lead on Ghost of Tsushima, shares design and narrative stories from the game's making. Short takes cover emotional horse moments, Jin's stoic arc and animals as emotional mirrors. They discuss pacing, historical research, open-world design choices, combat stance decisions, and why the team avoided supernatural villains.


