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Three Moves Ahead 92: Classic Game Analysis - X-Com
Nov 23, 2010
00:00
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Episode notes
PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's
X-Com
one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back.
Hideous UK Box Art
Xenonauts
UFO: The Two Sides
Dan vs Evan in The Two Sides
Tom Chick on X-Com