
Mark Johnson
Longtime contributor to the roguelike community and frequent Roguelike Radio participant; experienced developer and speaker who discusses programming practices, tooling, and game design, and who was present and active in conversations at IRDC 2016.
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Sep 28, 2016 • 0sec
Episode 127: IRDC 2016 - New York
Mark Johnson, longtime contributor to the roguelike scene and experienced developer, joins lively conference-floor conversations. He talks tooling discoveries, programming craft, procedural storytelling and time-travel demos. The group praises playtesting, community energy, simple AI tricks, and expanding procedural generation into richer player experiences.


