
Arseny Kapoulkine
Software engineer and graphics engineer who created MeshOptimizer and related tools; known for work on mesh processing, glTF tooling, mesh compression, and blogged technical articles on graphics and engine tooling.
Best podcasts with Arseny Kapoulkine
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Mar 21, 2026 • 3h 27min
Can Fiddling With Meshes Improve Game’s Performance?
Arseny Kapoulkine, a software and graphics engineer behind MeshOptimizer and gltf tools. He breaks down mesh vertex quirks, cache-friendly index ordering, meshlet and mesh shader workflows, mesh compression versus runtime cost, quantization trade-offs, and Nanite-style cluster LOD approaches. Short explanations of tools, metrics, and practical pipeline choices.


