
The Besties Is Dragon Quest VII Too Easy? Is Nioh 3 Too Hard?
Feb 6, 2026
A lively dive into how Dragon Quest VII Reimagined trims long JRPG bloat into a brisk, anthology-style adventure. A debate over modern conveniences like auto-battle, waypoints, and whether speed-ups harm genre identity. A hot take on Nioh 3’s brutal opening boss and whether punishing skill checks gate players unfairly. Quick recommendations and listener mail wrap up the conversation.
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Use QOL Tools To Stay In Momentum
- Use quality-of-life features like auto-battle, visible enemies, and map markers to speed progression through long JRPGs.
- Toggle difficulty and experience boosts if you want less grinding and more story momentum.
Streamlining Changes The Experience
- The remake trims tedious backtracking and item-hunting that made the original hostile to players' time.
- That streamlining changes the game's character but makes it far more approachable for modern audiences.
Auto-Battling As A Playstyle
- Griffin explains he often auto-battles and fast-forwards through fights to enjoy the story and progression.
- He still finds depth in preparing classes and builds even if he rarely micromanages every battle.
