In 2000, Shogun: Total War marched onto PCs and redefined strategy with its mix of turn-based planning and massive real-time battles. Developed by Creative Assembly, the project began as an experiment but grew into something far more ambitious once the team embraced 3D graphics and a battlefield view that placed players in the role of a general. Our conversation explores how the Sengoku period of Japan provided the perfect backdrop, with rival clans, the arrival of gunpowder, and a setting that balanced history with accessibility. We revisit the campaign map that tied battles together, the guidance of historian Stephen Turnbull, and how Sun Tzu’s The Art of War shaped its AI. With up to 10,000 units on screen, Shogun became a spectacle that launched the Total War legacy. Join us as we revisit the birth of battlefield strategy on today’s trip down Memory Card Lane.
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