
Josh Ge (Kyzrati)
Indie game developer and designer behind Cogmind, originally created as a 7-Day Roguelike and later expanded into a commercial sci‑fi roguelike; active in the roguelike dev community and creator of tools like RexPaint.
Best podcasts with Josh Ge (Kyzrati)
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16 snips
Oct 11, 2015 • 0sec
Episode 109: Cogmind
Josh Ge (Kyzrati), indie designer behind Cogmind and creator of RexPaint, discusses creating a robot-building sci‑fi roguelike. He recounts its 7-Day Roguelike origins, going commercial after becoming a parent, design choices for ASCII and tiles, open development with community input, UI and accessibility tradeoffs, pricing and release plans, and ambitions for sequels and hidden content.

Mar 26, 2016 • 0sec
Episode 119: Coding Practices
Nicolas Casalini (DarkGod), creator of Tome and veteran Lua engine designer. Josh Ge (Kyzrati), maker of CogMind, focused on simple, data-driven, testable systems. They discuss project structure and file organization. They cover data-driven content, separating engine from game, when to optimize, automated self-play testing and practical approaches to moddability and keeping secrets.


