
Anton Mikhailov
Software engineer and graphics/game developer who built a personal C++ framework and SVG/triangulation tools around 2008; discussed and walked through his old code, implementation choices, and demos during the episode.
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Mar 24, 2026 • 2h 54min
Code Review of Anton’s 2008 C++
Anton Mikhailov, a software engineer and graphics/game developer who built a personal C++ framework and SVG/triangulation tools circa 2008. He walks through his old codebase, explaining design choices and compilation headaches. They dig into geometry, vector design, tessellation and SVG parsing, OpenGL helpers, and demoing a retro Cosmos project.


