
Mike Turitzin
Graphics programmer and creator of the WebGPU SDF Engine project, with experience in research-level computer graphics, prior rendering work at Figma, and public technical content about SDFs and rendering.
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Mar 14, 2026 • 1h 5min
Mike Turitzin | SDF game engine? | Mike Turitzin
Mike Turitzin, graphics programmer behind the WebGPU SDF Engine and former Figma renderer, talks about signed distance fields and why they matter for dynamic geometry. He explains sphere tracing, contrasts SDFs with triangle meshes, and why meshes are still used for physics. He also covers using WebGPU, avoiding engine bloat, and plans for making a game with his engine.


