
Anton Mikhailov
Software engineer and game-engine developer focused on state management and memory-friendly data structures, demonstrated a 'large arrays of things' approach and live-coding during the episode.
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Feb 7, 2026 • 2h 22min
Anton’s Lesson on State Management in C++
Anton Mikhailov, a software engineer and game-engine developer focused on state management and memory-friendly data structures. He demos a large-arrays-of-things approach and live-coding. Topics include why typical C++ entity designs fail, replacing pointers with indices to avoid invalidation, intrusive lists/trees stored in arrays, slot-map style pools with nil sentinels, and practical trade-offs for performance.


