
Kinda Funny Gamescast: Video Game Podcast We Played Highguard - Kinda Funny Gamescast
Jan 26, 2026
They break down a new free-to-play PvP raid shooter with phased matches, base raiding and mount-based chases. Conversation covers match flow from looting and reinforcement to Shieldbreaker captures and sieges. They compare character design and ping systems to Apex, debate live-service roadmaps and longevity, and walk through maps, loot rhythms, weapons, and raid tools.
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Episode notes
Delayed Hands-On At LA Event
- The Kind of Funny team spent a full day at the LA event with interviews before they could play, delaying hands-on time.
- That sequence led to their first reactions coming after interviews and kept their initial impressions cautious but curious.
Mounts Are Mobility With Vulnerability
- Mounts add fast movement and risk-reward: they speed traversal but make riders big targets when used in raids.
- Shooting from mounts is possible but usually suboptimal; strategy favors dismounting to fight.
Treat Loot Phases As Strategic Breathers
- Use the pause between raid phases to re-equip and replan; looting rounds let you shift rarity and prepare for the Shieldbreaker.
- Coordinate base reinforcement choices to match your wardens and the expected raid approach.



