

Chris Vlaha
Unreal Engine technical artist on The Wingfeather Saga who works on materials, simulations, and R&D to create stylized real-time visuals and helped develop Ban Rona, ocean, and other effects for the series.
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Feb 5, 2026 • 29min
Chris Vlaha on Ban Rona, Unreal Engine, and The Wingfeather Saga
Chris Vlaha, an Unreal Engine technical artist who shapes materials, simulations, and visual R&D, talks about making Ban Rona and the show’s stylized oceans. He recounts early R&D on snow and waterfalls. He describes procedural building generation, tradeoffs for production speed, and what lighting and season four advancements mean for the series.


