Masters of Scale

The Reid Hoffman Story (Part 1): Make everyone a hero

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Jan 22, 2019
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INSIGHT

Strategic D&D

  • Reid Hoffman, as Dungeon Master, focused on strategic gameplay, treating D&D as a puzzle.
  • He designed challenges to let players earn their heroism through effort and problem-solving.
ANECDOTE

Meeting Steve Perrin

  • At 12, Reid Hoffman visited RuneQuest's creator, Steve Perrin, offering critiques on a scenario pack.
  • Impressed, Perrin hired him, marking Reid's first paid work and demonstrating his early focus on game design.
ADVICE

Listen to Fans

  • When creating something people love, pay attention to user feedback, even from unexpected sources.
  • Some fans may offer valuable contributions, like the volunteer translators who fueled TED's international growth.
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