
Getting Things Done Ep. 202: 5 GTD App Design Principles
20 snips
Apr 11, 2023 In this discussion, Eric Mack, creator of a top productivity tool grounded in Getting Things Done (GTD), shares his innovative design principles for productivity software. He emphasizes user-centric design and the importance of minimizing cognitive load to boost efficiency. Eric also highlights the evolution of productivity tools and the shift in mindset they can instigate. Listeners can engage in his workstyle survey to identify frustrations and improve their productivity, paving the way for future innovations in tools designed for optimized workflow.
AI Snips
Chapters
Books
Transcript
Episode notes
Software Can't Think
- Many software developers misunderstand GTD's core principle: users do their own thinking.
- Software facilitates action and tracking, not prioritization or decision-making.
Frowny Face Feature
- Eric Mack's e-Productivity software provided thinking prompts, like a frowny face for projects lacking next actions.
- This simple feedback system encouraged users to complete the GTD workflow.
Broken Workplace
- The workplace is "broken" because tools shape thinking, not the other way around.
- People should choose tools that support their thinking process, not adapt their thinking to tools.



