
James Lantz
Game designer on Invisible Inc. who discusses design choices, procedural generation, and stealth mechanics from his work at Klei/Clay Entertainment.
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Dec 17, 2015 • 0sec
Episode 111: Invisible Inc
Jason Dreger, lead designer who prototyped Invisible Inc., and James Lantz, designer focused on procedural stealth systems, talk design evolution and inspirations. They trace the pivot to turn-based stealth, talk procedural level generation and guard placement. They cover vision, camera hacking, UI clarity, the alarm clock tension mechanic, and the limited rewind safety net.


