
Mikey (Creative Director)
Creative director at Squanch Games involved in High on Life 2's design and production, discussing gameplay systems, creative decisions, and development challenges.
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Feb 11, 2026 • 1h 4min
We Play High on Life 2 Early! - Gamescast Plays
Mikey (Creative Director at Squanch Games) talks design choices and how levels and traversal evolved. Alec Robbins (Narrative Director) discusses writing, massive scripted content, and surprising narrative swings. They cover drawing-based customization, theater/multiplex features, skateboard traversal, new dual-wield mechanics, streamer protections, and platform/launch strategy.


