
James Whitehead
Independent game developer behind Boss Buddy Games and Really Big Sky, a twin-stick shooter influenced by roguelike design and incremental progression systems.
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Aug 7, 2016 • 0sec
Episode 124: Shoot Em Ups
Chris Park, creator of Starward Rogue and procedural combat systems; Ben Hendel-Doying, maker of Mysterious Space blending shmup and roguelike ideas; James Whitehead of Really Big Sky, a twin-stick shooter with progression. They discuss why to fuse roguelike and shoot‑em up design. They cover procedural vs handcrafted systems, boss and bullet-pattern design as terrain, tradeoffs between long‑term upgrades and moment‑to‑moment choices, and scoring in procedural shmups.


